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We study the knapsack problem with graph theoretic constraints. That is, we assume that there exists a graph structure on the set of items of knapsack and the solution also needs to satisfy certain graph theoretic properties on top of…
The problem of finding multiple simple shortest paths in a weighted directed graph $G=(V,E)$ has many applications, and is considerably more difficult than the corresponding problem when cycles are allowed in the paths. Even for a single…
Given a set of $n$ points in the plane, and a parameter $k$, we consider the problem of computing the minimum (perimeter or area) axis-aligned rectangle enclosing $k$ points. We present the first near quadratic time algorithm for this…
In the weighted flow-time problem on a single machine, we are given a set of n jobs, where each job has a processing requirement p_j, release date r_j and weight w_j. The goal is to find a preemptive schedule which minimizes the sum of…
The Traveling Salesman Problem (TSP) is among the most famous NP-hard optimization problems. We design for this problem a randomized polynomial-time algorithm that computes a (1+eps)-approximation to the optimal tour, for any fixed eps>0,…
$\newcommand{\eps}{\varepsilon}$ We observe that a $(1-\eps)$-approximation algorithm to Independent Set, that works for any induced subgraph of the input graph, can be used, via a polynomial time reduction, to provide a…
Given a simple polygon $\cal P$, in the Art Gallery problem the goal is to find the minimum number of guards needed to cover the entire $\cal P$, where a guard is a point and can see another point $q$ when $\overline{pq}$ does not cross the…
We study the two-dimensional geometric knapsack problem for convex polygons. Given a set of weighted convex polygons and a square knapsack, the goal is to select the most profitable subset of the given polygons that fits non-overlappingly…
The input to the unrooted traveling repairman problem is an undirected metric graph and a subset of nodes, each of which has a time window of unit length. Given that a repairman can start at any location, the goal is to plan a route that…
Given a two-dimensional polygonal space, the multi-robot visibility-based pursuit-evasion problem tasks several pursuer robots with the goal of establishing visibility with an arbitrarily fast evader. The best known complete algorithm for…
In the Multiagent Path Finding problem (MAPF for short), we focus on efficiently finding non-colliding paths for a set of $k$ agents on a given graph $G$, where each agent seeks a path from its source vertex to a target. An important…
We revisit the minimum-link path problem: Given a polyhedral domain and two points in it, connect the points by a polygonal path with minimum number of edges. We consider settings where the vertices and/or the edges of the path are…
The protection of pathways holds immense significance across various domains, including urban planning, transportation, surveillance, and security. This article introduces a groundbreaking approach to safeguarding pathways by employing…
In this paper, we consider the $k$-Covering Canadian Traveller Problem ($k$-CCTP), which can be seen as a variant of the Travelling Salesperson Problem. The goal of $k$-CCTP is finding the shortest tour for a traveller to visit a set of…
We study the computational complexity of routing multiple objects through a network in such a way that only few collisions occur: Given a graph $G$ with two distinct terminal vertices and two positive integers $p$ and $k$, the question is…
We present a physics inspired heuristic method for solving combinatorial optimization problems. Our approach is specifically motivated by the desire to avoid trapping in metastable local minima- a common occurrence in hard problems with…
We study the densest subgraph problem and its NP-hard densest at-most-$k$ subgraph variant through the lens of learning-augmented algorithms. We show that, given a reasonably accurate predictor that estimates whether a node belongs to the…
On an assigned graph, the problem of Multi-Agent Pathfinding (MAPF) consists in finding paths for multiple agents, avoiding collisions. Finding the minimum-length solution is known to be NP-hard, and computation times grows exponentially…
We study the approximability of two related problems on graphs with $n$ nodes and $m$ edges: $n$-Pairs Shortest Paths ($n$-PSP), where the goal is to find a shortest path between $O(n)$ prespecified pairs, and All Node Shortest Cycles…
The Euclidean $k$-means problem is a classical problem that has been extensively studied in the theoretical computer science, machine learning and the computational geometry communities. In this problem, we are given a set of $n$ points in…