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Related papers: Continuations: What Have They Ever Done for Us? (E…

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From pathogens and computer viruses to genes and memes, contagion models have found widespread utility across the natural and social sciences. Despite their success and breadth of adoption, the approach and structure of these models remain…

Recommender systems aim to fulfill the user's daily demands. While most existing research focuses on maximizing the user's engagement with the system, it has recently been pointed out that how frequently the users come back for the service…

Information Retrieval · Computer Science 2024-06-11 Ziru Liu , Shuchang Liu , Bin Yang , Zhenghai Xue , Qingpeng Cai , Xiangyu Zhao , Zijian Zhang , Lantao Hu , Han Li , Peng Jiang

While many production-ready and robust algorithms are available for the task of recommendation systems, many of these systems do not take the order of user's consumption into account. The order of consumption can be very useful and matters…

Information Retrieval · Computer Science 2022-05-03 Mehdi Soleiman Nejad , Meysam Varasteh , Hadi Moradi , Mohammad Amin Sadeghi

We introduce a minimal model of multilevel selection on structured populations, considering the interplay between game theory and population dynamics. Through a bottleneck process, finite groups are formed with cooperators and defectors…

Populations and Evolution · Quantitative Biology 2023-10-02 Jeferson J. Arenzon , Luca Peliti

Continual learning is a subfield of machine learning, which aims to allow machine learning models to continuously learn on new data, by accumulating knowledge without forgetting what was learned in the past. In this work, we take a step…

The purpose of this research is to study the possibility of identifying students, statistically, by analyzing their behavior in different consecutive activities. In this project, there are three different sorts of activities: animated…

Social and Information Networks · Computer Science 2019-04-05 Abdulelah Abuabat , Peter Brusilovsky

We propose and design recommendation systems that incentivize efficient exploration. Agents arrive sequentially, choose actions and receive rewards, drawn from fixed but unknown action-specific distributions. The recommendation system…

Computer Science and Game Theory · Computer Science 2026-04-02 Nicole Immorlica , Jieming Mao , Aleksandrs Slivkins , Zhiwei Steven Wu

This paper proposes a framework and solution concept for repeated coalitional behavior. We model history-dependent schemes that deter coalitions from blocking using continuation promises and punishments. We evaluate the effectiveness of…

Theoretical Economics · Economics 2026-04-13 S. Nageeb Ali , Ce Liu

We study the impact of Stack Overflow code evolution on the stability of prior research findings derived from Stack Overflow data and provide recommendations for future studies. We systematically reviewed papers published between 2005--2023…

Cryptography and Security · Computer Science 2025-04-08 Alfusainey Jallow , Sven Bugiel

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

Computer Science and Game Theory · Computer Science 2019-11-11 Yoav Kolumbus , Gali Noti

Optimizing recommender systems based on user interaction data is mainly seen as a problem of dealing with selection bias, where most existing work assumes that interactions from different users are independent. However, it has been shown…

Information Retrieval · Computer Science 2022-07-04 Norman Knyazev , Harrie Oosterhuis

In the world of Information Technology, new computing paradigms, driven by requirements of different classes of problems and applications, emerge rapidly. These new computing paradigms pose many new research challenges. Researchers from…

Computers and Society · Computer Science 2022-01-28 Rajkumar Buyya , Sukhpal Singh Gill , Satish Narayana Srirama , Rami Bahsoon , San Murugesan

Large language models (LLMs) have been extensively used as the backbones for general-purpose agents, and some economics literature suggest that LLMs are capable of playing various types of economics games. Following these works, to overcome…

Computer Science and Game Theory · Computer Science 2024-01-04 Shangmin Guo , Haoran Bu , Haochuan Wang , Yi Ren , Dianbo Sui , Yuming Shang , Siting Lu

We study game-theoretic models for capturing participation in blockchain systems. Permissionless blockchains can be naturally viewed as games, where a set of potentially interested users is faced with the dilemma of whether to engage with…

Computer Science and Game Theory · Computer Science 2023-12-06 Pyrros Chaidos , Aggelos Kiayias , Evangelos Markakis

When a game involves many agents or when communication between agents is not possible, it is useful to resort to distributed learning where each agent acts in complete autonomy without any information on the other agents' situations.…

Optimization and Control · Mathematics 2025-09-24 Jérôme Taupin , Xavier Leturc , Christophe J. Le Martret

Simulations play important and diverse roles in statistical workflows, for example, in model specification, checking, validation, and even directly in model inference. Over the past decades, the application areas and overall potential of…

Computation · Statistics 2025-08-27 Paul-Christian Bürkner , Marvin Schmitt , Stefan T. Radev

Shared Memory is a mechanism that allows several processes to communicate with each other by accessing -- writing or reading -- a set of variables that they have in common. A Consistency Model defines how each process observes the state of…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-01-26 Jordi Bataller Mascarell

We consider the general model of zero-sum repeated games (or stochastic games with signals), and assume that one of the players is fully informed and controls the transitions of the state variable. We prove the existence of the uniform…

Optimization and Control · Mathematics 2009-04-20 Jérôme Renault

Continual learning (CL) provides a framework for training models in ever-evolving environments. Although re-occurrence of previously seen objects or tasks is common in real-world problems, the concept of repetition in the data stream is not…

Punishment is a common tactic to sustain cooperation and has been extensively studied for a long time. While most of previous game-theoretic work adopt the imitation learning where players imitate the strategies who are better off, the…

Populations and Evolution · Quantitative Biology 2024-12-20 Chenyang Zhao , Guozhong Zheng , Chun Zhang , Jiqiang Zhang , Li Chen
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