Related papers: Characterizing User Platforms for Video Streaming …
Adaptive bitrate streaming enables video users to adapt their playing bitrates to the real-time network conditions, hence achieving the desirable quality-of-experience (QoE). In a multi-user wireless scenario, however, existing single-user…
Prior work on dark patterns, or manipulative online interfaces, suggests they have potentially detrimental effects on user autonomy. Dark pattern features, like those designed for attention capture, can potentially extend platform sessions…
Frequency estimation in data streams is one of the classical problems in streaming algorithms. Following much research, there are now almost matching upper and lower bounds for the trade-off needed between the number of samples and the…
As Internet applications have become more diverse in recent years, users having heavy demand for online video services are more willing to pay higher prices for better services than light users that mainly use e-mails and instant messages.…
The predominant use of wireless access networks is for media streaming applications, which are only gaining popularity as ever more devices become available for this purpose. However, current access networks treat all packets identically,…
We study video streaming over a slow fading wireless channel. In a streaming application video packets are required to be decoded and displayed in the order they are transmitted as the transmission goes on. This results in per-packet delay…
In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem…
Session length is a very important aspect in determining a user's satisfaction with a media streaming service. Being able to predict how long a session will last can be of great use for various downstream tasks, such as recommendations and…
Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…
This paper aims to improve video streaming by leveraging a simple observation: users are more sensitive to low quality in certain parts of a video than in others. For instance, rebuffering during key moments of a sports video (e.g., before…
Live streaming plays a major role in today's digital platforms, supporting entertainment, education, social media, etc. However, research in this field is limited by the lack of large, publicly available datasets that capture real-time…
Recently, the way people consume video content has been undergoing a dramatic change. Plain TV sets, that have been the center of home entertainment for a long time, are losing grounds to Hybrid TV's, PC's, game consoles, and, more…
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…
Now-a-days internet has become a vast source of entertainment & new services are available in quick succession which provides entertainment to the users. One of this service i.e. Video-on-Demand is most hyped service in this context.…
This paper presents a video summarization technique for an Internet video to provide a quick way to overview its content. This is a challenging problem because finding important or informative parts of the original video requires to…
Nowadays, mobile devices have become the natural substitute for the digital camera, as they capture everyday situations easily and quickly, encouraging users to express themselves through images and videos. These videos can be shared across…
Search queries are appropriate when users have explicit intent, but they perform poorly when the intent is difficult to express or if the user is simply looking to be inspired. Visual browsing systems allow e-commerce platforms to address…
With the continuous increase of internet usage in todays time, everyone is influenced by this source of the power of technology. Due to this, the rise of applications and games Is unstoppable. A major percentage of our population uses these…
Web video is often used as a source of data in various fields of study. While specialized subsets of web video, mainly earmarked for dedicated purposes, are often analyzed in detail, there is little information available about the…
A variety of applications are emerging to support streaming video from mobile devices. However, many tasks can benefit from streaming specific content rather than the full video feed which may include irrelevant, private, or distracting…