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Photogrammetry is a science dealing with obtaining reliable information about physical objects using their imagery description. Recent advancements in the development of Virtual Reality (VR) can help to unlock the full potential offered by…

Human-Computer Interaction · Computer Science 2019-11-25 Slawomir Konrad Tadeja , Wojciech Rydlewicz , Yupu Lu , Per Ola Kristensson , Tomasz Bubas , Maciej Rydlewicz

Emergency evacuation plans and evacuation drills are mandatory in public buildings in many countries. Their importance is considerable when it comes to guarantee safety and protection during a crisis. However, sometimes discrepancies arise…

Multiagent Systems · Computer Science 2013-03-18 João Ribeiro , João Emílio Almeida , Rosaldo J. F. Rossetti , António Coelho , António Leça Coelho

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Virtual reality (VR) has emerged as a promising tool for assessing instrumental activities of daily living (IADLs) in older adults. However, the ecological validity of these simulations is often compromised by simplified or low-fidelity…

Human-Computer Interaction · Computer Science 2026-03-26 Ibrahim Bilau , Stacie Smith , Abdurrahman Baru , Marwan Shagar , Brian Jones , Eunhwa Yang

In agricultural settings, the unstructured nature of certain production environments, along with the high complexity and inherent risks of production tasks, poses significant challenges to achieving full automation and effective on-site…

Systems and Control · Electrical Eng. & Systems 2024-12-09 Tao Liu , Baohua Zhang , Qianqiu Tan , Jun Zhou , Shuwan Yu , Qingzhen Zhu , Yifan Bian

To support scientific visualization of multiple-mission data from Mars, the Virtual Astronaut (VA) creates an interactive virtual 3D environment built on the Unity3D Game Engine. A prototype study was conducted based on orbital and…

Instrumentation and Methods for Astrophysics · Physics 2017-11-08 Jue Wang , Keith J. Bennett , Edward A. Guinness

Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes. In recent years, serious games have become increasingly…

Software Engineering · Computer Science 2025-04-30 Alexandros Gazis , Eleftheria Katsiri

Robotics simulation has been an integral part of research and development in the robotics area. The simulation eliminates the possibility of harm to sensors, motors, and the physical structure of a real robot by enabling robotics…

The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…

Human-Computer Interaction · Computer Science 2025-07-28 Hongyu Zhou , Yihao Dong , Masahiko Inami , Zhanna Sarsenbayeva , Anusha Withana

This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean's surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ocean dynamics…

This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window…

Human-Computer Interaction · Computer Science 2020-11-13 Baihan Lin

Virtual Reality (VR) interfaces are increasingly used as remote visualization media in telerobotics. Remote environments captured through RGB-D cameras and visualized using VR interfaces can enhance operators' situational awareness and…

Human-Computer Interaction · Computer Science 2022-10-12 Y. T. Tefera , D. Mazzanti , S. Anastasi , D. G. Caldwell , P. Fiorini , N. Deshpande

Despite the growing availability of 3D urban datasets, extracting insights remains challenging due to computational bottlenecks and the complexity of interacting with data. In fact, the intricate geometry of 3D urban environments results in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Stefan Cobeli , Kazi Shahrukh Omar , Rodrigo Valença , Nivan Ferreira , Fabio Miranda

Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable…

Artificial Intelligence · Computer Science 2026-04-01 Ryan Po , David Junhao Zhang , Amir Hertz , Gordon Wetzstein , Neal Wadhwa , Nataniel Ruiz

This work presents a new robotics simulation environment built upon Unreal Engine 5 (UE5) for agricultural image data generation. The simulation utilizes the state-of-the-art real-time rendering engine to provide realistic plant images…

Robotics · Computer Science 2024-05-30 Xingjian Li , Lirong Xiang

We introduce NeoWorld, a deep learning framework for generating interactive 3D virtual worlds from a single input image. Inspired by the on-demand worldbuilding concept in the science fiction novel Simulacron-3 (1964), our system constructs…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Yanpeng Zhao , Shanyan Guan , Yunbo Wang , Yanhao Ge , Wei Li , Xiaokang Yang

The IDIA Visualisation Laboratory based at the University of Cape Town is exploring the use of virtual reality technology to visualise and analyse astronomical data. The iDaVIE software suite currently under development reads from both…

Instrumentation and Methods for Astrophysics · Physics 2021-03-29 Alexander K. Sivitilli , Angus Comrie , Lucia Marchetti , Thomas H. Jarrett

We present a photo-realistic training and evaluation simulator (Sim4CV) with extensive applications across various fields of computer vision. Built on top of the Unreal Engine, the simulator integrates full featured physics based cars,…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Matthias Müller , Vincent Casser , Jean Lahoud , Neil Smith , Bernard Ghanem

This paper presents the development of an interactive system for constructing Augmented Virtual Environments (AVEs) by fusing mobile phone images with open-source geospatial data. By integrating 2D image data with 3D models derived from…

Human-Computer Interaction · Computer Science 2025-09-19 Russell Beale , Daniel Rutter

We present Submerse, an end-to-end framework for visualizing flooding scenarios on large and immersive display ecologies. Specifically, we reconstruct a surface mesh from input flood simulation data and generate a to-scale 3D virtual scene…

Human-Computer Interaction · Computer Science 2025-01-17 Saeed Boorboor , Yoonsang Kim , Ping Hu , Josef M. Moses , Brian A. Colle , Arie E. Kaufman
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