Related papers: Interactive Occlusion Boundary Estimation through …
Understanding human behavior fundamentally relies on accurate 3D human pose estimation. Graph Convolutional Networks (GCNs) have recently shown promising advancements, delivering state-of-the-art performance with rather lightweight…
Analyzing complex scenes with Deep Neural Networks is a challenging task, particularly when images contain multiple objects that partially occlude each other. Existing approaches to image analysis mostly process objects independently and do…
Indicators of Compromise (IOCs) are artifacts observed on a network or in an operating system that can be utilized to indicate a computer intrusion and detect cyber-attacks in an early stage. Thus, they exert an important role in the field…
Partial occlusion effects are a phenomenon that blurry objects near a camera are semi-transparent, resulting in partial appearance of occluded background. However, it is challenging for existing bokeh rendering methods to simulate realistic…
Current methods for depth map prediction from monocular images tend to predict smooth, poorly localized contours for the occlusion boundaries in the input image. This is unfortunate as occlusion boundaries are important cues to recognize…
Although deep learning methods have achieved advanced video object recognition performance in recent years, perceiving heavily occluded objects in a video is still a very challenging task. To promote the development of occlusion…
The capability to accurately estimate 3D human poses is crucial for diverse fields such as action recognition, gait recognition, and virtual/augmented reality. However, a persistent and significant challenge within this field is the…
Occlusion is an inevitable and critical problem in unsupervised optical flow learning. Existing methods either treat occlusions equally as non-occluded regions or simply remove them to avoid incorrectness. However, the occlusion regions can…
Standard semantic instance segmentation provides useful, but inherently 2D information from a single image. To enable 3D analysis, one usually integrates absolute monocular depth estimation with instance segmentation. However, monocular…
Real-time occlusion handling is a major problem in outdoor mixed reality system because it requires great computational cost mainly due to the complexity of the scene. Using only segmentation, it is difficult to accurately render a virtual…
Accurate 6D object pose estimation is vital for robotics, augmented reality, and scene understanding. For seen objects, high accuracy is often attainable via per-object fine-tuning but generalizing to unseen objects remains a challenge. To…
Open-vocabulary 3D scene understanding is indispensable for embodied agents. Recent works leverage pretrained vision-language models (VLMs) for object segmentation and project them to point clouds to build 3D maps. Despite progress, a point…
Classification of partially occluded images is a highly challenging computer vision problem even for the cutting edge deep learning technologies. To achieve a robust image classification for occluded images, this paper proposes a novel…
Evaluating large language models (LLMs) today rests on fixed benchmarks that apply the same set of items to any model, producing ceiling and floor effects that mask capability gaps. We argue that the most informative evaluation signal lies…
RGBD-based real-time dynamic 3D reconstruction suffers from inaccurate inter-frame motion estimation as errors may accumulate with online tracking. This problem is even more severe for single-view-based systems due to strong occlusions.…
The standard approach to image instance segmentation is to perform the object detection first, and then segment the object from the detection bounding-box. More recently, deep learning methods like Mask R-CNN perform them jointly. However,…
Recent diffusion models have demonstrated remarkable performance in both 3D scene generation and perception tasks. Nevertheless, existing methods typically separate these two processes, acting as a data augmenter to generate synthetic data…
Previous works concerning single-view hand-held object reconstruction typically rely on supervision from 3D ground-truth models, which are hard to collect in real world. In contrast, readily accessible hand-object videos offer a promising…
Accurate and real-time three-dimensional (3D) pose estimation is challenging in resource-constrained and dynamic environments owing to its high computational complexity. To address this issue, this study proposes a novel cooperative…
Recurrent feedback connections in the mammalian visual system have been hypothesized to play a role in synthesizing input in the theoretical framework of analysis by synthesis. The comparison of internally synthesized representation with…