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This study investigates frontal auditory distance perception (ADP) and externalization in virtual audio-visual environments, considering effects of headphone rendering method, room size, reverberation, and visual representation of the room.…

Audio and Speech Processing · Electrical Eng. & Systems 2024-08-27 Henning Hoppe , Steven van de Par , Virginia Flanagin , Stephan D. Ewert

The localization of sound sources by the human brain is computationally simulated from a neurobiological perspective. The simulation includes the neural representation of temporal differences in acoustic signals between the ipsilateral and…

Neurons and Cognition · Quantitative Biology 2008-10-31 Nikesh S. Dattani

Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…

Sound · Computer Science 2024-10-28 Siegfried Gündert , Stephan D. Ewert , Steven van de Par

The objective of Audio Augmented Reality (AAR) applications are to seamlessly integrate virtual sound sources within a real environment. It is critical for these applications that virtual sources are localised precisely at the intended…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-13 Vincent Martin , Lorenzo Picinali

Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual acoustic methods, ranging from parametric filters to physically-accurate solvers, can simulate reverberation with varying degrees of fidelity.…

Sound · Computer Science 2017-05-24 Atul Rungta , Nicholas Rewkowski , Roberta Klatzky , Ming Lin , Dinesh Manocha

Immersive audio-visual perception relies on the spatial integration of both auditory and visual information which are heterogeneous sensing modalities with different fields of reception and spatial resolution. This study investigates the…

Audio and Speech Processing · Electrical Eng. & Systems 2020-03-17 Davide Berghi , Hanne Stenzel , Marco Volino , Adrian Hilton , Philip J. B. Jackson

Spatial hearing, the brain's ability to use auditory cues to identify the origin of sounds, is crucial for everyday listening. While simplified paradigms have advanced the understanding of spatial hearing, their lack of ecological validity…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-15 Fulvio Missoni , Katarina Poole , Lorenzo Picinali , Andrea Canessa

The images and sounds that we perceive undergo subtle but geometrically consistent changes as we rotate our heads. In this paper, we use these cues to solve a problem we call Sound Localization from Motion (SLfM): jointly estimating camera…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Ziyang Chen , Shengyi Qian , Andrew Owens

Changes in room acoustics, such as modifications to surface absorption or the insertion of a scattering object, significantly impact measured room impulse responses (RIRs). These changes can affect the performance of systems used in echo…

Audio and Speech Processing · Electrical Eng. & Systems 2025-01-03 Karolina Prawda

Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…

Sound · Computer Science 2017-11-28 Ali Tarzan , Marco Alunno , Paolo Bientinesi

When listening to a sound source in everyday-life situations, typical movement behavior can lead to a mismatch between the direction of the head and the direction of interest. This could reduce the performance of directional algorithms, as…

Medical Physics · Physics 2021-01-05 Maartje M. E. Hendrikse , Theda Eichler , Giso Grimm , Volker Hohmann

The importance of the information in the direct sound to human perception of spatial sound sources is an ongoing research topic. The classification between direct sound and diffuse or reverberant sound forms the basis of numerous studies in…

Audio and Speech Processing · Electrical Eng. & Systems 2024-01-03 Eran Miller , Boaz Rafaely

We propose and implement a novel relative positioning system, WalkieLokie, to enable more kinds of Augmented Reality applications, e.g., virtual shopping guide, virtual business card sharing. WalkieLokie calculates the distance and…

Computers and Society · Computer Science 2015-08-25 Wenchao Huang , Yan Xiong , Xiang-Yang Li , Yiqing Hu , Xufei Mao , Panlong Yang

In daily life, social interaction and acoustic communication often take place in complex acoustic environments (CAE) with a variety of interfering sounds and reverberation. For hearing research and the evaluation of hearing systems,…

Audio and Speech Processing · Electrical Eng. & Systems 2021-11-30 Stefan Fichna , Thomas Biberger , Bernhard U. Seeber , Stephan D. Ewert

This article studies the effects of inter-channel time and level differences in stereophonic reproduction on perceived localization uncertainty, which is defined as how difficult it is for a listener to tell where a sound source is located.…

Audio and Speech Processing · Electrical Eng. & Systems 2020-09-08 Enzo De Sena , Zoran Cvetkovic , Huseyin Hacihabiboglu , Marc Moonen , Toon van Waterschoot

Virtual acoustic environments enable the creation and simulation of realistic and eco-logically valid daily-life situations vital for hearing research and audiology. Reverberant indoor environments are particularly important. For real-time…

Audio and Speech Processing · Electrical Eng. & Systems 2025-12-03 Stefan Fichna , Steven van de Par , Bernhard U. Seeber , Stephan D. Ewert

Subjective evaluations are critical for assessing the perceptual realism of sounds in audio-synthesis driven technologies like augmented and virtual reality. However, they are challenging to set up, fatiguing for users, and expensive. In…

Audio and Speech Processing · Electrical Eng. & Systems 2021-12-22 Pranay Manocha , Anurag Kumar , Buye Xu , Anjali Menon , Israel D. Gebru , Vamsi K. Ithapu , Paul Calamia

Learning from audio-visual data offers many possibilities to express correspondence between the audio and visual content, similar to the human perception that relates aural and visual information. In this work, we present a method for…

Audio and Speech Processing · Electrical Eng. & Systems 2022-11-23 Shanshan Wang , Archontis Politis , Annamaria Mesaros , Tuomas Virtanen

Blind acoustic parameter estimation consists in inferring the acoustic properties of an environment from recordings of unknown sound sources. Recent works in this area have utilized deep neural networks trained either partially or…

Sound · Computer Science 2022-07-20 Prerak Srivastava , Antoine Deleforge , Emmanuel Vincent

This article presents an interactive system for stage acoustics experimentation including considerations for hearing one's own and others' instruments. The quality of real-time auralization systems for psychophysical experiments on music…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-30 Ernesto Accolti , Lukas Aspöck , Manuj Yadav , Michael Vorländer
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