Related papers: Tatami Printer: Physical ZKPs for Tatami Puzzles
It has been known since 1996 that deciding whether a collection of creases on a piece of paper can be fully folded flat without causing self-intersection or adding new creases is an NP-Hard problem (Bern and Hayes). In their proof, a binary…
We prove NP-completeness of Yin-Yang / Shiromaru-Kuromaru pencil-and-paper puzzles. Viewed as a graph partitioning problem, we prove NP-completeness of partitioning a rectangular grid graph into two induced trees (normal Yin-Yang), or into…
Sliced Sudoku-based space-filling designs and, more generally, quasi-sliced orthogonal array-based space-filling designs are useful experimental designs in several contexts, including computer experiments with categorical in addition to…
Zeiger is a pencil puzzle consisting of a rectangular grid, with each cell having an arrow pointing in horizontal or vertical direction. Some cells also contain a positive integer. The objective of this puzzle is to fill a positive integer…
Secure multi-party computation is an area in cryptography which studies how multiple parties can compare their private information without revealing it. Besides digital protocols, many unconventional protocols for secure multi-party…
Sudoku grids can be thought of as graphs where the vertices are the squares of the grid, and edges join vertices in the same row, column, or sub-grid. A Sudoku puzzle corresponds to a partial proper coloring of the Sudoku graph. We provide…
The tiling problem has been a famous problem that has appeared in many Mathematics problems. Many of its solutions are rooted in high-level Mathematics. Thus we hope to tackle this problem using more elementary Mathematics concepts. In this…
Sudoku is a puzzle well-known to the scientific community with simple rules of completion, which may require a com-plex line of reasoning. This paper addresses the problem of partitioning the Sudoku image into a 1-D array, recognizing…
Structures like galaxies and filaments of galaxies in the Universe come about from the origami-like folding of an initially flat three-dimensional manifold in 6D phase space. The ORIGAMI method identifies these structures in a cosmological…
Flat-foldability problem of origami is the problem to determine whether a given crease pattern drawn on a piece of paper is possible to fold without any penetration or intrusion of a polygon into any connections among them. It is known from…
Hotaru Beam is a logic puzzle which objective is to connect circles placed on a grid by drawing only lines with specified starting points and numbers of bends. A zero-knowledge proof is a communication protocol that allows one player to…
A rectangle blanket is a set of non-overlapping axis-aligned rectangles, used to approximately represent the two dimensional image of a shape approximately. The use of a rectangle blanket is a widely considered strategy for speeding-up the…
Consider a periodical (in two independent directions) tiling of the plane with polygons (faces). In this article we shall only give examples using squares, regular hexagons, equilateral triangles and parallelograms ("unions" of two…
Zero-knowledge proofs (ZKPs) are widely applied in digital economies, such as cryptocurrencies and smart contracts, for establishing trust and ensuring privacy between untrusted parties. However, almost all ZKPs rely on unproven…
Inspired by the allure of additive fabrication, we pose the problem of origami design from a new perspective: how can we grow a folded surface in three dimensions from a seed so that it is guaranteed to be isometric to the plane? We solve…
In this paper, we provide assembly instructions for an easy to build experimental setup in order to gain practical experience with tomography. In view of this, this paper can be seen as a complementary work to excellent mathematical…
Kirigami, the art of paper cutting, has been widely used in the modern design of mechanical metamaterials. In recent years, many kirigami-based metamaterials have been designed based on different planar tiling patterns and applied to…
This paper studies the problem of Zero-Knowledge Protocol (ZKP) and elliptic curve cryptographic implementation in a computationally limited environment, such as, the smart cards, using Java Card. Besides that, it is explained how the…
Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In settings where the…
An effective algorithm is presented for solving the Beltrami equation df/dz = mu (df/dzbar) in a planar disk. The disk is triangulated in a simple way and f is approximated by piecewise linear mappings; the images of the vertices of the…