Related papers: EmoFace: Emotion-Content Disentangled Speech-Drive…
3D facial modelling and animation in computer vision and graphics traditionally require either digital artist's skill or complex pipelines with objective-function-based solvers to fit models to motion capture. This inaccessibility of…
Automatic emotion recognition is one of the central concerns of the Human-Computer Interaction field as it can bridge the gap between humans and machines. Current works train deep learning models on low-level data representations to solve…
Event cameras offer a promising sensing modality for face recognition due to their inherent advantages in illumination robustness and privacy-friendliness. However, because event streams lack the stable photometric appearance relied upon by…
Facial expression analysis is central to understanding human behavior, yet existing coding systems such as the Facial Action Coding System (FACS) are constrained by limited coverage and costly manual annotation. In this work, we introduce…
Egocentric 3D hand pose estimation and gesture recognition are essential for immersive augmented/virtual reality, human-computer interaction, and robotics. However, conventional frame-based cameras suffer from motion blur and limited…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
Facial emotional recognition is one of the essential tools used by recognition psychology to diagnose patients. Face and facial emotional recognition are areas where machine learning is excelling. Facial Emotion Recognition in an…
Realistic, high-fidelity 3D facial animations are crucial for expressive avatar systems in human-computer interaction and accessibility. Although prior methods show promising quality, their reliance on the mesh domain limits their ability…
Facial Emotion Recognition is a critical research area within Affective Computing due to its wide-ranging applications in Human Computer Interaction, mental health assessment and fatigue monitoring. Current FER methods predominantly rely on…
Achieving precise and controllable emotional expression is crucial for producing natural and context-appropriate speech in text-to-speech (TTS) synthesis. However, many emotion-aware TTS systems, including large language model (LLM)-based…
Generating speech-driven 3D talking heads presents numerous challenges; among those is dealing with varying mesh topologies where no point-wise correspondence exists across the meshes the model can animate. While previous literature works…
We present an audio-driven real-time system for animating photorealistic 3D facial avatars with minimal latency, designed for social interactions in virtual reality for anyone. Central to our approach is an encoder model that transforms…
Recent advances in 3D face stylization have made significant strides in few to zero-shot settings. However, the degree of stylization achieved by existing methods is often not sufficient for practical applications because they are mostly…
Speech emotion recognition (SER) is pivotal for enhancing human-machine interactions. This paper introduces "EmoHRNet", a novel adaptation of High-Resolution Networks (HRNet) tailored for SER. The HRNet structure is designed to maintain…
In this paper, the multi-task learning of lightweight convolutional neural networks is studied for face identification and classification of facial attributes (age, gender, ethnicity) trained on cropped faces without margins. The necessity…
A core challenge faced by the majority of individuals with Autism Spectrum Disorder (ASD) is an impaired ability to infer other people's emotions based on their facial expressions. With significant recent advances in machine learning, one…
For realistic talking head generation, creating natural head motion while maintaining accurate lip synchronization is essential. To fulfill this challenging task, we propose DisCoHead, a novel method to disentangle and control head pose and…
Text-based speech editing (TSE) modifies speech using only text, eliminating re-recording. However, existing TSE methods, mainly focus on the content accuracy and acoustic consistency of synthetic speech segments, and often overlook the…
Facial animation is a core component for creating digital characters in Computer Graphics (CG) industry. A typical production workflow relies on sparse, semantically meaningful keyframes to precisely control facial expressions. Enabling…
Audio-driven talking head generation is advancing from 2D to 3D content. Notably, Neural Radiance Field (NeRF) is in the spotlight as a means to synthesize high-quality 3D talking head outputs. Unfortunately, this NeRF-based approach…