Related papers: Audio Description Customization
The aim of this study is to introduce an application that enables information sharing and communication between visually-impaired individuals and able-bodied. For the purposes of the study, web-based audio library automation was designed…
Universal video understanding requires modeling fine-grained visual and audio information over time in diverse real-world scenarios. However, the performance of existing models is primarily constrained by video-instruction data that…
In audio-visual navigation (AVN), an intelligent agent needs to navigate to a constantly sound-making object in complex 3D environments based on its audio and visual perceptions. While existing methods attempt to improve the navigation…
Video-Based Design (VBD) uses video as a primary medium for analyzing user interactions, prototyping, and generating design insights. However, current VBD workflows are constrained by labor-intensive, inconsistent manual annotations that…
Decoding the attended speaker in a multi-speaker environment from electroencephalography (EEG) has attracted growing interest in recent years, with neuro-steered hearing devices as a driver application. Current approaches typically rely on…
Since humans can listen to audio and watch videos at faster speeds than actually observed, we often listen to or watch these pieces of content at higher playback speeds to increase the time efficiency of content comprehension. To further…
Navigating unfamiliar environments presents significant challenges for blind and low-vision (BLV) individuals. In this work, we construct a dataset of images and goals across different scenarios such as searching through kitchens or…
Explainable Artificial Intelligence (XAI) is critical for ensuring trust and accountability, yet its development remains predominantly visual. For blind and low-vision (BLV) users, the lack of accessible explanations creates a fundamental…
Pitch-based sonification of quantitative data increases the accessibility of data visualizations that are otherwise inaccessible for blind and low-vision (BLV) individuals. We argue that, although pitch representations can reveal the…
The Audio-Visual Segmentation (AVS) task aims to segment sounding objects in the visual space using audio cues. However, in this work, it is recognized that previous AVS methods show a heavy reliance on detrimental segmentation preferences…
Audio-visual segmentation (AVS) aims to segment sound sources in the video sequence, requiring a pixel-level understanding of audio-visual correspondence. As the Segment Anything Model (SAM) has strongly impacted extensive fields of dense…
Blind and low-vision (BLV) people face many challenges when venturing into public environments, often wishing it were easier to get help from people nearby. Ironically, while many sighted individuals are willing to help, such interactions…
Deaf and hard-of-hearing (DHH) students face significant challenges in specialized educational settings, such as limited exposure to written and spoken language, a lack of tailored educational tools, and restricted access to resources,…
Personalized driving refers to an autonomous vehicle's ability to adapt its driving behavior or control strategies to match individual users' preferences and driving styles while maintaining safety and comfort standards. However, existing…
Virtual acoustic environments enable the creation and simulation of realistic and eco-logically valid daily-life situations vital for hearing research and audiology. Reverberant indoor environments are particularly important. For real-time…
Virtual acoustic environments enable the creation and simulation of realistic and ecologically valid daily-life situations with applications in hearing research and audiology. Hereby, reverberant indoor environments play an important role.…
We present Masked Audio-Video Learners (MAViL) to train audio-visual representations. Our approach learns with three complementary forms of self-supervision: (1) reconstruction of masked audio and video input data, (2) intra- and…
Human perceives rich auditory experience with distinct sound heard by ears. Videos recorded with binaural audio particular simulate how human receives ambient sound. However, a large number of videos are with monaural audio only, which…
Large language models (LLMs) such as ChatGPT have evolved into powerful and ubiquitous tools. Fine-tuning on small datasets allows LLMs to acquire specialized skills for specific tasks efficiently. Although LLMs provide great utility in…
Video encompasses both visual and auditory data, creating a perceptually rich experience where these two modalities complement each other. As such, videos are a valuable type of media for the investigation of the interplay between audio and…