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Current approximate Coarse Correlated Equilibria (CCE) algorithms struggle with equilibrium approximation for games in large stochastic environments but are theoretically guaranteed to converge to a strong solution concept. In contrast,…
Efficient network slicing is vital to deal with the highly variable and dynamic characteristics of network traffic generated by a varied range of applications. The problem is made more challenging with the advent of new technologies such as…
Off-policy deep reinforcement learning (RL) has been successful in a range of challenging domains. However, standard off-policy RL algorithms can suffer from several issues, such as instability in Q-learning and balancing exploration and…
Reinforcement Learning (RL) has outperformed other counterparts in sequential decision-making and dynamic environment control. However, FPGA deployment is significantly resource-expensive, as associated with large number of computations in…
Self-paced reinforcement learning (RL) aims to improve the data efficiency of learning by automatically creating sequences, namely curricula, of probability distributions over contexts. However, existing techniques for self-paced RL fail in…
Unsupervised Reinforcement Learning (RL) provides a promising paradigm for learning useful behaviors via reward-free per-training. Existing methods for unsupervised RL mainly conduct empowerment-driven skill discovery or entropy-based…
$Q$-learning is one of the most fundamental reinforcement learning (RL) algorithms. Despite its widespread success in various applications, it is prone to overestimation bias in the $Q$-learning update. To address this issue, double…
In recent years, long-term evolution (LTE) and 5G NR (5th Generation New Radio) technologies have showed great potential to utilize Machine Learning (ML) algorithms in optimizing their operations, both thanks to the availability of…
This paper considers a class of reinforcement learning problems, which involve systems with two types of states: stochastic and pseudo-stochastic. In such systems, stochastic states follow a stochastic transition kernel while the…
The deployment of ultra-dense networks is one of the main methods to meet the 5G data rate requirements. However, high density of independent small base stations (SBSs) will increase the interference within the network. To circumvent this…
Reinforcement learning (RL) can be used to create a decision-making agent for autonomous driving. However, previous approaches provide only black-box solutions, which do not offer information on how confident the agent is about its…
The model-driven power allocation (PA) algorithms in the wireless cellular networks with interfering multiple-access channel (IMAC) have been investigated for decades. Nowadays, the data-driven model-free machine learning-based approaches…
Sequential decision tasks with incomplete information are characterized by the exploration problem; namely the trade-off between further exploration for learning more about the environment and immediate exploitation of the accrued…
In this paper, two Q-learning (QL) methods are proposed and their convergence theories are established for addressing the model-free optimal control problem of general nonlinear continuous-time systems. By introducing the Q-function for…
5G and beyond is expected to enable various emerging use cases with diverse performance requirements from vertical industries. To serve these use cases cost-effectively, network slicing plays a key role in dynamically creating virtual…
We design a self-exploratory reinforcement learning (RL) framework, based on the Q-learning algorithm, that enables the base station (BS) to choose a suitable modulation and coding scheme (MCS) that maximizes the spectral efficiency while…
Playing two-player games using reinforcement learning and self-play can be challenging due to the complexity of two-player environments and the possible instability in the training process. We propose that a reinforcement learning algorithm…
Reinforcement Learning (RL) has demonstrated significant potential in enhancing the reasoning capabilities of large language models (LLMs). However, the success of RL for LLMs heavily relies on human-curated datasets and verifiable rewards,…
Maximum likelihood estimation (MLE) is the predominant algorithm for training text generation models. This paradigm relies on direct supervision examples, which is not applicable to many emerging applications, such as generating adversarial…
Reinforcement learning (RL) with limited samples is common in real-world applications. However, offline RL performance under this constraint is often suboptimal. We consider an alternative approach to dealing with limited samples by…