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Reconstructing high-fidelity 3D head avatars is crucial in various applications such as virtual reality. The pioneering methods reconstruct realistic head avatars with Neural Radiance Fields (NeRF), which have been limited by training and…
To advance the state of the art in the creation of 3D foundation models, this paper introduces the ConDense framework for 3D pre-training utilizing existing pre-trained 2D networks and large-scale multi-view datasets. We propose a novel…
3D Gaussian Splatting (3DGS) has become one of the most influential works in the past year. Due to its efficient and high-quality novel view synthesis capabilities, it has been widely adopted in many research fields and applications.…
3D Gaussian Splatting (3DGS) enables efficient training and fast novel view synthesis in static environments. To address challenges posed by transient objects, distractor-free 3DGS methods have emerged and shown promising results when dense…
Creating realistic avatars from a single RGB image is an attractive yet challenging problem. Due to its ill-posed nature, recent works leverage powerful prior from 2D diffusion models pretrained on large datasets. Although 2D diffusion…
Despite significant progress in 3D avatar reconstruction, it still faces challenges such as high time complexity, sensitivity to data quality, and low data utilization. We propose FastAvatar, a feedforward 3D avatar framework capable of…
Differentiable rendering techniques have recently shown promising results for free-viewpoint video synthesis of characters. However, such methods, either Gaussian Splatting or neural implicit rendering, typically necessitate per-subject…
We present FastAvatar, a fast and robust algorithm for single-image 3D face reconstruction using 3D Gaussian Splatting (3DGS). Given a single input image from an arbitrary pose, FastAvatar recovers a high-quality, full-head 3DGS avatar in…
We present a novel animatable 3D Gaussian model for rendering high-fidelity free-view human motions in real time. Compared to existing NeRF-based methods, the model owns better capability in synthesizing high-frequency details without the…
Modeling relightable and animatable human avatars from monocular video is a long-standing and challenging task. Recently, Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) methods have been employed to reconstruct the avatars.…
We present MoGA, a novel method to reconstruct high-fidelity 3D Gaussian avatars from a single-view image. The main challenge lies in inferring unseen appearance and geometric details while ensuring 3D consistency and realism. Most previous…
Despite progress in human motion capture, existing multi-view methods often face challenges in estimating the 3D pose and shape of multiple closely interacting people. This difficulty arises from reliance on accurate 2D joint estimations,…
Neural radiance fields are capable of reconstructing high-quality drivable human avatars but are expensive to train and render and not suitable for multi-human scenes with complex shadows. To reduce consumption, we propose Animatable 3D…
Creating high-quality animatable 3D human avatars from a single image remains a significant challenge in computer vision due to the inherent difficulty of reconstructing complete 3D information from a single viewpoint. Current approaches…
3D Gaussian Splatting (3DGS) has shown impressive results in real-time novel view synthesis. However, it often struggles under sparse-view settings, producing undesirable artifacts such as floaters, inaccurate geometry, and overfitting due…
Reconstructing photo-realistic drivable human avatars from multi-view image sequences has been a popular and challenging topic in the field of computer vision and graphics. While existing NeRF-based methods can achieve high-quality novel…
High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time…
Existing 3D head avatar reconstruction methods adopt a two-stage process, relying on tracked FLAME meshes derived from facial landmarks, followed by Gaussian-based rendering. However, misalignment between the estimated mesh and target…
Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…
Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DGS-based human avatars has made progress, it still struggles…