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Audio-driven 3D face animation is increasingly vital in live streaming and augmented reality applications. While remarkable progress has been observed, most existing approaches are designed for specific individuals with predefined speaking…

Graphics · Computer Science 2024-08-20 Xukun Zhou , Fengxin Li , Ziqiao Peng , Kejian Wu , Jun He , Biao Qin , Zhaoxin Fan , Hongyan Liu

As text-to-speech technologies achieve remarkable naturalness in read-aloud tasks, there is growing interest in multimodal synthesis of verbal and non-verbal communicative behaviour, such as spontaneous speech and associated body gestures.…

Audio and Speech Processing · Electrical Eng. & Systems 2024-01-11 Shivam Mehta , Ruibo Tu , Simon Alexanderson , Jonas Beskow , Éva Székely , Gustav Eje Henter

Effective fusion of data from multiple modalities, such as video, speech, and text, is challenging due to the heterogeneous nature of multimodal data. In this paper, we propose adaptive fusion techniques that aim to model context from…

Computation and Language · Computer Science 2021-01-27 Gaurav Sahu , Olga Vechtomova

This paper presents LLaMo (Large Language and Human Motion Assistant), a multimodal framework for human motion instruction tuning. In contrast to conventional instruction-tuning approaches that convert non-linguistic inputs, such as video…

Artificial Intelligence · Computer Science 2025-03-27 Lei Li , Sen Jia , Jianhao Wang , Zhongyu Jiang , Feng Zhou , Ju Dai , Tianfang Zhang , Zongkai Wu , Jenq-Neng Hwang

Automatic gesture synthesis from speech is a topic that has attracted researchers for applications in remote communication, video games and Metaverse. Learning the mapping between speech and 3D full-body gestures is difficult due to the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-12 Kunkun Pang , Dafei Qin , Yingruo Fan , Julian Habekost , Takaaki Shiratori , Junichi Yamagishi , Taku Komura

Conventional methods for human motion synthesis are either deterministic or struggle with the trade-off between motion diversity and motion quality. In response to these limitations, we introduce MoFusion, i.e., a new…

Computer Vision and Pattern Recognition · Computer Science 2023-05-16 Rishabh Dabral , Muhammad Hamza Mughal , Vladislav Golyanik , Christian Theobalt

In this work, we present MoLang (a Motion-Language connecting model) for learning joint representation of human motion and language, leveraging both unpaired and paired datasets of motion and language modalities. To this end, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2022-10-28 Jihoon Kim , Youngjae Yu , Seungyoun Shin , Taehyun Byun , Sungjoon Choi

Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling…

Graphics · Computer Science 2023-04-11 Simbarashe Nyatsanga , Taras Kucherenko , Chaitanya Ahuja , Gustav Eje Henter , Michael Neff

Animating virtual characters with holistic co-speech gestures is a challenging but critical task. Previous systems have primarily focused on the weak correlation between audio and gestures, leading to physically unnatural outcomes that…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Yongkang Cheng , Shaoli Huang

Generating realistic 3D hand-object interactions (HOI) is a fundamental challenge in computer vision and robotics, requiring both temporal coherence and high-fidelity physical plausibility. Existing methods remain limited in their ability…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Zerui Chen , Rolandos Alexandros Potamias , Shizhe Chen , Jiankang Deng , Cordelia Schmid , Stefanos Zafeiriou

Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans frequently interact with the environment and manipulate various…

Computer Vision and Pattern Recognition · Computer Science 2023-09-29 Jiaman Li , Jiajun Wu , C. Karen Liu

Recent advances in interactive technologies have highlighted the prominence of audio signals for semantic encoding. This paper explores a new task, where audio signals are used as conditioning inputs to generate motions that align with the…

Sound · Computer Science 2025-05-30 Zi-An Wang , Shihao Zou , Shiyao Yu , Mingyuan Zhang , Chao Dong

Generating reasonable and high-quality human interactive motions in a given dynamic environment is crucial for understanding, modeling, transferring, and applying human behaviors to both virtual and physical robots. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Peishan Cong , Ziyi Wang , Yuexin Ma , Xiangyu Yue

Speech-driven 3D face animation technique, extending its applications to various multimedia fields. Previous research has generated promising realistic lip movements and facial expressions from audio signals. However, traditional regression…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Ziqiao Peng , Yihao Luo , Yue Shi , Hao Xu , Xiangyu Zhu , Jun He , Hongyan Liu , Zhaoxin Fan

Mutual adaptation can significantly enhance overall task performance in human-robot co-transportation by integrating both the robot's and human's understanding of the environment. While human modeling helps capture humans' subjective…

Robotics · Computer Science 2025-03-13 Al Jaber Mahmud , Weizi Li , Xuan Wang

While recent image-based human animation methods achieve realistic body and facial motion synthesis, critical gaps remain in fine-grained holistic controllability, multi-scale adaptability, and long-term temporal coherence, which leads to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Yuxuan Luo , Zhengkun Rong , Lizhen Wang , Longhao Zhang , Tianshu Hu , Yongming Zhu

We present a deep learning method for composite and task-driven motion control for physically simulated characters. In contrast to existing data-driven approaches using reinforcement learning that imitate full-body motions, we learn…

Graphics · Computer Science 2023-05-08 Pei Xu , Xiumin Shang , Victor Zordan , Ioannis Karamouzas

Co-manipulation requires multiple humans to synchronize their motions with a shared object while ensuring reasonable interactions, maintaining natural poses, and preserving stable states. However, most existing motion generation approaches…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Jiahao Xu , Xiaohan Yuan , Xingchen Wu , Chongyang Xu , Kun Li , Buzhen Huang

This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Taras Kucherenko , Dai Hasegawa , Naoshi Kaneko , Gustav Eje Henter , Hedvig Kjellström

Although humans engaged in face-to-face conversation simultaneously communicate both verbally and non-verbally, methods for joint and unified synthesis of speech audio and co-speech 3D gesture motion from text are a new and emerging field.…

Human-Computer Interaction · Computer Science 2024-05-01 Shivam Mehta , Anna Deichler , Jim O'Regan , Birger Moëll , Jonas Beskow , Gustav Eje Henter , Simon Alexanderson
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