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Recent advancements in artificial intelligence (AI) have broadened the applicability of AI-generated images across various sectors, including the creative industry and design. However, their utilization in educational contexts, particularly…
New technologies, such as MOOCs, provide innovative methods to tackle new challenges in teaching and learning, such as globalization and changing contemporary culture and to remove the limits of conventional classrooms. However, they also…
The increase in use of online educational tools has led to a large amount of educational video materials made available for students. Finding the right video content is usually supported by the overarching learning management system and its…
The 3rd annual installment of the ActivityNet Large- Scale Activity Recognition Challenge, held as a full-day workshop in CVPR 2018, focused on the recognition of daily life, high-level, goal-oriented activities from user-generated videos…
Understanding your audience is foundational to creating high impact visualization designs. However, individual differences and cognitive abilities also influence interactions with information visualization. Differing user needs and…
The aim of visualization is to support people in dealing with large and complex information structures, to make these structures more comprehensible, facilitate exploration, and enable knowledge discovery. However, users often have problems…
This first workshop on visualization for climate action and sustainability aims to explore and consolidate the role of data visualization in accelerating action towards addressing the current environmental crisis. Given the urgency and…
Financial literacy empowers individuals to make informed and effective financial decisions, improving their overall financial well-being and security. However, for many people understanding financial concepts can be daunting and only half…
The VAST Challenges have been shown to be an effective tool in visual analytics education, encouraging student learning while enforcing good visualization design and development practices. However, research has observed that students often…
The call for using real data in the classroom has long meant using datasets which are culled, cleaned, and wrangled prior to any student working with the observations. However, an important part of teaching statistics should include…
This report documents the results found through surveys and interviews on how visualizations help the employees in their workspace. The objectives of this study were to get in-depth knowledge on what prepares an employee to have the right…
Effective adoption of online platforms for teaching, learning, and skill development is essential to both academic institutions and workplaces. Adoption of online learning has been abruptly accelerated by COVID19 pandemic, drawing attention…
Science is facing a reproducibility crisis. Previous work has proposed incorporating data analysis replications into classrooms as a potential solution. However, despite the potential benefits, it is unclear whether this approach is…
This paper presents data analysis from a course on Software Engineering in an effort to identify metrics and techniques that would allow instructor to act proactively and identify patterns of low engagement and inefficient peer…
This major component of the research described in this thesis is 3D computer graphics, specifically the realistic physics-based softbody simulation and haptic responsive environments. Minor components include advanced human-computer…
Machine-learning excels in many areas with well-defined goals. However, a clear goal is usually not available in art forms, such as photography. The success of a photograph is measured by its aesthetic value, a very subjective concept. This…
The goal of this thesis is to present my research contributions towards solving various visual synthesis and generation tasks, comprising image translation, image completion, and completed scene decomposition. This thesis consists of five…
The emergence of the digital media and computational tools has widened the doors for creativity. The cutting edge in the digital arts and role of new technologies can be explored for the possible creativity. This gives an opportunity to…
We investigated physics students' learning experience and behaviour in a second-year laboratory by analyzing transcribed audio recordings of laboratory sessions. One student group was given both a problem and procedure and asked to analyze…
Creativity, i.e., the process of generating and developing fresh and original ideas or products that are useful or effective, is a valuable skill in a variety of domains. Creativity is called an essential 21st-century skill that should be…