Related papers: Subjective and Objective Quality Assessment of Ren…
Omnidirectional images and videos can provide immersive experience of real-world scenes in Virtual Reality (VR) environment. We present a perceptual omnidirectional image quality assessment (IQA) study in this paper since it is extremely…
Videos often have to be transmitted and stored at low bitrates due to poor network connectivity during adaptive bitrate streaming. Designing optimal bitrate ladders that would select the perceptually-optimized resolution, frame-rate, and…
With the rapid development of multimedia processing and deep learning technologies, especially in the field of video understanding, video quality assessment (VQA) has achieved significant progress. Although researchers have moved from…
No-reference (NR) perceptual video quality assessment (VQA) is a complex, unsolved, and important problem to social and streaming media applications. Efficient and accurate video quality predictors are needed to monitor and guide the…
Video quality assessment (VQA) has attracted growing attention in recent years. While the great expense of annotating large-scale VQA datasets has become the main obstacle for current deep-learning methods. To surmount the constraint of…
The popularity of streaming videos with live, high-action content has led to an increased interest in High Frame Rate (HFR) videos. In this work we address the problem of frame rate dependent Video Quality Assessment (VQA) when the videos…
User-generated content (UGC) live videos are often bothered by various distortions during capture procedures and thus exhibit diverse visual qualities. Such source videos are further compressed and transcoded by media server providers…
Blind video quality assessment (BVQA) is a highly challenging task due to the intrinsic complexity of video content and visual distortions, especially given the high popularity of social media videos, which originate from a wide range of…
In this paper, we propose a novel virtual reality image quality assessment (VR IQA) with adversarial learning for omnidirectional images. To take into account the characteristics of the omnidirectional image, we devise deep networks…
High Dynamic Range (HDR) videos are able to represent wider ranges of contrasts and colors than Standard Dynamic Range (SDR) videos, giving more vivid experiences. Due to this, HDR videos are expected to grow into the dominant video…
Perceptual quality assessment of the videos acquired in the wilds is of vital importance for quality assurance of video services. The inaccessibility of reference videos with pristine quality and the complexity of authentic distortions pose…
With the development of multimedia technology, Augmented Reality (AR) has become a promising next-generation mobile platform. The primary value of AR is to promote the fusion of digital contents and real-world environments, however, studies…
Subjective video quality assessment (VQA) is the gold standard for measuring end-user experience across communication, streaming, and UGC pipelines. Beyond high-validity lab studies, crowdsourcing offers accurate, reliable, faster, and…
Completely blind video quality assessment (VQA) refers to a class of quality assessment methods that do not use any reference videos, human opinion scores or training videos from the target database to learn a quality model. The design of…
Acquisition and rendering of photo-realistic human heads is a highly challenging research problem of particular importance for virtual telepresence. Currently, the highest quality is achieved by volumetric approaches trained in a person…
With the rapid development of 3D scanning and reconstruction technologies, dynamic digital human avatars based on 4D meshes have become increasingly popular. A high-precision dynamic digital human avatar can be applied to various fields…
The design of image and video quality assessment (QA) algorithms is extremely important to benchmark and calibrate user experience in modern visual systems. A major drawback of the state-of-the-art QA methods is their limited ability to…
Performance on the most commonly used Visual Question Answering dataset (VQA v2) is starting to approach human accuracy. However, in interacting with state-of-the-art VQA models, it is clear that the problem is far from being solved. In…
Omnidirectional video enables spherical stimuli with the $360 \times 180^ \circ$ viewing range. Meanwhile, only the viewport region of omnidirectional video can be seen by the observer through head movement (HM), and an even smaller region…
Dynamic Digital Humans (DDHs) are 3D digital models that are animated using predefined motions and are inevitably bothered by noise/shift during the generation process and compression distortion during the transmission process, which needs…