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Sketches make an intuitive and powerful visual expression as they are fast executed freehand drawings. We present a method for synthesizing realistic photos from scene sketches. Without the need for sketch and photo pairs, our framework…
Personalization techniques for large text-to-image (T2I) models allow users to incorporate new concepts from reference images. However, existing methods primarily rely on textual descriptions, leading to limited control over customized…
Illustration is a fundamental mode of human expression and communication. Certain types of motion that accompany speech can provide this illustrative mode of communication. While Augmented and Virtual Reality technologies (AR/VR) have…
A common need for mobile application development by end-users or in computing education is to transform a sketch of a user interface into wireframe code using App Inventor, a popular block-based programming environment. As this task is…
Computer-Aided Design (CAD) applications are used in manufacturing to model everything from coffee mugs to sports cars. These programs are complex and require years of training and experience to master. A component of all CAD models…
Generating coherent and useful image/video scenes from a free-form textual description is technically a very difficult problem to handle. Textual description of the same scene can vary greatly from person to person, or sometimes even for…
3D modeling of non-linear objects from stylized sketches is a challenge even for experts in Computer Graphics (CG). The extrapolation of objects parameters from a stylized sketch is a very complex and cumbersome task. In the present study,…
Face photo-sketch synthesis aims at generating a facial sketch/photo conditioned on a given photo/sketch. It is of wide applications including digital entertainment and law enforcement. Precisely depicting face photos/sketches remains…
Synthesizing face images from monochrome sketches is one of the most fundamental tasks in the field of image-to-image translation. However, it is still challenging to (1)~make models learn the high-dimensional face features such as geometry…
In this paper, we tackle for the first time, the problem of self-supervised representation learning for free-hand sketches. This importantly addresses a common problem faced by the sketch community -- that annotated supervisory data are…
Can a user create a deep generative model by sketching a single example? Traditionally, creating a GAN model has required the collection of a large-scale dataset of exemplars and specialized knowledge in deep learning. In contrast,…
Converting process sketches into executable simulation models remains a major bottleneck in process systems engineering, requiring substantial manual effort and simulator-specific expertise. Recent advances in generative AI have improved…
Normal map is an important and efficient way to represent complex 3D models. A designer may benefit from the auto-generation of high quality and accurate normal maps from freehand sketches in 3D content creation. This paper proposes a deep…
Computer-Aided Design (CAD) generative modeling is driving significant innovations across industrial applications. Recent works have shown remarkable progress in creating solid models from various inputs such as point clouds, meshes, and…
Sketching techniques have become popular for scaling up machine learning algorithms by reducing the sample size or dimensionality of massive data sets, while still maintaining the statistical power of big data. In this paper, we study…
Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…
Reconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When…
The emergence of 3D artificial intelligence-generated content (3D-AIGC) has enabled rapid synthesis of intricate geometries. However, a fundamental disconnect persists between AI-generated content and human-centric design paradigms, rooted…
In this paper, we explore open-domain sketch-to-photo translation, which aims to synthesize a realistic photo from a freehand sketch with its class label, even if the sketches of that class are missing in the training data. It is…
Animation of 2D hand-drawn sketches provides an effective medium for visual communication. However, these sketches pose challenges, particularly in handling occlusions and accurately mapping motion. While 3D animation naturally addresses…