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We present Match Chat, a real-time, agent-driven assistant designed to enhance the tennis fan experience by delivering instant, accurate responses to match-related queries. Match Chat integrates Generative Artificial Intelligence (GenAI)…

Artificial Intelligence · Computer Science 2025-09-17 Aaron Baughman , Gozde Akay , Eduardo Morales , Rahul Agarwal , Preetika Srivastava

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…

This paper presents a novel framework for predicting shot location and type in tennis. Inspired by recent neuroscience discoveries we incorporate neural memory modules to model the episodic and semantic memory components of a tennis player.…

Machine Learning · Computer Science 2019-01-17 Tharindu Fernando , Simon Denman , Sridha Sridharan , Clinton Fookes

Numerous studies have demonstrated the manifold benefits of tennis, such as increasing overall physical and mental health. Unfortunately, many children and youth from low-income families are unable to engage in this sport mainly due to…

Signal Processing · Electrical Eng. & Systems 2024-06-26 Gyanna Gao , Hao-Yu Liao , Zhenhong Hu

Complex interactions between two opposing agents frequently occur in domains of machine learning, game theory, and other application domains. Quantitatively analyzing the strategies involved can provide an objective basis for…

Machine Learning · Computer Science 2023-07-28 Calvin C. K. Yeung , Keisuke Fujii

Recently, Artificial Intelligence (AI) technology use has been rising in sports to reach decisions of various complexity. At a relatively low complexity level, for example, major tennis tournaments replaced human line judges with Hawk-Eye…

Theoretical Economics · Economics 2024-07-19 Nejat Anbarci , Mehmet S. Ismail

This paper presents a substantially reworked examination of how advanced game-theoretic paradigms can serve as a foundation for the next-generation challenges in Artificial Intelligence (AI), forecasted to arrive in or around 2025. Our…

Multiagent Systems · Computer Science 2025-06-24 Pavel Malinovskiy

Tennis is one of the world's biggest and most popular sports. Multiple researchers have, with limited success, modeled the outcome of matches using probability modelling or machine learning approaches. The approach presented here predicts…

Applications · Statistics 2025-06-09 Martin Illum , Hans Christian Bechsøfft Mikkelsen , Emil Hovad

This study presents a complete pipeline for automated tennis match analysis. Our framework integrates multiple deep learning models to detect and track players and the tennis ball in real time, while also identifying court keypoints for…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Venkata Manikanta Desu , Syed Fawaz Ali

This paper investigates the Tennis Momentum Model (TMM), which aims to enhance the understanding of match dynamics by integrating key factors such as efficiency, historical scoring probabilities, and real-time scoring data. The model is…

Applications · Statistics 2025-09-30 Jackson Graves , Daniel X. Guo , Ridge Shepherd , Alexander Young

Automated tennis stroke analysis has advanced significantly with the integration of biomechanical motion cues alongside deep learning techniques, enhancing stroke classification accuracy and player performance evaluation. Despite these…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Arushi Dashore , Aryan Anumala , Emily Hui , Olivia Yang

Machine learning, classification and prediction models have applications across a range of fields. Sport analytics is an increasingly popular application, but most existing work is focused on automated refereeing in mainstream sports and…

Machine Learning · Computer Science 2023-03-30 Sophie Chiang , Gyorgy Denes

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

The potential risk of AI systems unintentionally embedding and reproducing bias has attracted the attention of machine learning practitioners and society at large. As policy makers are willing to set the standards of algorithms and AI…

Artificial Intelligence · Computer Science 2020-03-17 Boris Ruf , Chaouki Boutharouite , Marcin Detyniecki

Artificial intelligence-based systems for player risk detection have become central to harm prevention efforts in the gambling industry. However, growing concerns around transparency and effectiveness have highlighted the absence of…

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

Artificial Intelligence · Computer Science 2020-07-07 Vanessa Volz , Boris Naujoks

The increasing use of artificial intelligence (AI) technology in turn-based sports, such as badminton, has sparked significant interest in evaluating strategies through the analysis of match video data. Predicting future shots based on past…

Artificial Intelligence · Computer Science 2024-04-09 Minwoo Seong , Jeongseok Oh , SeungJun Kim

As artificial intelligence spreads out to numerous fields, the application of AI to sports analytics is also in the spotlight. However, one of the major challenges is the difficulty of automated acquisition of continuous movement data…

Multiagent Systems · Computer Science 2023-09-04 Hyunsung Kim , Han-Jun Choi , Chang Jo Kim , Jinsung Yoon , Sang-Ki Ko

Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Emil Hovad , Therese Hougaard-Jensen , Line Katrine Harder Clemmensen

Any sports competition needs a timetable, specifying when and where teams meet each other. The recent International Timetabling Competition (ITC2021) on sports timetabling showed that, although it is possible to develop general algorithms,…

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