Related papers: Spherical World-Locking for Audio-Visual Localizat…
Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging…
Tracking 3D human motion from egocentric multi-camera headset is challenged by severe egomotion, partial visibility or occlusions and lack of training data. Existing methods designed for monocular video often require static or slowly-moving…
Understanding egocentric videos plays a vital role for embodied intelligence. Recent multi-modal large language models (MLLMs) can accept both visual and audio inputs. However, due to the challenge of obtaining text labels with coherent…
We introduce Latent Particle World Model (LPWM), a self-supervised object-centric world model scaled to real-world multi-object datasets and applicable in decision-making. LPWM autonomously discovers keypoints, bounding boxes, and object…
Learning human-object manipulation presents significant challenges due to its fine-grained and contact-rich nature of the motions involved. Traditional physics-based animation requires extensive modeling and manual setup, and more…
Human-object interaction recognition aims for identifying the relationship between a human subject and an object. Researchers incorporate global scene context into the early layers of deep Convolutional Neural Networks as a solution. They…
Achieving human-like reasoning in deep learning models for complex tasks in unknown environments remains a critical challenge in embodied intelligence. While advanced vision-language models (VLMs) excel in static scene understanding, their…
This report describes our submission called "TarHeels" for the Ego4D: Object State Change Classification Challenge. We use a transformer-based video recognition model and leverage the Divided Space-Time Attention mechanism for classifying…
Camera-based 3D Semantic Scene Completion (SSC) is a critical task for autonomous driving and robotic scene understanding. It aims to infer a complete 3D volumetric representation of both semantics and geometry from a single image. Existing…
Humans excel at multisensory perception and can often recognise object properties from the sound of their interactions. Inspired by this, we propose the novel task of Collision Sound Source Segmentation (CS3), where we aim to segment the…
We present EMBED (Egocentric Models Built with Exocentric Data), a method designed to transform exocentric video-language data for egocentric video representation learning. Large-scale exocentric data covers diverse activities with…
Spatial audio formats like Ambisonics are playback device layout-agnostic and well-suited for applications such as teleconferencing and virtual reality. Conventional Ambisonic encoding methods often rely on spherical microphone arrays for…
Wearable egocentric cameras and machine learning have the potential to provide clinicians with a more nuanced understanding of patient hand use at home after stroke and spinal cord injury (SCI). However, they require detailed contextual…
Vision-language models (VLMs) have shown strong performance on static visual understanding, yet they still struggle with dynamic spatial reasoning that requires imagining how scenes evolve under egocentric motion. Recent efforts address…
Spherical videos, also known as \ang{360} (panorama) videos, can be viewed with various virtual reality devices such as computers and head-mounted displays. They attract large amount of interest since awesome immersion can be experienced…
This paper proposes a novel method for omnidirectional 360$\degree$ perception. Most common previous methods relied on equirectangular projection. This representation is easily applicable to 2D operation layers but introduces distortions…
The ability to anticipate human-object interactions is highly desirable in an intelligent assistive system in order to guide users during daily life activities and understand their short and long-term goals. Creating systems with such…
We are concerned with a challenging scenario in unpaired multiview video learning. In this case, the model aims to learn comprehensive multiview representations while the cross-view semantic information exhibits variations. We propose…
We introduce and explore a new multimodal input representation for vision-language models: acoustic field video. Unlike conventional video (RGB with stereo/mono audio), our video stream provides a spatially grounded visualization of sound…
Video geolocalization is a crucial problem in current times. Given just a video, ascertaining where it was captured from can have a plethora of advantages. The problem of worldwide geolocalization has been tackled before, but only using the…