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Related papers: TextIM: Part-aware Interactive Motion Synthesis fr…

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We present Uni-Inter, a unified framework for human motion generation that supports a wide range of interaction scenarios: including human-human, human-object, and human-scene-within a single, task-agnostic architecture. In contrast to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Sheng Liu , Yuanzhi Liang , Jiepeng Wang , Sidan Du , Chi Zhang , Xuelong Li

In spite of the rapidly evolving landscape of text-to-image generation, the synthesis and manipulation of multiple entities while adhering to specific relational constraints pose enduring challenges. This paper introduces an innovative…

Computer Vision and Pattern Recognition · Computer Science 2024-01-22 YuTeng Ye , Jiale Cai , Hang Zhou , Guanwen Li , Youjia Zhang , Zikai Song , Chenxing Gao , Junqing Yu , Wei Yang

One of the principal objectives of Natural Language Processing (NLP) is to generate meaningful representations from text. Improving the informativeness of the representations has led to a tremendous rise in the dimensionality and the memory…

Computation and Language · Computer Science 2024-06-10 Wazib Ansar , Saptarsi Goswami , Amlan Chakrabarti

Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Zichen Liu , Yihao Meng , Hao Ouyang , Yue Yu , Bolin Zhao , Daniel Cohen-Or , Huamin Qu

This paper proposes MotionVerse, a unified framework that harnesses the capabilities of Large Language Models (LLMs) to comprehend, generate, and edit human motion in both single-person and multi-person scenarios. To efficiently represent…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Ruibing Hou , Mingshuang Luo , Hongyu Pan , Hong Chang , Shiguang Shan

The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zixiang Zhou , Yu Wan , Baoyuan Wang

Diffusion models have become a popular choice for human motion synthesis due to their powerful generative capabilities. However, their high computational complexity and large sampling steps pose challenges for real-time applications.…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Lei Jiang , Ye Wei , Hao Ni

This paper aims at one newly raising task in vision and multimedia research: recognizing human actions from still images. Its main challenges lie in the large variations in human poses and appearances, as well as the lack of temporal motion…

Computer Vision and Pattern Recognition · Computer Science 2015-02-03 Zhujin Liang , Xiaolong Wang , Rui Huang , Liang Lin

Text-to-motion synthesis is a crucial task in computer vision. Existing methods are limited in their universality, as they are tailored for single-person or two-person scenarios and can not be applied to generate motions for more…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Ke Fan , Junshu Tang , Weijian Cao , Ran Yi , Moran Li , Jingyu Gong , Jiangning Zhang , Yabiao Wang , Chengjie Wang , Lizhuang Ma

Traditional robot simulators focus on physical process modeling and realistic rendering, often suffering from high computational costs, inefficiencies, and limited adaptability. To handle this issue, we concentrate on behavior simulation in…

Robotics · Computer Science 2025-09-09 Jianan Wang , Bin Li , Jingtao Qi , Xueying Wang , Fu Li , Hanxun Li

Generating reasonable and high-quality human interactive motions in a given dynamic environment is crucial for understanding, modeling, transferring, and applying human behaviors to both virtual and physical robots. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Peishan Cong , Ziyi Wang , Yuexin Ma , Xiangyu Yue

Due to the increasing demand in films and games, synthesizing 3D avatar animation has attracted much attention recently. In this work, we present a production-ready text/speech-driven full-body animation synthesis system. Given the text and…

Graphics · Computer Science 2022-06-01 Wenlin Zhuang , Jinwei Qi , Peng Zhang , Bang Zhang , Ping Tan

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Kevin Xie , Tingwu Wang , Umar Iqbal , Yunrong Guo , Sanja Fidler , Florian Shkurti

Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Ashkan Taghipour , Morteza Ghahremani , Zinuo Li , Hamid Laga , Farid Boussaid , Mohammed Bennamoun

Existing multi-modal image fusion methods fail to address the compound degradations presented in source images, resulting in fusion images plagued by noise, color bias, improper exposure, \textit{etc}. Additionally, these methods often…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Hao Zhang , Lei Cao , Jiayi Ma

While previous approaches to 3D human motion generation have achieved notable success, they often rely on extensive training and are limited to specific tasks. To address these challenges, we introduce Motion-Agent, an efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Qi Wu , Yubo Zhao , Yifan Wang , Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Recently, human motion analysis has experienced great improvement due to inspiring generative models such as the denoising diffusion model and large language model. While the existing approaches mainly focus on generating motions with…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Yiming Wu , Wei Ji , Kecheng Zheng , Zicheng Wang , Dong Xu

Motion synthesis for diverse object categories holds great potential for 3D content creation but remains underexplored due to two key challenges: (1) the lack of comprehensive motion datasets that include a wide range of high-quality…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Wonkwang Lee , Jongwon Jeong , Taehong Moon , Hyeon-Jong Kim , Jaehyeon Kim , Gunhee Kim , Byeong-Uk Lee

The generation of humanoid animation from text prompts can profoundly impact animation production and AR/VR experiences. However, existing methods only generate body motion data, excluding facial expressions and hand movements. This…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Mingdian Liu , Yilin Liu , Gurunandan Krishnan , Karl S Bayer , Bing Zhou

Intelligent agents must autonomously interact with the environments to perform daily tasks based on human-level instructions. They need a foundational understanding of the world to accurately interpret these instructions, along with precise…

Artificial Intelligence · Computer Science 2025-08-22 Zhen Wu , Jiaman Li , Pei Xu , C. Karen Liu
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