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3D human body shape and pose estimation from RGB images is a challenging problem with potential applications in augmented/virtual reality, healthcare and fitness technology and virtual retail. Recent solutions have focused on three types of…

Computer Vision and Pattern Recognition · Computer Science 2024-01-31 Darshan Venkatrayappa , Alain Tremeau , Damien Muselet , Philippe Colantoni

Existing methods in video action recognition mostly do not distinguish human body from the environment and easily overfit the scenes and objects. In this work, we present a conceptually simple, general and high-performance framework for…

Computer Vision and Pattern Recognition · Computer Science 2018-12-18 Jiagang Zhu , Wei Zou , Liang Xu , Yiming Hu , Zheng Zhu , Manyu Chang , Junjie Huang , Guan Huang , Dalong Du

3D human pose and shape estimation (a.k.a. "human mesh recovery") has achieved substantial progress. Researchers mainly focus on the development of novel algorithms, while less attention has been paid to other critical factors involved.…

Computer Vision and Pattern Recognition · Computer Science 2022-09-22 Hui En Pang , Zhongang Cai , Lei Yang , Tianwei Zhang , Ziwei Liu

The most popular type of devices used to track a user's posture in a virtual reality experience consists of a head-mounted display and two controllers held in both hands. However, due to the limited number of tracking sensors (three in…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Myungjin Shin , Dohae Lee , In-Kwon Lee

Although synthetic training data has been shown to be beneficial for tasks such as human pose estimation, its use for RGB human action recognition is relatively unexplored. Our goal in this work is to answer the question whether synthetic…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Gül Varol , Ivan Laptev , Cordelia Schmid , Andrew Zisserman

Being able to detect and recognize human activities is essential for several applications, including personal assistive robotics. In this paper, we perform detection and recognition of unstructured human activity in unstructured…

Robotics · Computer Science 2014-06-25 Jaeyong Sung , Colin Ponce , Bart Selman , Ashutosh Saxena

The existing Motion Imitation models typically require expert data obtained through MoCap devices, but the vast amount of training data needed is difficult to acquire, necessitating substantial investments of financial resources, manpower,…

Robotics · Computer Science 2024-05-03 Liu Qiyuan

Geometric mechanics provides valuable insights into how biological and robotic systems use changes in shape to move by mechanically interacting with their environment. In high-friction environments it provides that the entire interaction is…

Robotics · Computer Science 2026-01-21 Zvi Chapnik , Yizhar Or , Shai Revzen

In this work, we present an appearance based human activity recognition system. It uses background modeling to segment the foreground object and extracts useful discriminative features for representing activities performed by humans and…

Robotics · Computer Science 2016-02-11 Bappaditya Mandal

Human movements are characterized by highly non-linear and multi-dimensional interactions within the motor system. Recently, an increasing emphasis on machine-learning applications has led to a significant contribution to the field of gait…

Machine Learning · Computer Science 2020-07-31 Johannes Burdack , Fabian Horst , Sven Giesselbach , Ibrahim Hassan , Sabrina Daffner , Wolfgang I. Schöllhorn

There exists a multitude of online video tutorials to teach physical movements such as exercises. Yet, users lack support to verify the accuracy of their movements when following such videos and have to rely on their own perception. To…

Human-Computer Interaction · Computer Science 2020-10-12 Atima Tharatipyakul , Kenny Choo , Simon T. Perrault

Recent progress in human-robot collaboration makes fast and fluid interactions possible, even when human observations are partial and occluded. Methods like Interaction Probabilistic Movement Primitives (ProMP) model human trajectories…

Robotics · Computer Science 2018-01-11 Longxin Chen , Juan Rojas , Shuangda Duan , Yisheng Guan

This paper presents the design and development of a robotic system to give physical assistance to the elderly or people with neurological disorders such as Ataxia or Parkinson's. In particular, we propose using a mobile collaborative robot…

The purpose of this paper is to contribute towards the near-future privacy-preserving big data analytical healthcare platforms, capable of processing streamed or uploaded timeseries data or videos from patients. The experimental work…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Boris Bačić , Claudiu Vasile , Chengwei Feng , Marian G. Ciucă

Postoperative upper limb dysfunction is prevalent among breast cancer survivors, yet their adherence to at-home rehabilitation exercises is low amidst limited nursing resources. The hardware overhead of commonly adopted VR-based mHealth…

Human-Computer Interaction · Computer Science 2025-12-15 Zikang Chen , Tan Xie , Qinchuan Wang , Heming Zheng , Xudong Lu

We present a system for real-time RGBD-based estimation of 3D human pose. We use parametric 3D deformable human mesh model (SMPL-X) as a representation and focus on the real-time estimation of parameters for the body pose, hands pose and…

Computer Vision and Pattern Recognition · Computer Science 2021-03-08 Renat Bashirov , Anastasia Ianina , Karim Iskakov , Yevgeniy Kononenko , Valeriya Strizhkova , Victor Lempitsky , Alexander Vakhitov

There has been significant progress in machine learning algorithms for human pose estimation that may provide immense value in rehabilitation and movement sciences. However, there remain several challenges to routine use of these tools for…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 R. James Cotton

Using videos to analyze pitchers in baseball can play a vital role in strategizing and injury prevention. Computer vision-based pose analysis offers a time-efficient and cost-effective approach. However, the use of accessible broadcast…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Jerrin Bright , Yuhao Chen , John Zelek

Home-based physical therapies are effective if the prescribed exercises are correctly executed and patients adhere to these routines. This is specially important for older adults who can easily forget the guidelines from therapists.…

Human-Computer Interaction · Computer Science 2024-01-24 Sara García-de-Villa , David Casillas-Pérez , Ana Jiménez-Martín , Juan Jesús García-Domínguez

Knee injuries are frequent, varied and often require the patient to undergo intensive rehabilitation for several months. Treatment protocols usually contemplate some recurrent measurements in order to assess progress, such as goniometry.…

Computer Vision and Pattern Recognition · Computer Science 2018-07-20 João Bernardino , Luís Filipe Teixeira , Hugo Sereno Ferreira
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