Related papers: MeshAnything V2: Artist-Created Mesh Generation Wi…
Artificial intelligence is beginning to reduce the manual effort in the CAD-to-mesh pipeline. Written for meshing and geometry practitioners with limited AI background, this survey organizes recent work by workflow step. We cover part…
Multiview diffusion models have shown considerable success in image-to-3D generation for general objects. However, when applied to human data, existing methods have yet to deliver promising results, largely due to the challenges of scaling…
Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…
Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches have avoided the challenges of working with 3D meshes,…
Texturing is a crucial step in the 3D asset production workflow, which enhances the visual appeal and diversity of 3D assets. Despite recent advancements in Text-to-Texture (T2T) generation, existing methods often yield subpar results,…
Hand-drawn sketches are a natural and efficient medium for capturing and conveying ideas. Despite significant advancements in controllable natural image generation, translating freehand sketches into structured, machine-readable diagrams…
Masked speech modeling (MSM) methods such as wav2vec2 or w2v-BERT learn representations over speech frames which are randomly masked within an utterance. While these methods improve performance of Automatic Speech Recognition (ASR) systems,…
Artificial data synthesis is currently a well studied topic with useful applications in data science, computer vision, graphics and many other fields. Generating realistic data is especially challenging since human perception is highly…
In this paper, we introduce OmniHands, a universal approach to recovering interactive hand meshes and their relative movement from monocular or multi-view inputs. Our approach addresses two major limitations of previous methods: lacking a…
We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification of extremely…
Visualizing a large-scale volumetric dataset with high resolution is challenging due to the substantial computational time and space complexity. Recent deep learning-based image inpainting methods significantly improve rendering latency by…
Text-to-texture generation has recently attracted increasing attention, but existing methods often suffer from the problems of view inconsistencies, apparent seams, and misalignment between textures and the underlying mesh. In this paper,…
3D editing has emerged as a critical research area to provide users with flexible control over 3D assets. While current editing approaches predominantly focus on 3D Gaussian Splatting or multi-view images, the direct editing of 3D meshes…
We present StdGEN++, a novel and comprehensive system for generating high-fidelity, semantically decomposed 3D characters from diverse inputs. Existing 3D generative methods often produce monolithic meshes that lack the structural…
Learning to generate textures for a novel 3D mesh given a collection of 3D meshes and real-world 2D images is an important problem with applications in various domains such as 3D simulation, augmented and virtual reality, gaming,…
We propose MeshOn, a method that finds physically and semantically realistic compositions of two input meshes. Given an accessory, a base mesh with a user-defined target region, and optional text strings for both meshes, MeshOn uses a…
Mesh is an important and powerful type of data for 3D shapes and widely studied in the field of computer vision and computer graphics. Regarding the task of 3D shape representation, there have been extensive research efforts concentrating…
In the context of adaptive remeshing, the virtual element method provides significant advantages over the finite element method. The attractive features of the virtual element method, such as the permission of arbitrary element geometries,…
Vessel dynamics simulation is vital in studying the relationship between geometry and vascular disease progression. Reliable dynamics simulation relies on high-quality vascular meshes. Most of the existing mesh generation methods highly…
Human Mesh Recovery (HMR) from a single RGB image is a highly ambiguous problem, as an infinite set of 3D interpretations can explain the 2D observation equally well. Nevertheless, most HMR methods overlook this issue and make a single…