Related papers: Improving Neural Surface Reconstruction with Featu…
In this work we propose a novel, highly practical, binocular photometric stereo (PS) framework, which has same acquisition speed as single view PS, however significantly improves the quality of the estimated geometry. As in recent neural…
We present a novel neural surface reconstruction method called NeuralRoom for reconstructing room-sized indoor scenes directly from a set of 2D images. Recently, implicit neural representations have become a promising way to reconstruct…
This comparative study evaluates various neural surface reconstruction methods, particularly focusing on their implications for scientific visualization through reconstructing 3D surfaces via multi-view rendering images. We categorize ten…
While originally developed for novel view synthesis, Neural Radiance Fields (NeRFs) have recently emerged as an alternative to multi-view stereo (MVS). Triggered by a manifold of research activities, promising results have been gained…
In recent years, the neural implicit surface has emerged as a powerful representation for multi-view surface reconstruction due to its simplicity and state-of-the-art performance. However, reconstructing smooth and detailed surfaces in…
Recently, neural implicit surfaces learning by volume rendering has become popular for multi-view reconstruction. However, one key challenge remains: existing approaches lack explicit multi-view geometry constraints, hence usually fail to…
Single image super resolution (SR), which refers to reconstruct a higher-resolution (HR) image from the observed low-resolution (LR) image, has received substantial attention due to its tremendous application potentials. Despite the…
The face super-resolution (FSR) task is to reconstruct high-resolution face images from low-resolution inputs. Recent works have achieved success on this task by utilizing facial priors such as facial landmarks. Most existing methods pay…
Assuming a known degradation model, the performance of a learned image super-resolution (SR) model depends on how well the variety of image characteristics within the training set matches those in the test set. As a result, the performance…
Neural Radiance Fields (NeRF) has demonstrated remarkable 3D reconstruction capabilities with dense view images. However, its performance significantly deteriorates under sparse view settings. We observe that learning the 3D consistency of…
Object-centric surface reconstruction from multi-view images is crucial in creating editable digital assets for AR/VR. Due to the lack of geometric constraints, existing methods, e.g., NeuS necessitate annotating the object masks to…
Neural Radiance Fields (NeRFs) have achieved impressive results in novel view synthesis and surface reconstruction tasks. However, their performance suffers under challenging scenarios with sparse input views. We present CorresNeRF, a novel…
Due to the significant information loss in low-resolution (LR) images, it has become extremely challenging to further advance the state-of-the-art of single image super-resolution (SISR). Reference-based super-resolution (RefSR), on the…
Existing face super-resolution (FSR) methods have made significant advancements, but they primarily super-resolve face with limited visual information, original pixel-wise space in particular, commonly overlooking the pluralistic clues,…
Single image super-resolution (SISR) is an ill-posed problem with an indeterminate number of valid solutions. Solving this problem with neural networks would require access to extensive experience, either presented as a large training set…
This paper proposes PreSem-Surf, an optimized method based on the Neural Radiance Field (NeRF) framework, capable of reconstructing high-quality scene surfaces from RGB-D sequences in a short time. The method integrates RGB, depth, and…
Reconstructing 3D indoor scenes from 2D images is an important task in many computer vision and graphics applications. A main challenge in this task is that large texture-less areas in typical indoor scenes make existing methods struggle to…
NeRF aims to learn a continuous neural scene representation by using a finite set of input images taken from various viewpoints. A well-known limitation of NeRF methods is their reliance on data: the fewer the viewpoints, the higher the…
Photo-realistic rendering and novel view synthesis play a crucial role in human-computer interaction tasks, from gaming to path planning. Neural Radiance Fields (NeRFs) model scenes as continuous volumetric functions and achieve remarkable…
Neural implicit methods have achieved high-quality 3D object surfaces under slight specular highlights. However, high specular reflections (HSR) often appear in front of target objects when we capture them through glasses. The complex…