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In this paper, we present a new methodology that employs tester agents to automate video game testing. We introduce two types of agents -synthetic and human-like- and two distinct approaches to create them. Our agents are derived from…

Artificial Intelligence · Computer Science 2019-06-04 Sinan Ariyurek , Aysu Betin-Can , Elif Surer

Modern machine learning (ML) workloads increasingly rely on GPUs, yet achieving high end-to-end performance remains challenging due to dependencies on both GPU kernel efficiency and host-side settings. Although LLM-based methods show…

Multiagent Systems · Computer Science 2026-03-04 Shiyang Li , Zijian Zhang , Winson Chen , Yuebo Luo , Mingyi Hong , Caiwen Ding

Agent-based simulation is an indispensable paradigm for studying complex systems. These systems can comprise billions of agents, requiring the computing resources of multiple servers to simulate. Unfortunately, the state-of-the-art…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-30 Lukas Breitwieser , Ahmad Hesam , Abdullah Giray Yağlıkçı , Mohammad Sadrosadati , Fons Rademakers , Onur Mutlu

With the development of artificial intelligence techniques, transportation system optimization is evolving from traditional methods relying on expert experience to simulation and learning-based decision and optimization methods.…

Artificial Intelligence · Computer Science 2024-10-03 Jun Zhang , Wenxuan Ao , Junbo Yan , Depeng Jin , Yong Li

Existing Graphical User Interface (GUI) agents operate through step-by-step calls to vision language models--taking a screenshot, reasoning about the next action, executing it, then repeating on the new page--resulting in high costs and…

Artificial Intelligence · Computer Science 2026-02-25 Hongbin Zhong , Fazle Faisal , Luis França , Tanakorn Leesatapornwongsa , Adriana Szekeres , Kexin Rong , Suman Nath

Data-driven methods for computer simulations are blooming in many scientific areas. The traditional approach to simulating physical behaviors relies on solving partial differential equations (PDE). Since calculating these iterative…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-01 Sergio Iserte , Alejandro González-Barberá , Paloma Barreda , Krzysztof Rojek

Agent-based modeling is indispensable for studying complex systems across many domains. However, existing simulation platforms exhibit two major issues: performance and modularity. Low performance prevents simulations with a large number of…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-03-17 Lukas Johannes Breitwieser

Machine learning algorithms are becoming increasingly prevalent and performant in the reconstruction of events in accelerator-based neutrino experiments. These sophisticated algorithms can be computationally expensive. At the same time, the…

Allocation and planning with a collection of tasks and a group of agents is an important problem in multiagent systems. One commonly faced bottleneck is scalability, as in general the multiagent model increases exponentially in size with…

Multiagent Systems · Computer Science 2023-05-09 Thomas Robinson , Guoxin Su

Witnessing the advancing scale and complexity of chip design and benefiting from high-performance computation technologies, the simulation of Very Large Scale Integration (VLSI) Circuits imposes an increasing requirement for acceleration…

Data Structures and Algorithms · Computer Science 2023-04-27 Weijie Fang , Yanggeng Fu , Jiaquan Gao , Longkun Guo , Gregory Gutin , Xiaoyan Zhang

We introduce a novel co-design method for autonomous moving agents' shape attributes and locomotion by combining deep reinforcement learning and evolution with user control. Our main inspiration comes from evolution, which has led to wide…

Artificial Intelligence · Computer Science 2022-05-24 Zhiquan Wang , Bedrich Benes , Ahmed H. Qureshi , Christos Mousas

In this paper a deep reinforcement based multi-agent path planning approach is introduced. The experiments are realized in a simulation environment and in this environment different multi-agent path planning problems are produced. The…

Machine Learning · Computer Science 2021-10-05 Mert Çetinkaya

Due to decelerating gains in single-core CPU performance, computationally expensive simulations are increasingly executed on highly parallel hardware platforms. Agent-based simulations, where simulated entities act with a certain degree of…

Multiagent Systems · Computer Science 2018-07-04 Jiajian Xiao , Philipp Andelfinger , David Eckhoff , Wentong Cai , Alois Knoll

We accelerate deep reinforcement learning-based training in visually complex 3D environments by two orders of magnitude over prior work, realizing end-to-end training speeds of over 19,000 frames of experience per second on a single GPU and…

Machine Learning · Computer Science 2021-03-15 Brennan Shacklett , Erik Wijmans , Aleksei Petrenko , Manolis Savva , Dhruv Batra , Vladlen Koltun , Kayvon Fatahalian

Classical molecular dynamics (MD) simulations are important tools in life and material sciences since they allow studying chemical and biological processes in detail. However, the inherent scalability problem of particle-particle…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-08-14 Michael Schaffner , Luca Benini

Understanding the interdependence between autonomous and human-operated vehicles remains an ongoing challenge, with significant implications for the safety and feasibility of autonomous driving.This interdependence arises from inherent…

Robotics · Computer Science 2024-06-21 Nouhed Naidja , Guillaume Sandou , Stéphane Font , Marc Revilloud

The goal of traffic simulation is to augment a potentially limited amount of manually-driven miles that is available for testing and validation, with a much larger amount of simulated synthetic miles. The culmination of this vision would be…

In this work, we propose a computationally efficient algorithm for visual policy learning that leverages differentiable simulation and first-order analytical policy gradients. Our approach decouple the rendering process from the computation…

Machine Learning · Computer Science 2025-11-12 Haoxiang You , Yilang Liu , Ian Abraham

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Recent breakthroughs in generative artificial intelligence have triggered a surge in demand for machine learning training, which poses significant cost burdens and environmental challenges due to its substantial energy consumption.…

Artificial Intelligence · Computer Science 2023-04-18 Siyue Zhang , Minrui Xu , Wei Yang Bryan Lim , Dusit Niyato