Related papers: Hands-on STEM Learning Experiences using Digital T…
Papert's (1980) work with Turtle Geometry offered an early and provocative vision of how digital technologies could be used with young learners. Since then, research on digital technology use has focused on the middle and high school…
The reform of the upper secondary school in Italy has recently introduced physics in the curricula of professional schools, in realities where it was previously absent. Many teachers, often with a temporary position, are obliged to teaching…
This study presents a case study of active learning within the Investigative Science Learning Environment (ISLE), using the iOLab digital devices. We designed a pilot lab format to enhance student engagement and understanding through direct…
Wearable technologies have traditionally been used to measure and monitor vital human signs for well-being and healthcare applications. However, there is a growing interest in using and deploying these technologies to facilitate teaching…
Computer-based testing is an expanding use of technology offering advantages to teachers and students. We studied Calculus II classes for STEM majors using different testing modes. Three sections with 324 students employed: Paper-and-pencil…
Technology enables a more sustainable and universally accessible educational model. However, technology has brought a paradox into students' lives: it helps them engage in learning activities, but it is also a source of distraction. During…
Multimodal simulations augment the presentation of abstract concepts facilitating theoretical models understanding and learning. Most simulations only engage two of our five senses: sight and hearing. If we employ additional sensory…
Smartphone is a powerful internet connected computer packed with internal sensors that measure sound, light, acceleration and magnetic field strength. Physics teachers can use them as measurement devices to demonstrate science concepts and…
This study examines the integration of digital tools in project-based learning within a Biomedical Engineering course to enhance collaboration, transparency, and assessment fairness. Building on prior pilot experiences, we implemented a…
This study investigates the educational potential of Flappy, a low-cost, bioinspired robotic blimp platform modeled after the motion of manta rays, as a hands-on STEM learning tool for middle school students. Building on prior research…
The development of Information and Communication Technologies suggests some spectacular changes in the methods used for teaching scientific subjects. Nowadays, the development of software and hardware makes it possible to simulate processes…
Besides wide attraction in the industry, IoT is being used to advance STEM and STEAM education across a range of education levels. This work presents a remote sensing platform, named IoT with a Soft Touch, developed to achieve two goals.…
Recognizing the underlying relationship between e-learning practice and the institutional environments hosted in, the Chinese educational practice on branching high school students into science, technology, engineering, and mathematics…
Optical imaging technologies are central to discovery in the life and physical sciences, yet their impact depends on how readily they can be built, adapted, and sustained across laboratories. Digital fabrication, including desktop 3D…
A new generation of educational mathematics software is being shaped in ThEdu and other academic communities on the side of computer mathematics. Respective concepts and technologies have been clarified to an extent, which calls for…
The QUBES platform was conceived as a "science education gateway" and designed to accelerate innovation in undergraduate STEM education. The technical infrastructure was purpose built to provide more equitable access to professional…
This exploratory study investigates the intersection of Generative AI tools and experiential learning in business education. Through a case study of an innovative undergraduate course, we examine how students interact with and adapt to…
This article presents an educational proposal based on the computational implementation of a model of interaction between particles of different types, as a tool for the development of STEM (Science, Technology, Engineering, and…
Scientific laboratories are among the most challenging course components to integrate into online instruction. Available technology restricts the design and nature of experiments and it can be hard to replicate the collaborative lab…
Studies indicate that much of the software created today is not accessible to all users, indicating that developers don't see the need to devote sufficient resources to creating accessible software. Compounding this problem, there is a lack…