Related papers: UniTalker: Scaling up Audio-Driven 3D Facial Anima…
We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive, detailed nature of human heads, including hair, ears,…
Controllability, generalizability and efficiency are the major objectives of constructing face avatars represented by neural implicit field. However, existing methods have not managed to accommodate the three requirements simultaneously.…
Significant progress has been made in audio-driven human animation, while most existing methods focus mainly on facial movements, limiting their ability to create full-body animations with natural synchronization and fluidity. They also…
Diffusion-based audio-driven talking-head generation enables realistic portrait animation, but also introduces risks of misuse, such as fraud and misinformation. Existing protection methods are largely limited to a single modality, and…
For supervised speech enhancement, contextual information is important for accurate spectral mapping. However, commonly used deep neural networks (DNNs) are limited in capturing temporal contexts. To leverage long-term contexts for tracking…
The speech field is evolving to solve more challenging scenarios, such as multi-channel recordings with multiple simultaneous talkers. Given the many types of microphone setups out there, we present the UniX-Encoder. It's a universal…
Speech-driven 3D facial animation has gained significant attention for its ability to create realistic and expressive facial animations in 3D space based on speech. Learning-based methods have shown promising progress in achieving accurate…
Speech-driven 3D facial animation technology has been developed for years, but its practical application still lacks expectations. The main challenges lie in data limitations, lip alignment, and the naturalness of facial expressions.…
Whenever we speak, our voice is accompanied by facial movements and expressions. Several recent works have shown the synthesis of highly photo-realistic videos of talking faces, but they either require a source video to drive the target…
Recent advances in audio-synchronized visual animation enable control of video content using audios from specific classes. However, existing methods rely heavily on expensive manual curation of high-quality, class-specific training videos,…
This is a report of our lessons learned building acoustic models from 1 Million hours of unlabeled speech, while labeled speech is restricted to 7,000 hours. We employ student/teacher training on unlabeled data, helping scale out target…
In this study, we propose AniPortrait, a novel framework for generating high-quality animation driven by audio and a reference portrait image. Our methodology is divided into two stages. Initially, we extract 3D intermediate representations…
Audio-driven talking face generation has garnered significant interest within the domain of digital human research. Existing methods are encumbered by intricate model architectures that are intricately dependent on each other, complicating…
Audio-driven talking face generation has gained significant attention for applications in digital media and virtual avatars. While recent methods improve audio-lip synchronization, they often struggle with temporal consistency, identity…
Audio-driven talking head generation holds significant potential for film production. While existing 3D methods have advanced motion modeling and content synthesis, they often produce rendering artifacts, such as motion blur, temporal…
Speech synthesis systems can now produce highly realistic vocalisations that pose significant authenticity challenges. Despite substantial progress in deepfake detection models, their real-world effectiveness is often undermined by evolving…
Building an end-to-end conversational agent for multi-domain task-oriented dialogues has been an open challenge for two main reasons. First, tracking dialogue states of multiple domains is non-trivial as the dialogue agent must obtain…
This paper presents EGSTalker, a real-time audio-driven talking head generation framework based on 3D Gaussian Splatting (3DGS). Designed to enhance both speed and visual fidelity, EGSTalker requires only 3-5 minutes of training video to…
Significant progress has been made in talking-face video generation research; however, precise lip-audio synchronization and high visual quality remain challenging in editing lip shapes based on input audio. This paper introduces JoyGen, a…
While audio-visual speech models can yield superior performance and robustness compared to audio-only models, their development and adoption are hindered by the lack of labeled and unlabeled audio-visual data and the cost to deploy one…