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Related papers: Expressive Whole-Body 3D Gaussian Avatar

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We propose GGAvatar, a novel 3D avatar representation designed to robustly model dynamic head avatars with complex identities and deformations. GGAvatar employs a coarse-to-fine structure, featuring two core modules: Neutral Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Xinyang Li , Jiaxin Wang , Yixin Xuan , Gongxin Yao , Yu Pan

We present FastAvatar, a fast and robust algorithm for single-image 3D face reconstruction using 3D Gaussian Splatting (3DGS). Given a single input image from an arbitrary pose, FastAvatar recovers a high-quality, full-head 3DGS avatar in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Hao Liang , Zhixuan Ge , Soumendu Majee , Ashish Tiwari , G. M. Dilshan Godaliyadda , Ashok Veeraraghavan , Guha Balakrishnan

The trend in sign language generation is centered around data-driven generative methods that require vast amounts of precise 2D and 3D human pose data to achieve an acceptable generation quality. However, currently, most sign language…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Kaustubh Kundu , Hrishav Bakul Barua , Lucy Robertson-Bell , Zhixi Cai , Kalin Stefanov

Neural radiance fields are capable of reconstructing high-quality drivable human avatars but are expensive to train and render and not suitable for multi-human scenes with complex shadows. To reduce consumption, we propose Animatable 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Yang Liu , Xiang Huang , Minghan Qin , Qinwei Lin , Haoqian Wang

We present a novel approach for generating animatable 3D-aware art avatars from a single image, with controllable facial expressions, head poses, and shoulder movements. Unlike previous reenactment methods, our approach utilizes a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Shaoxu Li

The creation of high-fidelity, digital versions of human heads is an important stepping stone in the process of further integrating virtual components into our everyday lives. Constructing such avatars is a challenging research problem, due…

Computer Vision and Pattern Recognition · Computer Science 2024-09-16 Simon Giebenhain , Tobias Kirschstein , Martin Rünz , Lourdes Agapito , Matthias Nießner

Recent pose-transfer methods aim to generate temporally consistent and fully controllable videos of human action where the motion from a reference video is reenacted by a new identity. We evaluate three state-of-the-art pose-transfer…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Vaclav Knapp , Matyas Bohacek

We present Better Together, a method that simultaneously solves the human pose estimation problem while reconstructing a photorealistic 3D human avatar from multi-view videos. While prior art usually solves these problems separately, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Arthur Moreau , Mohammed Brahimi , Richard Shaw , Athanasios Papaioannou , Thomas Tanay , Zhensong Zhang , Eduardo Pérez-Pellitero

Reconstructing a complete 3D head from a single portrait remains challenging because existing methods still face a sharp quality-speed trade-off: high-fidelity pipelines often rely on multi-stage processing and per-subject optimization,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Yujie Gao , Yao Xiao , Xiangnan Zhu , Ya Li , Yiyi Zhang , Liqing Zhang , Jianfu Zhang

With the advancement of virtual reality, the demand for 3D human avatars is increasing. The emergence of Gaussian Splatting technology has enabled the rendering of Gaussian avatars with superior visual quality and reduced computational…

Graphics · Computer Science 2025-12-01 Xiaonuo Dongye , Hanzhi Guo , Le Luo , Haiyan Jiang , Yihua Bao , Jie Guo , Zeyu Tian , Dongdong Weng

Recent advances in Gaussian Splatting have significantly boosted the reconstruction of head avatars, enabling high-quality facial modeling by representing an 3D avatar as a collection of 3D Gaussians. However, existing methods predominantly…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Shiqi Xin , Xiaolin Zhang , Yanbin Liu , Peng Zhang , Caifeng Shan

A photorealistic and controllable 3D caricaturization framework for faces is introduced. We start with an intrinsic Gaussian curvature-based surface exaggeration technique, which, when coupled with texture, tends to produce over-smoothed…

Graphics · Computer Science 2026-01-08 Eldad Matmon , Amit Bracha , Noam Rotstein , Ron Kimmel

Recently, we have witnessed the explosive growth of various volumetric representations in modeling animatable head avatars. However, due to the diversity of frameworks, there is no practical method to support high-level applications like 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Chong Bao , Yinda Zhang , Yuan Li , Xiyu Zhang , Bangbang Yang , Hujun Bao , Marc Pollefeys , Guofeng Zhang , Zhaopeng Cui

Immersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and precisely reflect the behaviour of their real counterparts. The core technical challenge is two fold:…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Jianchun Chen , Jian Wang , Yinda Zhang , Rohit Pandey , Thabo Beeler , Marc Habermann , Christian Theobalt

Creating digital avatars from textual prompts has long been a desirable yet challenging task. Despite the promising results achieved with 2D diffusion priors, current methods struggle to create high-quality and consistent animated avatars…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Zhenglin Zhou , Fan Ma , Hehe Fan , Zongxin Yang , Yi Yang

Creating high-fidelity and editable head avatars is a pivotal challenge in computer vision and graphics, boosting many AR/VR applications. While recent advancements have achieved photorealistic renderings and plausible animation, head…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Heyi Sun , Cong Wang , Tian-Xing Xu , Jingwei Huang , Di Kang , Chunchao Guo , Song-Hai Zhang

Creating photorealistic 3D head avatars from limited input has become increasingly important for applications in virtual reality, telepresence, and digital entertainment. While recent advances like neural rendering and 3D Gaussian splatting…

Graphics · Computer Science 2026-03-12 Chen Guo , Zhuo Su , Liao Wang , Jian Wang , Shuang Li , Xu Chang , Zhaohu Li , Yang Zhao , Guidong Wang , Yebin Liu , Ruqi Huang

Creating high-fidelity, animatable 3D avatars from a single image remains a formidable challenge. We identified three desirable attributes of avatar generation: 1) the method should be feed-forward, 2) model a 360{\deg} full-head, and 3)…

Graphics · Computer Science 2026-02-13 Zehao Xia , Yiqun Wang , Zhengda Lu , Kai Liu , Jun Xiao , Peter Wonka

Most current audio-driven facial animation research primarily focuses on generating videos with neutral emotions. While some studies have addressed the generation of facial videos driven by emotional audio, efficiently generating…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Chuhang Ma , Shuai Tan , Ye Pan , Jiaolong Yang , Xin Tong

To adequately utilize the available image evidence in multi-view video-based avatar modeling, we propose TexVocab, a novel avatar representation that constructs a texture vocabulary and associates body poses with texture maps for animation.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Yuxiao Liu , Zhe Li , Yebin Liu , Haoqian Wang