Related papers: Algorithmic methods of finite discrete structures.…
A graph drawing in the plane is called an almost embedding if the images of any two non-adjacent simplices (i.e. vertices or edges) are disjoint. Almost embeddings (more precisely, their higher-dimensional analogues) naturally appear in…
An explicit algorithm is presented for testing whether two non-directed graphs are isomorphic or not. It is shown that for a graph of n vertices, the number of n independent operations needed for the test is polynomial in n. A proof that…
Beyond-planarity focuses on the study of geometric and topological graphs that are in some sense nearly-planar. Here, planarity is relaxed by allowing edge crossings, but only with respect to some local forbidden crossing configurations.…
We define a range of new coarse geometric invariants based on various graph-theoretic measures of complexity for finite graphs, including: treewidth, pathwidth, cutwidth and bandwidth. We prove that, for bounded degree graphs, these…
A graph is 1-planar if it can be drawn in the plane so that each edge is crossed at most once. However, there are 1-planar graphs which do not admit a straight-line 1-planar drawing. We show that every 1-planar graph has a straight-line…
A graph is 1-planar if it can be drawn on the plane so that each edge is crossed by no more than one other edge (and any pair of crossing edges cross only once). A non-1-planar graph $G$ is minimal if the graph $G-e$ is 1-planar for every…
Graph isomorphism is an important problem as its worst-case time complexity is not yet fully understood. In this study, we try to draw parallels between a related optimization problem called point set registration. A graph can be…
A straight-line drawing $\delta$ of a planar graph $G$ need not be plane, but can be made so by \emph{untangling} it, that is, by moving some of the vertices of $G$. Let shift$(G,\delta)$ denote the minimum number of vertices that need to…
Visual rendering of graphs is a key task in the mapping of complex network data. Although most graph drawing algorithms emphasize aesthetic appeal, certain applications such as travel-time maps place more importance on visualization of…
We consider complete graphs with edge weights and/or node weights taking values in some set. In the first part of this paper, we show that a large number of graphs are completely determined, up to isomorphism, by the distribution of their…
A drawing of a graph is greedy if for each ordered pair of vertices u and v, there is a path from u to v such that the Euclidean distance to v decreases monotonically at every vertex of the path. The existence of greedy drawings has been…
Graph isomorphism is an important computer science problem. The problem for the general case is unknown to be in polynomial time. The base algorithm for the general case works in quasi-polynomial time. The solutions in polynomial time for…
An isomorphism between two graphs is a bijection between their vertices that preserves the edges. We consider the problem of determining whether two finite undirected weighted graphs are isomorphic, and finding an isomorphism relating them…
We survey algorithms and bounds for constructing planar drawings of graphs in small area.
We study topological properties of the graph topology.
Planar graphs can be represented as intersection graphs of different types of geometric objects in the plane, e.g., circles (Koebe, 1936), line segments (Chalopin \& Gon{\c{c}}alves, 2009), \textsc{L}-shapes (Gon{\c{c}}alves et al, 2018).…
We propose an algorithm for solving of the graph isomorphism problem. Also, we introduce the new class of graphs for which the graph isomorphism problem can be solved polynomially using the algorithm.
Graph is an important data representation which appears in a wide diversity of real-world scenarios. Effective graph analytics provides users a deeper understanding of what is behind the data, and thus can benefit a lot of useful…
Many problems can be presented in an abstract form through a wide range of binary objects and relations which are defined over problem domain. In these problems, graphical demonstration of defined binary objects and solutions is the most…
A graph with n vertices is 1-planar if it can be drawn in the plane such that each edge is crossed at most once, and is optimal if it has the maximum of 4n-8 edges. We show that optimal 1-planar graphs can be recognized in linear time. Our…