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Recent advances in implicit neural representations have achieved impressive results by sampling and fusing individual points along sampling rays in the sampling space. However, due to the explosively growing sampling space, finely…

Computer Vision and Pattern Recognition · Computer Science 2024-01-12 Yuhan Ding , Fukun Yin , Jiayuan Fan , Hui Li , Xin Chen , Wen Liu , Chongshan Lu , Gang YU , Tao Chen

3D detailed radiative transfer is computationally taxing, since the solution of the radiative transfer equation involves traversing the six dimensional phase space of the 3D domain. With modern supercomputers the hardware available for…

Solar and Stellar Astrophysics · Physics 2021-02-05 Peter H. Hauschildt , E. Baron

The full 4D cost volume in Recurrent All-Pairs Field Transforms (RAFT) or global matching by Transformer achieves impressive performance for optical flow estimation. However, their memory consumption increases quadratically with input…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Gangwei Xu , Shujun Chen , Hao Jia , Miaojie Feng , Xin Yang

The increasing demand for augmented reality (AR) and virtual reality (VR) applications highlights the need for efficient depth information processing. Depth maps, essential for rendering realistic scenes and supporting advanced…

Image and Video Processing · Electrical Eng. & Systems 2024-09-25 Marcos V. Conde , Florin-Alexandru Vasluianu , Jinhui Xiong , Wei Ye , Rakesh Ranjan , Radu Timofte

Despite the promising results of multi-view reconstruction, the recent neural rendering-based methods, such as implicit surface rendering (IDR) and volume rendering (NeuS), not only incur a heavy computational burden on training but also…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Yisu Zhang , Jianke Zhu , Lixiang Lin

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Haithem Turki , Vasu Agrawal , Samuel Rota Bulò , Lorenzo Porzi , Peter Kontschieder , Deva Ramanan , Michael Zollhöfer , Christian Richardt

Direct Volume Rendering (DVR) using Volumetric Path Tracing (VPT) is a scientific visualization technique that simulates light transport with objects' matter using physically-based lighting models. Monte Carlo (MC) path tracing is often…

Graphics · Computer Science 2021-06-16 Jose A. Iglesias-Guitian , Prajita Mane , Bochang Moon

Collision detection is one of the most time-consuming operations during motion planning. Thus, there is an increasing interest in exploring machine learning techniques to speed up collision detection and sampling-based motion planning. A…

Robotics · Computer Science 2024-03-14 Dominik Joho , Jonas Schwinn , Kirill Safronov

The paper presents a new method of depth estimation dedicated for free-viewpoint television (FTV). The estimation is performed for segments and thus their size can be used to control a trade-off between the quality of depth maps and the…

Computer Vision and Pattern Recognition · Computer Science 2020-01-03 Dawid Mieloch , Olgierd Stankiewicz , Marek Domański

Image- and data-parallel rendering across multiple nodes on high-performance computing systems is widely used in visualization to provide higher frame rates, support large data sets, and render data in situ. Specifically for in situ…

Graphics · Computer Science 2023-05-15 Will Usher , Ingo Wald , Jefferson Amstutz , Johannes Günther , Carson Brownlee , Valerio Pascucci

Widespread RGB-Depth (RGB-D) sensors and advanced 3D reconstruction technologies facilitate the capture of indoor spaces, improving the fields of augmented reality (AR), virtual reality (VR), and extended reality (XR). Nevertheless, current…

Robotics · Computer Science 2026-04-22 Seok Joon Kim , Dinh Duc Cao , Federica Spinola , Se Jin Lee , Kyu Sung Cho

Reliable perception during fast motion maneuvers or in high dynamic range environments is crucial for robotic systems. Since event cameras are robust to these challenging conditions, they have great potential to increase the reliability of…

Computer Vision and Pattern Recognition · Computer Science 2022-02-04 Nico Messikommer , Daniel Gehrig , Mathias Gehrig , Davide Scaramuzza

Previous acoustic transfer methods rely on extensive precomputation and storage of data to enable real-time interaction and auditory feedback. However, these methods struggle with complex scenes, especially when dynamic changes in object…

Sound · Computer Science 2025-08-13 Xutong Jin , Bo Pang , Chenxi Xu , Xinyun Hou , Guoping Wang , Sheng Li

We propose a compact and efficient tetrahedral mesh representation to improve the ray-tracing performance. We reorder tetrahedral mesh data using a space-filling curve to improve cache locality. Most importantly, we propose an efficient ray…

Graphics · Computer Science 2021-03-04 Aytek Aman , Serkan Demirci , Uğur Güdükbay

We present an effective method for visualizing flat surfaces using ray marching. Our approach provides an intuitive way to explore translation surfaces, mirror rooms, unfolded polyhedra, and translation prisms while maintaining…

Graphics · Computer Science 2025-06-10 Fabian Lander , Diaaeldin Taha

Photo-realistic rendering and novel view synthesis play a crucial role in human-computer interaction tasks, from gaming to path planning. Neural Radiance Fields (NeRFs) model scenes as continuous volumetric functions and achieve remarkable…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Iryna Repinetska , Anna Hilsmann , Peter Eisert

Fast Style Transfer is a series of Neural Style Transfer algorithms that use feed-forward neural networks to render input images. Because of the high dimension of the output layer, these networks require much memory for computation.…

Computer Vision and Pattern Recognition · Computer Science 2020-09-22 Weifeng Ma , Zhe Chen , Caoting Ji

Simulating event streams from 3D scenes has become a common practice in event-based vision research, as it meets the demand for large-scale, high temporal frequency data without setting up expensive hardware devices or undertaking extensive…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhenyang Li , Xiaoyang Bai , Jinfan Lu , Pengfei Shen , Edmund Y. Lam , Yifan Peng

Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applications, e.g., XR/VR, remains constrained, primarily due to the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-23 Bangbang Yang , Wenqi Dong , Lin Ma , Wenbo Hu , Xiao Liu , Zhaopeng Cui , Yuewen Ma

3D Gaussian splatting (3D-GS) is a new rendering approach that outperforms the neural radiance field (NeRF) in terms of both speed and image quality. 3D-GS represents 3D scenes by utilizing millions of 3D Gaussians and projects these…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Joongho Jo , Hyeongwon Kim , Jongsun Park