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The Control as Inference (CAI) framework has successfully transformed single-agent reinforcement learning (RL) by reframing control tasks as probabilistic inference problems. However, the extension of CAI to multi-agent, general-sum…

Multiagent Systems · Computer Science 2025-03-11 Zhiyu Zhao , Haifeng Zhang

We present an AI-assisted framework for predicting individual runs of complex quantum experiments, including contextuality and causality (adaptive measurements), within our long-term programme of discovering a local hidden-variable theory…

Quantum Physics · Physics 2026-02-20 Florian Pauschitz , Ben Moseley , Ghislain Fourny

When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning…

Machine Learning · Computer Science 2025-11-27 Eden Saig , Nir Rosenfeld

Bayesian optimization is a widely used technique for optimizing black-box functions, with Expected Improvement (EI) being the most commonly utilized acquisition function in this domain. While EI is often viewed as distinct from other…

Machine Learning · Statistics 2025-03-11 Nuojin Cheng , Stephen Becker

Strength estimation and adjustment are crucial in designing human-AI interactions, particularly in games where AI surpasses human players. This paper introduces a novel strength system, including a strength estimator (SE) and an SE-based…

Artificial Intelligence · Computer Science 2025-03-24 Chun Jung Chen , Chung-Chin Shih , Ti-Rong Wu

We develop parallel predictive entropy search (PPES), a novel algorithm for Bayesian optimization of expensive black-box objective functions. At each iteration, PPES aims to select a batch of points which will maximize the information gain…

Machine Learning · Computer Science 2015-11-24 Amar Shah , Zoubin Ghahramani

In this work, we propose, for the first time, a reinforcement learning framework specifically designed for zero-sum linear-quadratic stochastic differential games. This approach offers a generalized solution for scenarios in which accurate…

Optimization and Control · Mathematics 2026-02-10 Yiyuan Wang

We study how to learn $\epsilon$-optimal strategies in zero-sum imperfect information games (IIG) with trajectory feedback. In this setting, players update their policies sequentially based on their observations over a fixed number of…

Computer Science and Game Theory · Computer Science 2023-09-06 Côme Fiegel , Pierre Ménard , Tadashi Kozuno , Rémi Munos , Vianney Perchet , Michal Valko

Sample-efficient exploration is crucial not only for discovering rewarding experiences but also for adapting to environment changes in a task-agnostic fashion. A principled treatment of the problem of optimal input synthesis for system…

Machine Learning · Computer Science 2019-10-10 Matthias Schultheis , Boris Belousov , Hany Abdulsamad , Jan Peters

This paper studies a two-player game with a quantitative surveillance requirement on an adversarial target moving in a discrete state space and a secondary objective to maximize short-term visibility of the environment. We impose the…

Robotics · Computer Science 2019-11-19 Suda Bharadwaj , Louis Ly , Bo Wu , Richard Tsai , Ufuk Topcu

This paper deals with the estimation of rare event probabilities using importance sampling (IS), where an optimal proposal distribution is computed with the cross-entropy (CE) method. Although, IS optimized with the CE method leads to an…

Computation · Statistics 2020-02-05 Patrick Héas

This paper presents a unified framework to (i) locate the ball, (ii) predict the pose, and (iii) segment the instance mask of players in team sports scenes. Those problems are of high interest in automated sports analytics, production, and…

Computer Vision and Pattern Recognition · Computer Science 2021-12-02 Seyed Abolfazl Ghasemzadeh , Gabriel Van Zandycke , Maxime Istasse , Niels Sayez , Amirafshar Moshtaghpour , Christophe De Vleeschouwer

This paper presents an information-theoretic framework for unifying active learning problems: level set estimation (LSE), Bayesian optimization (BO), and their generalized variant. We first introduce a novel active learning criterion that…

Machine Learning · Computer Science 2020-12-22 Quoc Phong Nguyen , Bryan Kian Hsiang Low , Patrick Jaillet

Network games provide a natural machinery to compactly represent strategic interactions among agents whose payoffs exhibit sparsity in their dependence on the actions of others. Besides encoding interaction sparsity, however, real networks…

Computational Engineering, Finance, and Science · Computer Science 2021-01-22 Kun Jin , Yevgeniy Vorobeychik , Mingyan Liu

In this paper have written the results of the information analysis of structures. The obtained information estimation (IE) are based on an entropy measure of C. Shannon. Obtained IE is univalent both for the non-isomorphic and for the…

Information Theory · Computer Science 2007-07-16 Alexander Shaydurov

We consider a class of hierarchical noncooperative $N$-player games where the $i$th player solves a parametrized stochastic mathematical program with equilibrium constraints (MPEC) with the caveat that the implicit form of the $i$th…

Optimization and Control · Mathematics 2022-02-23 Shisheng Cui , Uday V. Shanbhag

Beam search is a desirable choice of test-time decoding algorithm for neural sequence models because it potentially avoids search errors made by simpler greedy methods. However, typical cross entropy training procedures for these models do…

Machine Learning · Computer Science 2017-10-10 Kartik Goyal , Graham Neubig , Chris Dyer , Taylor Berg-Kirkpatrick

We unify standard frameworks for approachability both in full or partial monitoring by defining a new abstract game, called the "purely informative game", where the outcome at each stage is the maximal information players can obtain,…

Computer Science and Game Theory · Computer Science 2013-01-17 Vianney Perchet , Marc Quincampoix

Reinforcement learning has achieved remarkable success in perfect information games such as Go and Atari, enabling agents to compete at the highest levels against human players. However, research in reinforcement learning for imperfect…

Machine Learning · Computer Science 2024-10-24 Jiamian Li

Automated design of multi-agent interactions with desirable equilibrium outcomes is inherently difficult due to the computational hardness, non-uniqueness, and instability of the resulting equilibria. In this work, we propose the use of…

Computer Science and Game Theory · Computer Science 2026-03-13 Vinzenz Thoma , Georgios Piliouras , Luke Marris
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