Related papers: XHand: Real-time Expressive Hand Avatar
Recent advances in synthesizing realistic faces have shown that synthetic training data can replace real data for various face-related computer vision tasks. A question arises: how important is realism? Is the pursuit of photorealism…
Estimating 3D hand poses from a single RGB image is challenging because depth ambiguity leads the problem ill-posed. Training hand pose estimators with 3D hand mesh annotations and multi-view images often results in significant performance…
Facial animation in virtual reality environments is essential for applications that necessitate clear visibility of the user's face and the ability to convey emotional signals. In our scenario, we animate the face of an operator who…
We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio, we output multiple possibilities of gestural motion for an…
Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in…
This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand…
We introduce and evaluate several architectures for Convolutional Neural Networks to predict the 3D joint locations of a hand given a depth map. We first show that a prior on the 3D pose can be easily introduced and significantly improves…
3D data from high-resolution volumetric imaging is a central resource for diagnosis and treatment in modern medicine. While the fast development of AI enhances imaging and analysis, commonly used visualization methods lag far behind. Recent…
3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configurability. We present a novel representation that enables…
We present MS2Mesh-XR, a novel multi-modal sketch-to-mesh generation pipeline that enables users to create realistic 3D objects in extended reality (XR) environments using hand-drawn sketches assisted by voice inputs. In specific, users can…
We present HAHA - a novel approach for animatable human avatar generation from monocular input videos. The proposed method relies on learning the trade-off between the use of Gaussian splatting and a textured mesh for efficient and high…
Reliable hand mesh reconstruction (HMR) from commonly-used color and depth sensors is challenging especially under scenarios with varied illuminations and fast motions. Event camera is a highly promising alternative for its high dynamic…
Human hands, the primary means of non-verbal communication, convey intricate semantics in various scenarios. Due to the high sensitivity of individuals to hand motions, even minor errors in hand motions can significantly impact the user…
Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, existing methods often struggle to model challenging facial…
Recent studies on 3D hand reconstruction have demonstrated the effectiveness of synthetic training data to improve estimation performance. However, most methods rely on game engines to synthesize hand images, which often lack diversity in…
Prevailing image representation methods, including explicit representations such as raster images and Gaussian primitives, as well as implicit representations such as latent images, either suffer from representation redundancy that leads to…
Accurate segmentation and statistical shape modeling of hand anatomy have significant implications for medical diagnostics, ergonomics, and biomechanics. This study proposes an AI-assisted reconstruction pipeline for segmenting and…
Despite recent progress in 3D hand reconstruction from monocular videos, most existing methods rely on data captured in well-controlled environments and therefore degrade in real-world settings with severe perturbations, such as hand-object…
Over the last few decades, many aspects of human life have been enhanced with virtual domains, from the advent of digital assistants such as Amazon's Alexa and Apple's Siri to the latest metaverse efforts of the rebranded Meta. These trends…
Dexterity is often seen as a cornerstone of complex manipulation. Humans are able to perform a host of skills with their hands, from making food to operating tools. In this paper, we investigate these challenges, especially in the case of…