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Related papers: XHand: Real-time Expressive Hand Avatar

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Reconstructing high-fidelity hand models with intricate textures plays a crucial role in enhancing human-object interaction and advancing real-world applications. Despite the state-of-the-art methods excelling in texture generation and…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Qijun Gan , Wentong Li , Jinwei Ren , Jianke Zhu

The human hand is the main medium through which we interact with our surroundings, making its digitization an important problem. While there are several works modeling the geometry of hands, little attention has been paid to capturing…

Reconstructing detailed hand avatars plays a crucial role in various applications. While prior works have focused on capturing high-fidelity hand geometry, they heavily rely on high-resolution multi-view image inputs and struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Minje Kim , Tae-Kyun Kim

We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in…

Computer Vision and Pattern Recognition · Computer Science 2023-03-10 Kaiyue Shen , Chen Guo , Manuel Kaufmann , Juan Jose Zarate , Julien Valentin , Jie Song , Otmar Hilliges

Recent advances in 3D-aware GAN models have enabled the generation of realistic and controllable human body images. However, existing methods focus on the control of major body joints, neglecting the manipulation of expressive attributes,…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Zhongcong Xu , Jianfeng Zhang , Jun Hao Liew , Jiashi Feng , Mike Zheng Shou

3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. The state-of-the-art methods directly regress 3D hand meshes from 2D depth images via 2D convolutional neural…

Computer Vision and Pattern Recognition · Computer Science 2020-04-06 Jameel Malik , Ibrahim Abdelaziz , Ahmed Elhayek , Soshi Shimada , Sk Aziz Ali , Vladislav Golyanik , Christian Theobalt , Didier Stricker

Human hands play a central role in interacting with other people and objects. For realistic replication of such hand motions, high-fidelity hand meshes have to be reconstructed. In this study, we firstly propose DeepHandMesh, a…

Computer Vision and Pattern Recognition · Computer Science 2020-08-20 Gyeongsik Moon , Takaaki Shiratori , Kyoung Mu Lee

3D hand-mesh reconstruction from RGB images facilitates many applications, including augmented reality (AR). However, this requires not only real-time speed and accurate hand pose and shape but also plausible mesh-image alignment. While…

Computer Vision and Pattern Recognition · Computer Science 2021-09-07 Xiao Tang , Tianyu Wang , Chi-Wing Fu

Multi-view hand mesh reconstruction is a critical task for applications in virtual reality and human-computer interaction, but it remains a formidable challenge. Although existing multi-view hand reconstruction methods achieve remarkable…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Jian Yang , Jiakun Li , Guoming Li , Zhen Shen , Huai-Yu Wu , Zhaoxin Fan , Heng Huang

We present AvatarReX, a new method for learning NeRF-based full-body avatars from video data. The learnt avatar not only provides expressive control of the body, hands and the face together, but also supports real-time animation and…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Zerong Zheng , Xiaochen Zhao , Hongwen Zhang , Boning Liu , Yebin Liu

Since hands are the primary interface in daily interactions, modeling high-quality digital human hands and rendering realistic images is a critical research problem. Furthermore, considering the requirements of interactive and rendering…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Zhoutao Sun , Xukun Shen , Yong Hu , Yuyou Zhong , Xueyang Zhou

In virtual Hand-Object Interaction (HOI) scenarios, the authenticity of the hand's deformation is important to immersive experience, such as natural manipulation or tactile feedback. Unrealistic deformation arises from simplified hand…

Despite remarkable progress in image generation models, generating realistic hands remains a persistent challenge due to their complex articulation, varying viewpoints, and frequent occlusions. We present FoundHand, a large-scale…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Kefan Chen , Chaerin Min , Linguang Zhang , Shreyas Hampali , Cem Keskin , Srinath Sridhar

Hand pose estimation is a fundamental task in many human-robot interaction-related applications. However, previous approaches suffer from unsatisfying hand landmark predictions in real-world scenes and high computation burden. This paper…

Robotics · Computer Science 2021-10-13 Shan An , Xiajie Zhang , Dong Wei , Haogang Zhu , Jianyu Yang , Konstantinos A. Tsintotas

Estimating 3D hand meshes from single RGB images is challenging, due to intrinsic 2D-3D mapping ambiguities and limited training data. We adopt a compact parametric 3D hand model that represents deformable and articulated hand meshes. To…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Seungryul Baek , Kwang In Kim , Tae-Kyun Kim

Reconstructing a 3D hand mesh from a single RGB image is challenging due to complex articulations, self-occlusions, and depth ambiguities. Traditional discriminative methods, which learn a deterministic mapping from a 2D image to a single…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Muhammad Usama Saleem , Ekkasit Pinyoanuntapong , Mayur Jagdishbhai Patel , Hongfei Xue , Ahmed Helmy , Srijan Das , Pu Wang

Constructing drivable and photorealistic 3D head avatars has become a central task in AR/XR, enabling immersive and expressive user experiences. With the emergence of high-fidelity and efficient representations such as 3D Gaussians, recent…

Graphics · Computer Science 2025-12-25 Jaeseong Lee , Junyeong Ahn , Taewoong Kang , Jaegul Choo

Articulated hand pose and shape estimation is an important problem for vision-based applications such as augmented reality and animation. In contrast to the existing methods which optimize only for joint positions, we propose a fully…

Computer Vision and Pattern Recognition · Computer Science 2018-08-29 Jameel Malik , Ahmed Elhayek , Fabrizio Nunnari , Kiran Varanasi , Kiarash Tamaddon , Alexis Heloir , Didier Stricker

The malformed hands in the AI-generated images seriously affect the authenticity of the images. To refine malformed hands, existing depth-based approaches use a hand depth estimator to guide the refinement of malformed hands. Due to the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Chen-Bin Feng , Kangdao Liu , Jian Sun , Jiping Jin , Yiguo Jiang , Chi-Man Vong

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Kartik Teotia , Hyeongwoo Kim , Pablo Garrido , Marc Habermann , Mohamed Elgharib , Christian Theobalt
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