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Mean-field games (MFGs) are limiting models to approximate $N$-player games, with a number of applications. Despite the ever-growing numerical literature on computation of MFGs, there is no library that allows researchers and practitioners…

Computer Science and Game Theory · Computer Science 2025-09-04 Xin Guo , Anran Hu , Matteo Santamaria , Mahan Tajrobehkar , Junzi Zhang

The rapid iteration and frequent updates of modern video games pose significant challenges to the efficiency and specificity of testing. Although automated playtesting methods based on Large Language Models (LLMs) have shown promise, they…

Artificial Intelligence · Computer Science 2025-11-05 Enhong Mu , Jinyu Cai , Yijun Lu , Mingyue Zhang , Kenji Tei , Jialong Li

This paper presents `chipfiring`, a comprehensive Python package for the mathematical analysis of chip-firing games on finite graphs. The package provides a robust toolkit for defining graphs and chip configurations (divisors), performing…

Combinatorics · Mathematics 2025-08-05 Dhyey Dharmendrakumar Mavani , Tairan Ji , Nathan Pflueger

The Python package fluidfft provides a common Python API for performing Fast Fourier Transforms (FFT) in sequential, in parallel and on GPU with different FFT libraries (FFTW, P3DFFT, PFFT, cuFFT). fluidfft is a comprehensive FFT framework…

Mathematical Software · Computer Science 2019-04-11 Ashwin Vishnu Mohanan , Cyrille Bonamy , Pierre Augier

Extensive-form games (EFGs) are a common model of multi-agent interactions with imperfect information. State-of-the-art algorithms for solving these games typically perform full walks of the game tree that can prove prohibitively slow in…

Computer Science and Game Theory · Computer Science 2019-07-24 Trevor Davis , Martin Schmid , Michael Bowling

If the influence diagram (ID) depicting a Bayesian game is common knowledge to its players then additional assumptions may allow the players to make use of its embodied irrelevance statements. They can then use these to discover a simpler…

Computer Science and Game Theory · Computer Science 2017-04-10 Peter A. Thwaites , Jim Q. Smith

E-graphs have emerged as a versatile data structure with applications in synthesis, optimization, and verification through techniques such as equality saturation. This paper introduces Python bindings for the experimental egglog library…

Programming Languages · Computer Science 2024-04-08 Saul Shanabrook

We initiate an open-source library for the efficient analysis of temporal graphs. We consider one of the standard models of dynamic networks in which each edge has a discrete timestamp and transition time. Recently there has been a massive…

Data Structures and Algorithms · Computer Science 2025-08-04 Lutz Oettershagen , Petra Mutzel

Many machine learning (ML) libraries are accessible online for ML practitioners. Typical ML pipelines are complex and consist of a series of steps, each of them invoking several ML libraries. In this demo paper, we present ExeKGLib, a…

Machine Learning · Computer Science 2023-05-05 Antonis Klironomos , Baifan Zhou , Zhipeng Tan , Zhuoxun Zheng , Gad-Elrab Mohamed , Heiko Paulheim , Evgeny Kharlamov

In recent years, there has been increasing interest in network diffusion models and related problems. The most popular of these are the independent cascade and linear threshold models. Much of the recent experimental work done on these…

Social and Information Networks · Computer Science 2024-04-29 Eliot W. Robson , Dhemath Reddy , Abhishek K. Umrawal

Pykg2vec is an open-source Python library for learning the representations of the entities and relations in knowledge graphs. Pykg2vec's flexible and modular software architecture currently implements 16 state-of-the-art knowledge graph…

Artificial Intelligence · Computer Science 2019-06-12 Shih Yuan Yu , Sujit Rokka Chhetri , Arquimedes Canedo , Palash Goyal , Mohammad Abdullah Al Faruque

Networks or graphs are widely used across the sciences to represent relationships of many kinds. igraph (https://igraph.org) is a general-purpose software library for graph construction, analysis, and visualisation, combining fast and…

Empirical game-theoretic analysis (EGTA) is a general framework for reasoning about complex games using agent-based simulation. Data from simulating select strategy profiles is employed to estimate a cogent and tractable game model…

Computer Science and Game Theory · Computer Science 2023-02-06 Christine Konicki , Mithun Chakraborty , Michael P. Wellman

An e-graph efficiently represents a congruence relation over many expressions. Although they were originally developed in the late 1970s for use in automated theorem provers, a more recent technique known as equality saturation repurposes…

Programming Languages · Computer Science 2021-01-08 Max Willsey , Chandrakana Nandi , Yisu Remy Wang , Oliver Flatt , Zachary Tatlock , Pavel Panchekha

We present PyRigi, a novel Python package designed to study the rigidity properties of graphs and frameworks. Among many other capabilities, PyRigi can determine whether a graph admits only finitely many ways, up to isometries, of being…

Metric Geometry · Mathematics 2025-06-06 Matteo Gallet , Georg Grasegger , Matthias Himmelmann , Jan Legerský

Evolutionary Game Theory (EGT) simulations are used to model populations undergoing biological and cultural evolution in a range of fields, from biology to economics to linguistics. In this paper we present DyPy, an open source Python…

Populations and Evolution · Quantitative Biology 2020-07-29 Anjalika Nande , Andrew Ferdowsian , Eric Lubin , Erez Yoeli , Martin Nowak

In rustworkx, we provide a high-performance, flexible graph library for Python. rustworkx is inspired by NetworkX but addresses many performance concerns of the latter. rustworkx is written in Rust and is particularly suited for…

Data Structures and Algorithms · Computer Science 2022-11-03 Matthew Treinish , Ivan Carvalho , Georgios Tsilimigkounakis , Nahum Sá

We present PyFCG, an open source software library that ports Fluid Construction Grammar (FCG) to the Python programming language. PyFCG enables its users to seamlessly integrate FCG functionality into Python programs, and to use FCG in…

Computation and Language · Computer Science 2025-05-20 Paul Van Eecke , Katrien Beuls

We argue that the extensive-form game (EFG) model isn't powerful enough to express all important aspects of imperfect information games, such as those related to decomposition and online game solving. We present a principled attempt to fix…

Computer Science and Game Theory · Computer Science 2019-06-17 Vojtěch Kovařík , Viliam Lisý

PhyloFrame is a Python library for phylogenetic computation targeting the gap between specialist, compiler-optimized operations and flexible, script-based workflows -- with emphasis on fast, memory-efficient operations for very large tree…

Populations and Evolution · Quantitative Biology 2026-05-28 Matthew Andres Moreno , Jeet Sukumaran , Luis Zaman , Emily Dolson
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