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Creating realistic avatars from a single RGB image is an attractive yet challenging problem. Due to its ill-posed nature, recent works leverage powerful prior from 2D diffusion models pretrained on large datasets. Although 2D diffusion…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Yuxuan Xue , Xianghui Xie , Riccardo Marin , Gerard Pons-Moll

Reconstructing high-fidelity animatable human avatars from monocular videos remains challenging due to insufficient geometric information in single-view observations. While recent 3D Gaussian Splatting methods have shown promise, they…

Computer Vision and Pattern Recognition · Computer Science 2025-09-19 Jinlong Fan , Bingyu Hu , Xingguang Li , Yuxiang Yang , Jing Zhang

We introduce FaceCam, a system that generates video under customizable camera trajectories for monocular human portrait video input. Recent camera control approaches based on large video-generation models have shown promising progress but…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Weijie Lyu , Ming-Hsuan Yang , Zhixin Shu

Recent advancements in text-to-image generation have enabled significant progress in zero-shot 3D shape generation. This is achieved by score distillation, a methodology that uses pre-trained text-to-image diffusion models to optimize the…

Computer Vision and Pattern Recognition · Computer Science 2023-05-29 Zhenzhen Weng , Zeyu Wang , Serena Yeung

Existing talking avatar methods typically adopt an image-to-video pipeline conditioned on a static reference image within the same scene as the target generation. This restricted, single-view perspective lacks sufficient temporal and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Zujin Guo , Zhenhui Ye , Yi Ren , Yuanming Li , Ce Chen , Zhibin Hong , Chen Change Loy

The ability to accurately capture and express emotions is a critical aspect of creating believable characters in video games and other forms of entertainment. Traditionally, this animation has been achieved with artistic effort or…

Graphics · Computer Science 2023-07-19 Jack Saunders , Steven Caulkin , Vinay Namboodiri

Lightweight creation of 3D digital avatars is a highly desirable but challenging task. With only sparse videos of a person under unknown illumination, we propose a method to create relightable and animatable neural avatars, which can be…

Computer Vision and Pattern Recognition · Computer Science 2023-12-21 Wenbin Lin , Chengwei Zheng , Jun-Hai Yong , Feng Xu

Recent advancements in Gaussian Splatting have enabled increasingly accurate reconstruction of photorealistic head avatars, opening the door to numerous applications in visual effects, videoconferencing, and virtual reality. This, however,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Kelian Baert , Mae Younes , Francois Bourel , Marc Christie , Adnane Boukhayma

High-quality, animatable 3D human avatar reconstruction from monocular videos offers significant potential for reducing reliance on complex hardware, making it highly practical for applications in game development, augmented reality, and…

Computer Vision and Pattern Recognition · Computer Science 2025-05-02 Xia Yuan , Hai Yuan , Wenyi Ge , Ying Fu , Xi Wu , Guanyu Xing

We present EgoRenderer, a system for rendering full-body neural avatars of a person captured by a wearable, egocentric fisheye camera that is mounted on a cap or a VR headset. Our system renders photorealistic novel views of the actor and…

Computer Vision and Pattern Recognition · Computer Science 2021-11-25 Tao Hu , Kripasindhu Sarkar , Lingjie Liu , Matthias Zwicker , Christian Theobalt

Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries…

Recent advances in generative adversarial networks (GANs) have led to remarkable achievements in face image synthesis. While methods that use style-based GANs can generate strikingly photorealistic face images, it is often difficult to…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Safa C. Medin , Bernhard Egger , Anoop Cherian , Ye Wang , Joshua B. Tenenbaum , Xiaoming Liu , Tim K. Marks

3D avatar creation plays a crucial role in the digital age. However, the whole production process is prohibitively time-consuming and labor-intensive. To democratize this technology to a larger audience, we propose AvatarCLIP, a zero-shot…

Computer Vision and Pattern Recognition · Computer Science 2022-05-18 Fangzhou Hong , Mingyuan Zhang , Liang Pan , Zhongang Cai , Lei Yang , Ziwei Liu

This paper tackles a challenging problem of generating photorealistic images from semantic layouts in few-shot scenarios where annotated training pairs are hardly available but pixel-wise annotation is quite costly. We present a training…

Computer Vision and Pattern Recognition · Computer Science 2021-05-13 Yuki Endo , Yoshihiro Kanamori

Digital human avatars aim to simulate the dynamic appearance of humans in virtual environments, enabling immersive experiences across gaming, film, virtual reality, and more. However, the conventional process for creating and animating…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Felix Taubner , Ruihang Zhang , Mathieu Tuli , Sherwin Bahmani , David B. Lindell

We present a novel framework to reconstruct human avatars from monocular videos. Recent approaches have struggled either to capture the fine-grained dynamic details from the input or to generate plausible details at novel viewpoints, which…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Yushuo Chen , Ruizhi Shao , Youxin Pang , Hongwen Zhang , Xinyi Wu , Rihui Wu , Yebin Liu

Sparse volumetric reconstruction and rendering via 3D Gaussian splatting have recently enabled animatable 3D head avatars that are rendered under arbitrary viewpoints with impressive photorealism. Today, such photoreal avatars are seen as a…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Gengyan Li , Paulo Gotardo , Timo Bolkart , Stephan Garbin , Kripasindhu Sarkar , Abhimitra Meka , Alexandros Lattas , Thabo Beeler

DreamFusion established a new paradigm for unsupervised 3D reconstruction from virtual views by combining advances in generative models and differentiable rendering. However, the underlying multi-view rendering, along with supervision from…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Ananta R. Bhattarai , Xingzhe He , Alla Sheffer , Helge Rhodin

Creating high-fidelity 3D human head avatars is crucial for applications in VR/AR, digital human, and film production. Recent advances have leveraged morphable face models to generate animated head avatars from easily accessible data,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Yuelang Xu , Zhaoqi Su , Qingyao Wu , Yebin Liu

We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline…

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