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We propose a bidirectional consecutively connected two-pathway network (BCCN) for efficient gesture recognition. The BCCN consists of two pathways: (i) a keyframe pathway and (ii) a temporal-attention pathway. The keyframe pathway is…

Computer Vision and Pattern Recognition · Computer Science 2021-12-06 Yunsoo Kim , Hyun Myung

Graph convolutional networks (GCNs) have emerged as a powerful alternative to multiple instance learning with convolutional neural networks in digital pathology, offering superior handling of structural information across various spatial…

Image and Video Processing · Electrical Eng. & Systems 2024-03-25 Victor Ibañez , Przemyslaw Szostak , Quincy Wong , Konstanty Korski , Samaneh Abbasi-Sureshjani , Alvaro Gomariz

Human Interaction Recognition is the process of identifying interactive actions between multiple participants in a specific situation. The aim is to recognise the action interactions between multiple entities and their meaning. Many single…

Computer Vision and Pattern Recognition · Computer Science 2024-01-02 Ruoqi Yin , Jianqin Yin

Graph-based reasoning over skeleton data has emerged as a promising approach for human action recognition. However, the application of prior graph-based methods, which predominantly employ whole temporal sequences as their input, to the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Lukas Hedegaard , Negar Heidari , Alexandros Iosifidis

3D skeleton-based action recognition and motion prediction are two essential problems of human activity understanding. In many previous works: 1) they studied two tasks separately, neglecting internal correlations; 2) they did not capture…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Maosen Li , Siheng Chen , Xu Chen , Ya Zhang , Yanfeng Wang , Qi Tian

In this paper we propose a new framework to categorize social interactions in egocentric videos, we named InteractionGCN. Our method extracts patterns of relational and non-relational cues at the frame level and uses them to build a…

Computer Vision and Pattern Recognition · Computer Science 2021-06-09 Simone Felicioni , Mariella Dimiccoli

In the context of skeleton-based action recognition, graph convolutional networks (GCNs) have been rapidly developed, whereas convolutional neural networks (CNNs) have received less attention. One reason is that CNNs are considered poor in…

Computer Vision and Pattern Recognition · Computer Science 2021-12-10 Kailin Xu , Fanfan Ye , Qiaoyong Zhong , Di Xie

Skeleton-based action recognition has made significant advancements recently, with models like InfoGCN showcasing remarkable accuracy. However, these models exhibit a key limitation: they necessitate complete action observation prior to…

Computer Vision and Pattern Recognition · Computer Science 2024-10-28 Seunggeun Chi , Hyung-gun Chi , Qixing Huang , Karthik Ramani

We propose novel Stacked Spatio-Temporal Graph Convolutional Networks (Stacked-STGCN) for action segmentation, i.e., predicting and localizing a sequence of actions over long videos. We extend the Spatio-Temporal Graph Convolutional Network…

Computer Vision and Pattern Recognition · Computer Science 2019-06-04 Pallabi Ghosh , Yi Yao , Larry S. Davis , Ajay Divakaran

Action Quality Assessment (AQA) requires fine-grained understanding of human motion and precise evaluation of pose similarity. This paper proposes a topology-aware Graph Convolutional Network (GCN) framework, termed GCN-PSN, which models…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Minmin Zeng

With potential applications in fields including intelligent surveillance and human-robot interaction, the human motion prediction task has become a hot research topic and also has achieved high success, especially using the recent Graph…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Wanying Zhang , Shen Zhao , Fanyang Meng , Songtao Wu , Mengyuan Liu

Graph Convolutional Networks (GCNs) demonstrate strong capability in modeling skeletal topology for action recognition, yet their dense floating-point computations incur high energy costs. Spiking Neural Networks (SNNs), characterized by…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Naichuan Zheng , Xiahai Lun , Weiyi Li , Yuchen Du

This paper introduces AutoGCN, a generic Neural Architecture Search (NAS) algorithm for Human Activity Recognition (HAR) using Graph Convolution Networks (GCNs). HAR has gained attention due to advances in deep learning, increased data…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Felix Tempel , Inga Strümke , Espen Alexander F. Ihlen

Skeleton-based action recognition (SAR) in videos is an important but challenging task in computer vision. The recent state-of-the-art (SOTA) models for SAR are primarily based on graph convolutional neural networks (GCNs), which are…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Lei Jiang , Weixin Yang , Xin Zhang , Hao Ni

Temporal reasoning is an important aspect of video analysis. 3D CNN shows good performance by exploring spatial-temporal features jointly in an unconstrained way, but it also increases the computational cost a lot. Previous works try to…

Computer Vision and Pattern Recognition · Computer Science 2019-10-01 Chenxu Luo , Alan Yuille

Graph convolutional networks (GCNs) have emerged as dominant methods for skeleton-based action recognition. However, they still suffer from two problems, namely, neighborhood constraints and entangled spatiotemporal feature representations.…

Computer Vision and Pattern Recognition · Computer Science 2022-01-11 Ruwen Bai , Min Li , Bo Meng , Fengfa Li , Miao Jiang , Junxing Ren , Degang Sun

Human motion prediction is still an open problem extremely important for autonomous driving and safety applications. Due to the complex spatiotemporal relation of motion sequences, this remains a challenging problem not only for movement…

Computer Vision and Pattern Recognition · Computer Science 2024-03-01 Edgar Medina , Leyong Loh , Namrata Gurung , Kyung Hun Oh , Niels Heller

We propose a method for human activity recognition from RGB data that does not rely on any pose information during test time and does not explicitly calculate pose information internally. Instead, a visual attention module learns to predict…

Computer Vision and Pattern Recognition · Computer Science 2018-08-22 Fabien Baradel , Christian Wolf , Julien Mille , Graham W. Taylor

Accurate prediction of agent motion trajectories is crucial for autonomous driving, contributing to the reduction of collision risks in human-vehicle interactions and ensuring ample response time for other traffic participants. Current…

Robotics · Computer Science 2024-04-23 Quancheng Du , Xiao Wang , Shouguo Yin , Lingxi Li , Huansheng Ning

Modeling human trajectories in crowded environments is challenging due to the complex nature of pedestrian behavior and interactions. This paper proposes a geometric graph neural network (GNN) architecture that integrates domain knowledge…

Machine Learning · Computer Science 2024-10-24 Sara Honarvar , Yancy Diaz-Mercado