English
Related papers

Related papers: Real Face Video Animation Platform

200 papers

Real-time interactive video-chat portraits have been increasingly recognized as the future trend, particularly due to the remarkable progress made in text and voice chat technologies. However, existing methods primarily focus on real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Jinwei Qi , Chaonan Ji , Sheng Xu , Peng Zhang , Bang Zhang , Liefeng Bo

Building 3D animatable head avatars from a single image is an important yet challenging problem. Existing methods generally collapse under large camera pose variations, compromising the realism of 3D avatars. In this work, we propose a new…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Shuling Zhao , Dan Xu

Digital human avatars aim to simulate the dynamic appearance of humans in virtual environments, enabling immersive experiences across gaming, film, virtual reality, and more. However, the conventional process for creating and animating…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Felix Taubner , Ruihang Zhang , Mathieu Tuli , Sherwin Bahmani , David B. Lindell

Facial animation in virtual reality environments is essential for applications that necessitate clear visibility of the user's face and the ability to convey emotional signals. In our scenario, we animate the face of an operator who…

Computer Vision and Pattern Recognition · Computer Science 2023-12-18 Andre Rochow , Max Schwarz , Sven Behnke

Emerging Metaverse applications demand accessible, accurate, and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the physical world. Recent large-scale vision-language advances…

Graphics · Computer Science 2023-04-07 Longwen Zhang , Qiwei Qiu , Hongyang Lin , Qixuan Zhang , Cheng Shi , Wei Yang , Ye Shi , Sibei Yang , Lan Xu , Jingyi Yu

Speech-driven facial video generation has been a complex problem due to its multi-modal aspects namely audio and video domain. The audio comprises lots of underlying features such as expression, pitch, loudness, prosody(speaking style) and…

Computer Vision and Pattern Recognition · Computer Science 2020-12-15 Neeraj Kumar , Srishti Goel , Ankur Narang , Brejesh Lall

The ability to create realistic, animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Yufeng Zheng , Wang Yifan , Gordon Wetzstein , Michael J. Black , Otmar Hilliges

Creating human avatars is a highly desirable yet challenging task. Recent advancements in radiance field rendering have achieved unprecedented photorealism and real-time performance for personalized dynamic human avatars. However, these…

Graphics · Computer Science 2025-09-09 Dongliang Cao , Guoxing Sun , Marc Habermann , Florian Bernard

Generating talking person portraits with arbitrary speech audio is a crucial problem in the field of digital human and metaverse. A modern talking face generation method is expected to achieve the goals of generalized audio-lip…

Computer Vision and Pattern Recognition · Computer Science 2023-05-02 Zhenhui Ye , Jinzheng He , Ziyue Jiang , Rongjie Huang , Jiawei Huang , Jinglin Liu , Yi Ren , Xiang Yin , Zejun Ma , Zhou Zhao

Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Shuling Zhao , Fa-Ting Hong , Xiaoshui Huang , Dan Xu

Generating high-fidelity human video with specified identities has attracted significant attention in the content generation community. However, existing techniques struggle to strike a balance between training efficiency and identity…

Computer Vision and Pattern Recognition · Computer Science 2024-06-26 Xuanhua He , Quande Liu , Shengju Qian , Xin Wang , Tao Hu , Ke Cao , Keyu Yan , Jie Zhang

Recently, talking-face video generation has received considerable attention. So far most methods generate results with neutral expressions or expressions that are implicitly determined by neural networks in an uncontrollable way. In this…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Zipeng Ye , Zhiyao Sun , Yu-Hui Wen , Yanan Sun , Tian Lv , Ran Yi , Yong-Jin Liu

Advances in deep neural networks have considerably improved the art of animating a still image without operating in 3D domain. Whereas, prior arts can only animate small images (typically no larger than 512x512) due to memory limitations,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-04 Zili Yi , Qiang Tang , Vishnu Sanjay Ramiya Srinivasan , Zhan Xu

Combining human body models with differentiable rendering has recently enabled animatable avatars of clothed humans from sparse sets of multi-view RGB videos. While state-of-the-art approaches achieve realistic appearance with neural…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Shaofei Wang , Katja Schwarz , Andreas Geiger , Siyu Tang

Given an arbitrary audio clip, audio-driven 3D facial animation aims to generate lifelike lip motions and facial expressions for a 3D head. Existing methods typically rely on training their models using limited public 3D datasets that…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Liying Lu , Tianke Zhang , Yunfei Liu , Xuangeng Chu , Yu Li

We propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving the original target performance. Our system is fully automatic…

Computer Vision and Pattern Recognition · Computer Science 2016-02-09 Pablo Garrido , Levi Valgaerts , Ole Rehmsen , Thorsten Thormaehlen , Patrick Perez , Christian Theobalt

We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Liangxiao Hu , Hongwen Zhang , Yuxiang Zhang , Boyao Zhou , Boning Liu , Shengping Zhang , Liqiang Nie

Avatars on displays lack the ability to engage with the physical environment through gaze. To address this limitation, we propose a gaze synthesis method that enables animated avatars to establish gaze communication with the physical…

Human-Computer Interaction · Computer Science 2025-03-11 Kazuya Izumi , Shuhey Koyama , Yoichi Ochiai

Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Zhe Li , Yipengjing Sun , Zerong Zheng , Lizhen Wang , Shengping Zhang , Yebin Liu

Producing expressive facial animations from static images is a challenging task. Prior methods relying on explicit geometric priors (e.g., facial landmarks or 3DMM) often suffer from artifacts in cross reenactment and struggle to capture…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Qiang Wang , Mengchao Wang , Fan Jiang , Yaqi Fan , Yonggang Qi , Mu Xu
‹ Prev 1 4 5 6 7 8 10 Next ›