Related papers: Integrating Posture Control in Speech Motor Models…
By analyzing the movements of quiet standing persons by means of wavelet statistics, we observe multiple scaling regions in the underlying body dynamics. The use of the wavelet-variance function opens the possibility to relate scaling…
Large language models (LLMs) exhibit remarkable performance across diverse tasks, indicating their potential for expansion into large speech-text models (LSMs) by integrating speech capabilities. Although unified speech-text pre-training…
Motion simulators are widely employed in basic and applied research to study the neural mechanisms of perception and action under inertial stimulations. In these studies, uncontrolled simulator-introduced noise inevitably leads to a…
Acoustics-to-word models are end-to-end speech recognizers that use words as targets without relying on pronunciation dictionaries or graphemes. These models are notoriously difficult to train due to the lack of linguistic knowledge. It is…
Why do human languages change at some times, and not others? We address this longstanding question from a computational perspective, focusing on the case of sound change. Sound change arises from the pronunciation variability ubiquitous in…
This paper explores the problem of 3D human pose estimation from only low-level acoustic signals. The existing active acoustic sensing-based approach for 3D human pose estimation implicitly assumes that the target user is positioned along a…
In this review, we examine computational models that explore the role of neural oscillations in speech perception, spanning from early auditory processing to higher cognitive stages. We focus on models that use rhythmic brain activities,…
Large Language Models produce sequences learned as statistical patterns from large corpora. In order not to reproduce corpus biases, after initial training models must be aligned with human values, preferencing certain continuations over…
Imitation learning models for robotic tasks typically rely on multi-modal inputs, such as RGB images, language, and proprioceptive states. While proprioception is intuitively important for decision-making and obstacle avoidance, simply…
Recognition of speech, and in particular the ability to generalize and learn from small sets of labelled examples like humans do, depends on an appropriate representation of the acoustic input. We formulate the problem of finding robust…
Robots that interact with humans in a physical space or application need to think about the person's posture, which typically comes from visual sensors like cameras and infra-red. Artificial intelligence and machine learning algorithms use…
How do language models "think"? This paper formulates a probabilistic cognitive model called the bounded pragmatic speaker, which can characterize the operation of different variations of language models. Specifically, we demonstrate that…
Speech-to-text alignment is a critical component of neural text to speech (TTS) models. Autoregressive TTS models typically use an attention mechanism to learn these alignments on-line, while non-autoregressive end to end TTS models rely on…
Speech evaluation measures a learners oral proficiency using automatic models. Corpora for training such models often pose sparsity challenges given that there often is limited scored data from teachers, in addition to the score…
Abstract grammatical knowledge - of parts of speech and grammatical patterns - is key to the capacity for linguistic generalization in humans. But how abstract is grammatical knowledge in large language models? In the human literature,…
While large language models (LLMs) are generally considered proficient in generating language, how similar their language usage is to that of humans remains understudied. In this paper, we test whether models exhibit linguistic convergence,…
This work addresses the problem of generating 3D holistic body motions from human speech. Given a speech recording, we synthesize sequences of 3D body poses, hand gestures, and facial expressions that are realistic and diverse. To achieve…
Background The development of a simulation model of full body reaching tasks that can predict endeffector trajectories and joint excursions consistent with experimental data is a non-trivial task. Because of the kinematic redundancy…
We present a cerebellar architecture with two main characteristics. The first one is that complex spikes respond to increases in sensory errors. The second one is that cerebellar modules associate particular contexts where errors have…
Pointing is a key mode of interaction with robots, yet most prior work has focused on recognition rather than generation. We present a motion capture dataset of human pointing gestures covering diverse styles, handedness, and spatial…