Related papers: Tackling CS education in K-12: Implementing a Goog…
Currently, there is a lack of practical, real-world projects on Computer Science (CS) courses at Maynooth University. Generally CS undergraduate modules are composed of 24 hours of lectures and 24 hours of labs where students learn…
In this paper, we present a pilot study aiming to investigate the challenges of teaching AI and Robotics to children in low- and middle-income countries. Challenges such as the little to none experts and the limited resources in a Mexican…
Information and Communication Technology (ICT) is widely used to enhance teaching and learning in modern education. However, it is still difficult in some countries to exploit the full potential of ICT in this regard due to various…
This study explores the perceptions, challenges, and opportunities associated with using Virtual Reality (VR) as a tool in teacher education among pre-service teachers in a resource-limited setting. Utilizing a qualitative case study…
The Louisiana Department of Education partnered with the Gordon A. Cain Center at LSU to pilot a Computing High School Graduation Pathway. The first course in the pathway, Introduction to Computational Thinking (ICT), is designed to teach…
The surge in the adoption of Intelligent Tutoring Systems (ITSs) in education, while being integral to curriculum-based learning, can inadvertently exacerbate performance gaps. To address this problem, student profiling becomes crucial for…
While coursework provides undergraduate data science students with some relevant analytic skills, many are not given the rich experiences with data and computing they need to be successful in the workplace. Additionally, students often have…
We present NetSci High, our NSF-funded educational outreach program that connects high school students who are underrepresented in STEM (Science Technology Engineering and Mathematics), and their teachers, with regional university research…
Interactive reinforcement learning, where humans actively assist during an agent's learning process, has the promise to alleviate the sample complexity challenges of practical algorithms. However, the inner workings and state of the robot…
Thanks to recent explosive developments of data-driven learning methodologies, reinforcement learning (RL) emerges as a promising solution to address the legged locomotion problem in robotics. In this paper, we propose CTS, a novel…
Humans ability to transfer knowledge through teaching is one of the essential aspects for human intelligence. A human teacher can track the knowledge of students to customize the teaching on students needs. With the rise of online education…
Education for sustainable development has evolved to include more constructive approaches and a better understanding of what is needed to align education with the cultural, societal, and pedagogical changes required to avoid the risks posed…
The article is devoted to the problem of incorporation geographic information systems (GIS) in world school practice. The authors single out the stages of GIS application in school geographical education based on the retrospective analysis…
Cybersecurity education is considered an important part of undergraduate computing curricula, but many institutions teach it only in dedicated courses or tracks. This optionality risks students graduating with limited exposure to secure…
We report our experiences implementing standards-based grading at scale in an Algorithms course, which serves as the terminal required CS Theory course in our department's undergraduate curriculum. The course had 200-400 students, taught by…
Within the past two decades, Augmented Reality (AR) applications have received increased attention. Augmented Reality is now widely used in the education sector at level K to 12. AR is expected to be generally adopted in two to three years…
Many studies have aimed to broaden participation in computing (BPC) through extracurricular educational initiatives. When these initiatives are structured as open-enrollment extracurricular programs, their success often depends on their…
MindCraft is a modern platform designed to revolutionize education in rural India by leveraging Artificial Intelligence (AI) to create personalized learning experiences, provide mentorship, and foster resource-sharing. In a country where…
Background: In the contemporary educational landscape, technology has the power to drive innovative pedagogical practices. Overcoming the resistance of teachers and students to adopting new methods and technologies is a challenge that needs…
This manuscript presents teaching and curriculum design for Information Technology classes. Today, students demand hands-on activities for the newest technologies. It is feasible to satisfy this appetite for exciting education by employing…