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General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

Artificial Intelligence · Computer Science 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

Software specifications are essential for many Software Engineering (SE) tasks such as bug detection and test generation. Many existing approaches are proposed to extract the specifications defined in natural language form (e.g., comments)…

Software Engineering · Computer Science 2025-02-11 Danning Xie , Byungwoo Yoo , Nan Jiang , Mijung Kim , Lin Tan , Xiangyu Zhang , Judy S. Lee

Video generation has achieved remarkable progress in visual fidelity and controllability, enabling conditioning on text, layout, or motion. Among these, motion control - specifying object dynamics and camera trajectories - is essential for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Muhammed Burak Kizil , Enes Sanli , Niloy J. Mitra , Erkut Erdem , Aykut Erdem , Duygu Ceylan

This paper presents a demonstration of our monster battle game, in which the game agents fight in accordance with their player's language commands. The commands were translated into the knowledge expression called behavior branches by a…

Human-Computer Interaction · Computer Science 2024-12-19 Ray Ito , Junichiro Takahashi

Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since…

Artificial Intelligence · Computer Science 2019-07-02 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

The increasing demand for high-quality, diverse training data poses a significant bottleneck in advancing vision-language models (VLMs). This paper presents VLM Dialog Games, a novel and scalable self-improvement framework for VLMs. Our…

Machine Learning · Computer Science 2025-02-06 Ksenia Konyushkova , Christos Kaplanis , Serkan Cabi , Misha Denil

Design patterns (DPs) are recognised as a good practice in software development. However, the lack of appropriate documentation often hampers traceability, and their benefits are blurred among thousands of lines of code. Automatic methods…

Software Engineering · Computer Science 2024-01-17 Rafael Barbudo , Aurora Ramírez , Francisco Servant , José Raúl Romero

We introduce RoboMorph, an automated approach for generating and optimizing modular robot designs using large language models (LLMs) and evolutionary algorithms. Each robot design is represented by a structured grammar, and we use LLMs to…

Machine Learning · Computer Science 2026-03-24 Kevin Qiu , Władysław Pałucki , Krzysztof Ciebiera , Paweł Fijałkowski , Marek Cygan , Łukasz Kuciński

This paper presents an innovative exploration of the application potential of large language models (LLM) in addressing the challenging task of automatically generating behavior trees (BTs) for complex tasks. The conventional manual BT…

Computation and Language · Computer Science 2024-01-17 Fu Li , Xueying Wang , Bin Li , Yunlong Wu , Yanzhen Wang , Xiaodong Yi

Recent advancements in large language models (LLMs) have unlocked the potential for generating high-quality game commentary. However, producing insightful and engaging commentary for complex games with incomplete information remains a…

Computation and Language · Computer Science 2025-04-16 Meiling Tao , Xuechen Liang , Xinyuan Song , Yangfan He , Yiling Tao , Jianhui Wang , Sun Li Tianyu Shi

Large language models (LLMs) are increasingly used as evaluators for natural language generation, applying human-defined rubrics to assess system outputs. However, human rubrics are often static and misaligned with how models internally…

Computation and Language · Computer Science 2026-02-10 Clemencia Siro , Pourya Aliannejadi , Mohammad Aliannejadi

Large language models (LLMs) have transformed human writing by enhancing grammar correction, content expansion, and stylistic refinement. However, their widespread use raises concerns about authorship, originality, and ethics, even…

Computation and Language · Computer Science 2024-10-21 Zhen Tao , Zhiyu Li , Runyu Chen , Dinghao Xi , Wei Xu

Large Language Models (LLMs) have emerged as powerful tools in the field of Natural Language Processing (NLP) and have recently gained significant attention in the domain of Recommendation Systems (RS). These models, trained on massive…

Information Retrieval · Computer Science 2024-06-19 Likang Wu , Zhi Zheng , Zhaopeng Qiu , Hao Wang , Hongchao Gu , Tingjia Shen , Chuan Qin , Chen Zhu , Hengshu Zhu , Qi Liu , Hui Xiong , Enhong Chen

Existing Natural Language Generation (NLG) systems are weak AI systems and exhibit limited capabilities when language generation tasks demand higher levels of creativity, originality and brevity. Effective solutions or, at least evaluations…

Computation and Language · Computer Science 2017-08-22 Parag Jain , Priyanka Agrawal , Abhijit Mishra , Mohak Sukhwani , Anirban Laha , Karthik Sankaranarayanan

Real-time video commentary generation provides textual descriptions of ongoing events in videos. It supports accessibility and engagement in domains such as sports, esports, and livestreaming. Commentary generation involves two essential…

Computation and Language · Computer Science 2026-03-04 Anum Afzal , Yuki Saito , Hiroya Takamura , Katsuhito Sudoh , Shinnosuke Takamichi , Graham Neubig , Florian Matthes , Tatsuya Ishigaki

Pre-trained large language models (PLMs) underlie most new developments in natural language processing. They have shifted the field from application-specific model pipelines to a single model that is adapted to a wide range of tasks.…

Computation and Language · Computer Science 2023-06-30 Joshua Maynez , Priyanka Agrawal , Sebastian Gehrmann

This article provides a brief overview of the field of Natural Language Generation. The term Natural Language Generation (NLG), in its broadest definition, refers to the study of systems that verbalize some form of information through…

Computation and Language · Computer Science 2025-11-04 Emiel van Miltenburg , Chenghua Lin

While large-scale language models (LLMs) have demonstrated remarkable capabilities in specific natural language processing (NLP) tasks, they may still lack proficiency compared to specialized models in certain domains, such as grammatical…

Computation and Language · Computer Science 2024-12-18 Tao Fang , Derek F. Wong , Lusheng Zhang , Keyan Jin , Qiang Zhang , Tianjiao Li , Jinlong Hou , Lidia S. Chao

Graph-language models (GLMs) have demonstrated great potential in graph-based semi-supervised learning. A typical GLM consists of two key stages: graph generation and text embedding, which are usually implemented by inferring a latent graph…

Computation and Language · Computer Science 2025-02-24 Jianglin Lu , Yixuan Liu , Yitian Zhang , Yun Fu

Large language models (LLMs) increasingly help people solve problems, from debugging code to repairing machinery. This process requires generating plausible hypotheses from partial descriptions, then updating them as more information…

Machine Learning · Computer Science 2026-05-08 Hua-Dong Xiong
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