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Related papers: Timeliness-Fidelity Tradeoff in 3D Scene Represent…

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Real-time Three-dimensional (3D) scene representation is a foundational element that supports a broad spectrum of cutting-edge applications, including digital manufacturing, Virtual, Augmented, and Mixed Reality (VR/AR/MR), and the emerging…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Xiangmin Xu , Zhen Meng , Kan Chen , Jiaming Yang , Emma Li , Philip G. Zhao , David Flynn

For the problem of 3D object recognition, researchers using deep learning methods have developed several very different input representations, including "multi-view" snapshots taken from discrete viewpoints around an object, as well as…

Computer Vision and Pattern Recognition · Computer Science 2020-02-11 Tengyu Ma , Joel Michelson , James Ainooson , Deepayan Sanyal , Xiaohan Wang , Maithilee Kunda

We develop an edge-assisted object recognition system with the aim of studying the system-level trade-offs between end-to-end latency and object recognition accuracy. We focus on developing techniques that optimize the transmission delay of…

Networking and Internet Architecture · Computer Science 2020-03-10 A. Galanopoulos , V. Valls , G. Iosifidis , D. J. Leith

Multi-view 3D reconstruction applications are revolutionizing critical use cases that require rapid situational-awareness, such as emergency response, tactical scenarios, and public safety. In many cases, their near-real-time latency…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Md. Nurul Absur , Abhinav Kumar , Swastik Brahma , Saptarshi Debroy

Stereo vision techniques have been widely used in civil engineering to acquire 3-D road data. The two important factors of stereo vision are accuracy and speed. However, it is very challenging to achieve both of them simultaneously and…

Computer Vision and Pattern Recognition · Computer Science 2018-08-30 Rui Fan , Yanan Liu , Xingrui Yang , Mohammud Junaid Bocus , Naim Dahnoun , Scott Tancock

On-the-fly 3D reconstruction from monocular image sequences is a long-standing challenge in computer vision, critical for applications such as real-to-sim, AR/VR, and robotics. Existing methods face a major tradeoff: per-scene optimization…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Guanghao Li , Kerui Ren , Linning Xu , Zhewen Zheng , Changjian Jiang , Xin Gao , Bo Dai , Jian Pu , Mulin Yu , Jiangmiao Pang

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

The 3D reconstruction of simultaneous localization and mapping (SLAM) is an important topic in the field for transport systems such as drones, service robots and mobile AR/VR devices. Compared to a point cloud representation, the 3D…

Robotics · Computer Science 2023-09-12 Quentin Picard , Stephane Chevobbe , Mehdi Darouich , Jean-Yves Didier

Video generative models have recently achieved notable advancements in synthesis quality. However, generating complex motions remains a critical challenge, as existing models often struggle to produce natural, smooth, and contextually…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Guo Cheng , Danni Yang , Ziqi Huang , Jianlou Si , Chenyang Si , Ziwei Liu

Cameras are the defacto sensor. The growing demand for real-time and low-power computer vision, coupled with trends towards high-efficiency heterogeneous systems, has given rise to a wide range of image processing acceleration techniques at…

Hardware Architecture · Computer Science 2017-10-18 Amrita Mazumdar , Thierry Moreau , Sung Kim , Meghan Cowan , Armin Alaghi , Luis Ceze , Mark Oskin , Visvesh Sathe

3D Gaussian Splatting, known for enabling high-quality static scene reconstruction with fast rendering, is increasingly being applied to multi-view dynamic scene reconstruction. A common strategy involves learning a deformation field to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Han Jiao , Jiakai Sun , Yexing Xu , Lei Zhao , Wei Xing , Huaizhong Lin

Space time cube representation is an information visualization technique where spatiotemporal data points are mapped into a cube. Fast and correct analysis of such information is important in for instance geospatial and social visualization…

Controllable 3D indoor scene synthesis stands at the forefront of technological progress, offering various applications like gaming, film, and augmented/virtual reality. The capability to stylize and de-couple objects within these scenarios…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Yunfan Zhang , Hong Huang , Zhiwei Xiong , Zhiqi Shen , Guosheng Lin , Hao Wang , Nicholas Vun

Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…

Networking and Internet Architecture · Computer Science 2026-05-27 Seungwoo Hong , Hosun Yoon , Seong Moon , Inayat Ali

A recent frontier in computer vision has been the task of 3D video generation, which consists of generating a time-varying 3D representation of a scene. To generate dynamic 3D scenes, current methods explicitly model 3D temporal dynamics by…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Rishab Parthasarathy , Zachary Ankner , Aaron Gokaslan

Text-to-3D generation automates 3D content creation from textual descriptions, which offers transformative potential across various fields. However, existing methods often struggle to align generated content with human preferences, limiting…

Computation and Language · Computer Science 2025-02-10 Zhenglin Zhou , Xiaobo Xia , Fan Ma , Hehe Fan , Yi Yang , Tat-Seng Chua

The interplay between timeliness and rate efficiency is investigated in packet erasure broadcast channels with feedback. A scheduling framework is proposed in which coding actions, as opposed to users, are scheduled to attain desired…

Information Theory · Computer Science 2021-03-11 Xingran Chen , Renpu Liu , Shaochong Wang , Shirin Saeedi Bidokhti

Wireless Virtual Reality (VR) and Augmented Reality (AR) will contribute to people increasingly working and socializing remotely. However, the VR/AR experience is very susceptible to various delays and timing discrepancies, which can lead…

Networking and Internet Architecture · Computer Science 2021-06-11 Federico Chiariotti , Beatriz Soret , Petar Popovski

We develop a Learning Direct Optimization (LiDO) method for the refinement of a latent variable model that describes input image x. Our goal is to explain a single image x with an interpretable 3D computer graphics model having scene graph…

Computer Vision and Pattern Recognition · Computer Science 2020-05-08 Lukasz Romaszko , Christopher K. I. Williams , John Winn

3D scene graphs have recently emerged as a powerful high-level representation of 3D environments. A 3D scene graph describes the environment as a layered graph where nodes represent spatial concepts at multiple levels of abstraction and…

Robotics · Computer Science 2022-06-22 Nathan Hughes , Yun Chang , Luca Carlone
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