Related papers: Canadian Traveller Problems in Temporal Graphs
The Canadian traveler problem (CTP) is the problem of traversing a given graph, where some of the edges may be blocked - a state which is revealed only upon reaching an incident vertex. Originally stated by Papadimitriou and Yannakakis…
In this paper, we consider the $k$-Covering Canadian Traveller Problem ($k$-CCTP), which can be seen as a variant of the Travelling Salesperson Problem. The goal of $k$-CCTP is finding the shortest tour for a traveller to visit a set of…
In this work, we consider the $k$-Canadian Traveller Problem ($k$-CTP) under the learning-augmented framework proposed by Lykouris & Vassilvitskii. $k$-CTP is a generalization of the shortest path problem, and involves a traveller who knows…
Devising an optimal strategy for navigation in a partially observable environment is one of the key objectives in AI. One of the problem in this context is the Canadian Traveler Problem (CTP). CTP is a navigation problem where an agent is…
We study the $k$-Canadian Traveller Problem, where a weighted graph $G=(V,E,\omega)$ with a source $s\in V$ and a target $t\in V$ are given. This problem also has a hidden input $E_* \subsetneq E$ of cardinality at most $k$ representing…
We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other;…
In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (players) move together along the edges of a graph from a given starting vertex to a given destination. The two players take turns…
We introduce a new bilevel version of the classic shortest path problem and completely characterize its computational complexity with respect to several problem variants. In our problem, the leader and the follower each control a subset of…
Temporal graphs are graphs with time-stamped edges. We study the problem of finding a small vertex set (the separator) with respect to two designated terminal vertices such that the removal of the set eliminates all temporal paths…
We propose the ``Competing Salesmen Problem'' (CSP), a 2-player competitive version of the classical Traveling Salesman Problem. This problem arises when considering two competing salesmen instead of just one. The concern for a shortest…
The Traveling Tournament Problem is a sports-scheduling problem where the goal is to minimize the total travel distance of teams playing a double round-robin tournament. The constraint 'k' is an imposed upper bound on the number of…
Reachability questions are one of the most fundamental algorithmic primitives in temporal graphs -- graphs whose edge set changes over discrete time steps. A core problem here is the NP-hard Short Restless Temporal Path: given a temporal…
Given a graph $G$, and terminal vertices $s$ and $t$, the TRACKING PATHS problem asks to compute a minimum number of vertices to be marked as trackers, such that the sequence of trackers encountered in each s-t path is unique. TRACKING…
In this paper we study the fixed-parameter tractability of the problem of deciding whether a given temporal graph admits a temporal walk that visits all vertices (temporal exploration) or, in some problem variants, a certain subset of the…
In this article, we study a biobjective extension of the shortest path network interdiction problem. Each arc in the network is associated with two integer length values and two players compute their respective shortest paths from source to…
Computing a (short) path between two vertices is one of the most fundamental primitives in graph algorithmics. In recent years, the study of paths in temporal graphs, that is, graphs where the vertex set is fixed but the edge set changes…
Suppose that a train is running along a railway network, starting from a designated origin, with the goal of reaching a designated destination. The network, however, is of a special nature: every time the train traverses a switch, the…
Temporal graphs have edge sets that change over discrete time steps. Such graphs are temporally connected (TC) if all pairs of vertices can reach each other using paths that traverse the edges in a time-respecting way (temporal paths).…
We introduce the TemporallyEdgeDisjointScheduleCompletion (TEDSC) problem in which we need to cover a set of temporal edge demands $D$ by routing $k$ temporal walks through a directed static graph while remaining temporally edge disjoint.…
Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…