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In recent years, Reinforcement Learning (RL) is becoming a popular technique for training controllers for robots. However, for complex dynamic robot control tasks, RL-based method often produces controllers with unrealistic styles. In…

Robotics · Computer Science 2023-09-19 Xiang Zhu , Zixuan Chen , Jianyu Chen

Training robots with physical bodies requires developing new methods and action representations that allow the learning agents to explore the space of policies efficiently. This work studies sample-efficient learning of complex policies in…

Robotics · Computer Science 2019-02-19 Reza Mahjourian , Risto Miikkulainen , Nevena Lazic , Sergey Levine , Navdeep Jaitly

Reinforcement learning (RL) has achieved some impressive recent successes in various computer games and simulations. Most of these successes are based on having large numbers of episodes from which the agent can learn. In typical robotic…

Robotics · Computer Science 2024-01-05 Jonas Tebbe , Lukas Krauch , Yapeng Gao , Andreas Zell

Learning to play table tennis is a challenging task for robots, as a wide variety of strokes required. Recent advances have shown that deep Reinforcement Learning (RL) is able to successfully learn the optimal actions in a simulated…

Robotics · Computer Science 2022-10-11 Yapeng Gao , Jonas Tebbe , Andreas Zell

With the rapid development of electronic science and technology, the research on wearable devices is constantly updated, but for now, it is not comprehensive for wearable devices to recognize and analyze the movement of specific sports.…

Signal Processing · Electrical Eng. & Systems 2023-09-15 Zhuo-yong Shi , Ye-tao Jia , Ke-xin Zhang , Ding-han Wang , Long-meng Ji , Yong Wu

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

Graphics · Computer Science 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne

Rearranging objects on a tabletop surface by means of nonprehensile manipulation is a task which requires skillful interaction with the physical world. Usually, this is achieved by precisely modeling physical properties of the objects,…

Robotics · Computer Science 2018-09-21 Weihao Yuan , Johannes A. Stork , Danica Kragic , Michael Y. Wang , Kaiyu Hang

We present a deep-dive into a real-world robotic learning system that, in previous work, was shown to be capable of hundreds of table tennis rallies with a human and has the ability to precisely return the ball to desired targets. This…

Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environment. While learning, they repeatedly take actions based on…

Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Akihiro Kubota , Tomoya Hasegawa , Ryo Kawahara , Ko Nishino

Perception and decision-making in high-speed dynamic scenarios remain challenging for current robots. In contrast, humans and animals can rapidly perceive and make decisions in such environments. Taking table tennis as a typical example,…

Robotics · Computer Science 2026-04-07 Ziqi Wang , Jingyue Zhao , Xun Xiao , Jichao Yang , Yaohua Wang , Shi Xu , Lei Wang , Huadong Dai

Virtual character animation control is a problem for which Reinforcement Learning (RL) is a viable approach. While current work have applied RL effectively to portray physics-based skills, social behaviours are challenging to design reward…

Machine Learning · Computer Science 2021-04-14 Vihanga Gamage , Cathy Ennis , Robert Ross

We present a skill analysis with time series image data using data mining methods, focused on table tennis. We do not use body model, but use only hi-speed movies, from which time series data are obtained and analyzed using data mining…

Artificial Intelligence · Computer Science 2014-01-22 Toshiyuki Maeda , Masanori Fujii , Isao Hayashi

This paper presents a hierarchical framework for Deep Reinforcement Learning that acquires motor skills for a variety of push recovery and balancing behaviors, i.e., ankle, hip, foot tilting, and stepping strategies. The policy is trained…

Robotics · Computer Science 2020-02-11 Chuanyu Yang , Kai Yuan , Wolfgang Merkt , Taku Komura , Sethu Vijayakumar , Zhibin Li

Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning and deep…

Graphics · Computer Science 2021-11-24 L. Mourot , L. Hoyet , F. Le Clerc , François Schnitzler , Pierre Hellier

Musculoskeletal robots provide superior advantages in flexibility and dexterity, positioning them as a promising frontier towards embodied intelligence. However, current research is largely confined to relative simple tasks, restricting the…

Robotics · Computer Science 2026-03-10 Wentao Zhao , Jun Guo , Kangyao Huang , Xin Liu , Huaping Liu

The game of table tennis is renowned for its extremely high spin rate, but most table tennis robots today struggle to handle balls with such rapid spin. To address this issue, we have contributed a series of methods, including: 1.…

Robotics · Computer Science 2025-03-04 Xiaoyi Hu , Yue Mao , Gang Wang , Qingdu Li , Jianwei Zhang , Yunfeng Ji

Dynamic tasks like table tennis are relatively easy to learn for humans but pose significant challenges to robots. Such tasks require accurate control of fast movements and precise timing in the presence of imprecise state estimation of the…

Robotics · Computer Science 2020-06-11 Dieter Büchler , Simon Guist , Roberto Calandra , Vincent Berenz , Bernhard Schölkopf , Jan Peters

Existing humanoid table tennis systems remain limited by their reliance on external sensing and their inability to achieve agile whole-body coordination for precise task execution. These limitations stem from two core challenges: achieving…

Advancing the dynamic loco-manipulation capabilities of quadruped robots in complex terrains is crucial for performing diverse tasks. Specifically, dynamic ball manipulation in rugged environments presents two key challenges. The first is…

Robotics · Computer Science 2025-04-22 Dongjie Zhu , Zhuo Yang , Tianhang Wu , Luzhou Ge , Xuesong Li , Qi Liu , Xiang Li
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