Related papers: 3D-UGCN: A Unified Graph Convolutional Network for…
Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on…
Human pose estimation in unconstrained images and videos is a fundamental computer vision task. To illustrate the evolutionary path in technique, in this survey we summarize representative human pose methods in a structured taxonomy, with a…
Learning to capture human motion is essential to 3D human pose and shape estimation from monocular video. However, the existing methods mainly rely on recurrent or convolutional operation to model such temporal information, which limits the…
Combining skeleton structure with graph convolutional networks has achieved remarkable performance in human action recognition. Since current research focuses on designing basic graph for representing skeleton data, these embedding features…
3D hand pose estimation from a single depth image plays an important role in computer vision and human-computer interaction. Although recent hand pose estimation methods using convolution neural network (CNN) have shown notable improvements…
Video-based gait analysis can be defined as the task of diagnosing pathologies, such as ataxia, using videos of patients walking in front of a camera. This paper presents a graph convolution network called AtGCN for detecting ataxic gait…
Convolutional Neural Network based approaches for monocular 3D human pose estimation usually require a large amount of training images with 3D pose annotations. While it is feasible to provide 2D joint annotations for large corpora of…
In this work, we build upon existing methods for occlusion-aware 3D pose detection in videos. We implement a two stage architecture that consists of the stacked hourglass network to produce 2D pose predictions, which are then inputted into…
Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in real-world setups, making the approach impractical. We show…
Video based fall detection accuracy has been largely improved due to the recent progress on deep convolutional neural networks. However, there still exists some challenges, such as lighting variation, complex background, which degrade the…
3D human pose estimation from a single image is still a challenging problem despite the large amount of work that has been performed in this field. Generally, most methods directly use neural networks and ignore certain constraints (e.g.,…
Object pose estimation from a single RGB image is a challenging problem due to variable lighting conditions and viewpoint changes. The most accurate pose estimation networks implement pose refinement via reprojection of a known, textured 3D…
Estimation of the human pose from a monocular camera has been an emerging research topic in the computer vision community with many applications. Recently, benefited from the deep learning technologies, a significant amount of research…
Video-based person re-identification (re-ID) is an important technique in visual surveillance systems which aims to match video snippets of people captured by different cameras. Existing methods are mostly based on convolutional neural…
Human pose estimation - the process of recognizing a human's limb positions and orientations in a video - has many important applications including surveillance, diagnosis of movement disorders, and computer animation. While deep learning…
Inferring 3D human pose from 2D images is a challenging and long-standing problem in the field of computer vision with many applications including motion capture, virtual reality, surveillance or gait analysis for sports and medicine. We…
Human pose estimation and action recognition are related tasks since both problems are strongly dependent on the human body representation and analysis. Nonetheless, most recent methods in the literature handle the two problems separately.…
Human skeletons and RGB sequences are both widely-adopted input modalities for human action recognition. However, skeletons lack appearance features and color data suffer large amount of irrelevant depiction. To address this, we introduce…
We propose novel dynamic multiscale graph neural networks (DMGNN) to predict 3D skeleton-based human motions. The core idea of DMGNN is to use a multiscale graph to comprehensively model the internal relations of a human body for motion…
We propose a novel image based localization system using graph neural networks (GNN). The pretrained ResNet50 convolutional neural network (CNN) architecture is used to extract the important features for each image. Following, the extracted…