Related papers: Experimenting with Adaptive Bitrate Algorithms for…
In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating using an unmanned aerial vehicle (UAV)-enabled LTE-U network. In the studied model, the UAVs act as VR control…
The Digital Video Broadcasting (DVB) has proposed to introduce the Ultra-High Definition services in three phases: UHD-1 phase 1, UHD-1 phase 2 and UHD-2. The UHD-1 phase 2 specification includes several new features such as High Dynamic…
Changing the encoding parameters, in particular the video resolution, is a common practice before transcoding. To this end, streaming and broadcast platforms benefit from so-called bitrate ladders to determine the optimal resolution for…
Using instantaneous aggregate arrival rate as an admission control parameter will contribute to either bandwidth under-utilization or over-utilization. Being bursty in nature and variable in rate, video flows might encode any rate between a…
Video super-resolution (VSR) is a critical task for enhancing low-bitrate and low-resolution videos, particularly in streaming applications. While numerous solutions have been developed, they often suffer from high computational demands,…
Multipoint capabilities are essential for ATM networks to efficiently support many applications, including IP multicasting and overlay applications. The current signaling and routing specifications for ATM define point-to-multipoint…
Immersive formats such as 360{\deg} and 6DoF point cloud videos require high bandwidth and low latency, posing challenges for real-time AR/VR streaming. This work focuses on reducing bandwidth consumption and encryption/decryption delay,…
Recent works in spatiotemporal radiance fields can produce photorealistic free-viewpoint videos. However, they are inherently unsuitable for interactive streaming scenarios (e.g. video conferencing, telepresence) because have an inevitable…
Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…
In this work, we investigate the communication reliability for diffusion-based molecular communication, using the indicator of bit error rate (BER). A molecular classified model is established to divide molecules into three parts, which are…
Video quality assessment (VQA) remains an important and challenging problem that affects many applications at the widest scales. Recent advances in mobile devices and cloud computing techniques have made it possible to capture, process, and…
To provide a better streaming experience, video clients today select their video rates by observing and estimating the available capacity. Recent work has shown that capacity estimation is fraught with difficulties because of complex…
One of the challenges faced by many video providers is the heterogeneity of network specifications, user requirements, and content compression performance. The universal solution of a fixed bitrate ladder is inadequate in ensuring a high…
Effectively applying Vision-Language Models (VLMs) to Video Question Answering (VideoQA) hinges on selecting a concise yet comprehensive set of frames, as processing entire videos is computationally infeasible. However, current frame…
Real-time video streaming relies on rate control mechanisms to adapt video bitrate to network capacity while maintaining high utilization and low delay. However, the current video rate controllers, such as Google Congestion Control (GCC),…
Adapting holographic video streaming to fluctuating wireless channels is essential to maintain consistent and satisfactory Quality of Experience (QoE) for users, which, however, is a challenging task due to the dynamic and uncertain…
With the growing connectivity demands, Unmanned Aerial Vehicles (UAVs) have emerged as a prominent component in the deployment of Next Generation On-demand Wireless Networks. However, current UAV positioning solutions typically neglect the…
Burst contention is a well-known challenging problem in Optical Burst Switching (OBS) networks. Deflection routing is used to resolve contention. Burst retransmission is used to reduce the Burst Loss Ratio (BLR) by retransmitting dropped…
For $360^{\circ}$ video streaming, FoV-adaptive coding that allocates more bits for the predicted user's field of view (FoV) is an effective way to maximize the rendered video quality under the limited bandwidth. We develop a low-latency…
Online video streaming has fundamental limitations on the transmission bandwidth and computational capacity and super-resolution is a promising potential solution. However, applying existing video super-resolution methods to online…