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This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Willi Menapace , Stéphane Lathuilière , Sergey Tulyakov , Aliaksandr Siarohin , Elisa Ricci

In the realm of vision models, the primary mode of representation is using pixels to rasterize the visual world. Yet this is not always the best or unique way to represent visual content, especially for designers and artists who depict the…

Computer Vision and Pattern Recognition · Computer Science 2024-08-30 Bocheng Zou , Mu Cai , Jianrui Zhang , Yong Jae Lee

High dynamic range (HDR) imagery offers a rich and faithful representation of scene radiance, but remains challenging for generative models due to its mismatch with the bounded, perceptually compressed data on which these models are…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Naomi Ken Korem , Mohamed Oumoumad , Harel Cain , Matan Ben Yosef , Urska Jelercic , Ofir Bibi , Yaron Inger , Or Patashnik , Daniel Cohen-Or

The use of computer vision for product and assembly quality control is becoming ubiquitous in the manufacturing industry. Lately, it is apparent that machine learning based solutions are outperforming classical computer vision algorithms in…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Steven Moonen , Bram Vanherle , Joris de Hoog , Taoufik Bourgana , Abdellatif Bey-Temsamani , Nick Michiels

While language models (LMs) have proven remarkably adept at generating code, many programs are challenging for LMs to generate using their parametric knowledge alone. Providing external contexts such as library documentation can facilitate…

Software Engineering · Computer Science 2025-02-28 Zora Zhiruo Wang , Akari Asai , Xinyan Velocity Yu , Frank F. Xu , Yiqing Xie , Graham Neubig , Daniel Fried

Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering,…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Sanjoy Kundu , Sathyanarayanan N. Aakur

3D layout generation and editing play a crucial role in Embodied AI and immersive VR interaction. However, manual creation requires tedious labor, while data-driven generation often lacks diversity. The emergence of large models introduces…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Haiyan Jiang , Deyu Zhang , Dongdong Weng , Weitao Song , Henry Been-Lirn Duh

Retrieval-Augmented Generation (RAG) improves large language models (LLMs) by retrieving relevant information from external sources and has been widely adopted for text-based tasks. For structured data, such as knowledge graphs, Graph…

Information Retrieval · Computer Science 2026-03-05 Haoyu Han , Li Ma , Yu Wang , Harry Shomer , Yongjia Lei , Zhisheng Qi , Kai Guo , Zhigang Hua , Bo Long , Hui Liu , Charu C. Aggarwal , Jiliang Tang

Several families of continual learning techniques have been proposed to alleviate catastrophic interference in deep neural network training on non-stationary data. However, a comprehensive comparison and analysis of limitations remains…

Machine Learning · Computer Science 2021-12-14 Timm Hess , Martin Mundt , Iuliia Pliushch , Visvanathan Ramesh

Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

Image and Video Processing · Electrical Eng. & Systems 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk

Retrieval-Augmented Generation (RAG) has become a core paradigm in document question answering tasks. However, existing methods have limitations when dealing with multimodal documents: one category of methods relies on layout analysis and…

Computation and Language · Computer Science 2026-03-09 Wang Chen , Wenhan Yu , Guanqiang Qi , Weikang Li , Yang Li , Lei Sha , Deguo Xia , Jizhou Huang

Generating high-fidelity garment animations through traditional workflows, from modeling to rendering, is both tedious and expensive. These workflows often require repetitive steps in response to updates in character motion, rendering…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Renke Wang , Meng Zhang , Jun Li , Jian Yan

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

Automatic description generation from natural images is a challenging problem that has recently received a large amount of interest from the computer vision and natural language processing communities. In this survey, we classify the…

Recent advances in large language models have improved the capabilities of coding agents, yet systematic evaluation of complex, end-to-end website development remains limited. To address this gap, we introduce Vision2Web, a hierarchical…

Software Engineering · Computer Science 2026-04-02 Zehai He , Wenyi Hong , Zhen Yang , Ziyang Pan , Mingdao Liu , Xiaotao Gu , Jie Tang

Event-stream representation is the first step for many computer vision tasks using event cameras. It converts the asynchronous event-streams into a formatted structure so that conventional machine learning models can be applied easily.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Qiang Qu , Xiaoming Chen , Yuk Ying Chung , Yiran Shen

The rise of non-linear and interactive media such as video games has increased the need for automatic movement animation generation. In this survey, we review and analyze different aspects of building automatic movement generation systems…

Machine Learning · Computer Science 2019-03-21 Omid Alemi , Philippe Pasquier

Product posters, which integrate subject, scene, and text, are crucial promotional tools for attracting customers. Creating such posters using modern image generation methods is valuable, while the main challenge lies in accurately…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Yifan Gao , Zihang Lin , Chuanbin Liu , Min Zhou , Tiezheng Ge , Bo Zheng , Hongtao Xie

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Tianyang Shi , Zhengxia Zou , Yi Yuan , Changjie Fan

The webpage-to-code task requires models to understand visual representations of webpages and generate corresponding code. However, existing benchmarks primarily focus on static screenshot-to-code tasks, thereby overlooking the dynamic…

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