Related papers: 360VFI: A Dataset and Benchmark for Omnidirectiona…
Depth perception plays an essential role in the viewer experience for immersive virtual reality (VR) visual environments. However, previous research investigations in the depth quality of 3D/stereoscopic images are rather limited, and in…
Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved through computer-generated content, constructing them directly…
Omnidirectional 360{\deg} images have found many promising and exciting applications in computer vision, robotics and other fields, thanks to their increasing affordability, portability and their 360{\deg} field of view. The most common…
Fast neuromorphic event-based vision sensors (Dynamic Vision Sensor, DVS) can be combined with slower conventional frame-based sensors to enable higher-quality inter-frame interpolation than traditional methods relying on fixed motion…
We propose a novel DNN based framework called the Enhanced Correlation Matching based Video Frame Interpolation Network to support high resolution like 4K, which has a large scale of motion and occlusion. Considering the extensibility of…
Large pre-trained video diffusion models excel in video frame interpolation but struggle to generate high fidelity frames due to reliance on intrinsic generative priors, limiting detail preservation from start and end frames. Existing…
High resolution panoramic video content is paramount for immersive experiences in Virtual Reality, but is non-trivial to collect as it requires specialized equipment and intricate camera setups. In this work, we introduce VideoPanda, a…
Omnidirectional videos (ODVs) play an increasingly important role in the application fields of medical, education, advertising, tourism, etc. Assessing the quality of ODVs is significant for service-providers to improve the user's Quality…
Video frame interpolation can up-convert the frame rate and enhance the video quality. In recent years, although the interpolation performance has achieved great success, image blur usually occurs at the object boundaries owing to the large…
Recently, the remarkable success of pre-trained Vision Transformers (ViTs) from image-text matching has sparked an interest in image-to-video adaptation. However, most current approaches retain the full forward pass for each frame, leading…
Omnidirectional (360-degree) video is rapidly gaining popularity due to advancements in immersive technologies like virtual reality (VR) and extended reality (XR). However, real-time streaming of such videos, especially in live mobile…
We introduce InVi, an approach for inserting or replacing objects within videos (referred to as inpainting) using off-the-shelf, text-to-image latent diffusion models. InVi targets controlled manipulation of objects and blending them…
Omnidirectional cameras are extensively used in various applications to provide a wide field of vision. However, they face a challenge in synthesizing novel views due to the inevitable presence of dynamic objects, including the…
Inverse rendering aims to reconstruct geometry and reflectance from captured images. Display-camera imaging systems offer unique advantages for this task: each pixel can easily function as a programmable point light source, and the…
Recent automotive vision work has focused almost exclusively on processing forward-facing cameras. However, future autonomous vehicles will not be viable without a more comprehensive surround sensing, akin to a human driver, as can be…
With the reduced hardware costs of omnidirectional cameras and the proliferation of various extended reality applications, more and more $360^\circ$ videos are being captured. To fully unleash their potential, advanced video analytics is…
Video frame interpolation is a fundamental tool for temporal video enhancement, but existing quality metrics struggle to evaluate the perceptual impact of interpolation artefacts effectively. Metrics like PSNR, SSIM and LPIPS ignore…
In contrast with traditional video, omnidirectional video enables spherical viewing direction with support for head-mounted displays, providing an interactive and immersive experience. Unfortunately, to the best of our knowledge, there are…
In this paper, we propose a wavelet-based video codec specifically designed for VR displays that enables real-time playback of high-resolution 360{\deg} videos. Our codec exploits the fact that only a fraction of the full 360{\deg} video…
Human-centric video frame interpolation has great potential for improving people's entertainment experiences and finding commercial applications in the sports analysis industry, e.g., synthesizing slow-motion videos. Although there are…