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There is an increasing consensus among re- searchers that making a computer emotionally intelligent with the ability to decode human affective states would allow a more meaningful and natural way of human-computer interactions (HCIs). One…

Human-Computer Interaction · Computer Science 2016-06-02 Maria S. Perez-Rosero , Behnaz Rezaei , Murat Akcakaya , Sarah Ostadabbas

Due to the COVID-19 as a pandemic, the government has forced the nationwide shutdown of several activities, including educational activities. It has resulted in gigantic migration of universities with education over the internet serving as…

Computers and Society · Computer Science 2022-02-14 Thaweesak Trongtirakul , Kamonnit Pusorn , Umpaporn Peerawanichkul

The rising demand for higher education has led universities to offer courses in multiple formats, including Intensive Instruction Courses (IICs), to meet the needs of a diverse student body. While active teaching methods improve physics…

Physics Education · Physics 2026-02-02 Marcela Vallejo , Ema Huerta , Joselen M. Pena , Jose Leiva , Ethan Rodriguez

This study presents a case study of active learning within the Investigative Science Learning Environment (ISLE), using the iOLab digital devices. We designed a pilot lab format to enhance student engagement and understanding through direct…

Physics Education · Physics 2025-10-14 Eugenio Tufino , Pasquale Onorato , Stefano Oss

Quantitative understanding of relationships between students' behavioral patterns and academic performances is a significant step towards personalized education. In contrast to previous studies that mainly based on questionnaire surveys, in…

Physics and Society · Physics 2018-10-23 Yi Cao , Jian Gao , Defu Lian , Zhihai Rong , Jiatu Shi , Qing Wang , Yifan Wu , Huaxiu Yao , Tao Zhou

Mindfulness is the state of paying attention to the present moment on purpose and meditation is the technique to obtain this state. This study aims to develop a robot assistant that facilitates mindfulness training by means of a Brain…

Human-Computer Interaction · Computer Science 2020-08-13 Maryam Alimardani , Linda Kemmeren , Kazuki Okumura , Kazuo Hiraki

Correctly identifying an individual's social context from passively worn sensors holds promise for delivering just-in-time adaptive interventions (JITAIs) to treat social anxiety disorder. In this study, we present results using passively…

Student learning in undergraduate physics laboratory courses has garnered increased attention within the PER community. Considerable work has been done to develop curricular materials and pedagogical techniques designed to enhance student…

Physics Education · Physics 2016-09-20 Bethany R. Wilcox , H. J. Lewandowski

Flow, a state of deep task engagement, is associated with optimal experience and well-being, making its detection a prolific HCI research focus. While physiological sensors show promise for flow detection, most studies are lab-based.…

Human-Computer Interaction · Computer Science 2025-02-03 Michael T. Knierim , Fabio Stano , Fabio Kurz , Antonius Heusch , Max L. Wilson

This study investigates a group of high school students in a physics classroom interacting with a computer simulation that simulates the electrostatic interaction as a hockey game, the Electric Field Hockey. The activity featured in this…

Physics Education · Physics 2017-07-04 Ying Cao

Stress is various mental health disorders including depression and anxiety among college students. Early stress diagnosis and intervention may lower the risk of developing mental illnesses. We examined a machine learning-based method for…

Human-Computer Interaction · Computer Science 2023-09-21 Moein Razavi , Anthony McDonald , Ranjana Mehta , Farzan Sasangohar

Deficit of attention, anxiety, sleep disorders are some of the problems which affect many persons. As these issues can evolve into severe conditions, more factors should be taken into consideration. The paper proposes a conception which…

The COVID pandemic and the measures which were taken had effect over the mental health of persons. The current paper proposes a concept that supports the performance of students by analyzing three ways of distance learning, namely text,…

Human-Computer Interaction · Computer Science 2021-01-05 Iuliana Marin

In this article, we explore computer vision approaches to detect abnormal head pose during e-learning sessions and we introduce a study on the effects of mobile phone usage during these sessions. We utilize behavioral data collected from…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Álvaro Becerra , Javier Irigoyen , Roberto Daza , Ruth Cobos , Aythami Morales , Julian Fierrez , Mutlu Cukurova

Building on successful work on studying and transforming our senior-level Advanced Lab course, we have transformed our junior-level Electronics course to engage students in a variety of authentic scientific practices, including…

Physics Education · Physics 2015-07-15 H. J. Lewandowski , Noah Finkelstein

Adaptive learning systems can produce substantial learning gains, yet many students engage for too brief or too superficial a period to benefit. A central obstacle is measuring effort. Effort during multi-step problem solving is rarely…

Computers and Society · Computer Science 2026-05-12 Conrad Borchers , Lijin Zhang , Kexin Yang , Tomohiro Nagashima , Benjamin W. Domingue

Students express a wide range of preferences for learning environments. We are trying to measure the manifestation of learning styles in various learning environments. In particular, we are interested in performance in an environment that…

Physics Education · Physics 2007-05-23 Stacey M. Davis , Scott V. Franklin

One population group that had to significantly adapt and change their behaviour during the COVID-19 pandemic is students. While previous studies have extensively investigated the impact of the pandemic on their psychological well-being and…

Among the general population, students are especially sensitive to social media and smartphones because of their pervasiveness. Several studies have shown that there is a negative correlation between social media and academic performance…

Computers and Society · Computer Science 2020-06-29 Fausto Giunchiglia , Mattia Zeni , Elisa Gobbi , Enrico Bignotti , Ivano Bison

Wearable devices capture physiological and behavioral data with increasing fidelity, but the psychological context shaping these outcomes is difficult to recover from sensor data alone, limiting passive sensing utility for digital health.…