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Related papers: PASTA: Controllable Part-Aware Shape Generation wi…

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Articulated objects are fundamental for robotics, simulation of physics, and interactive virtual environments. However, reconstructing them from visual input remains challenging, as it requires jointly inferring both part geometry and…

Robotics · Computer Science 2026-03-17 Zhuangzhe Wu , Yue Xin , Chengkai Hou , Minghao Chen , Yaoxu Lyu , Jieyu Zhang , Shanghang Zhang

Articulated objects are central to interactive 3D applications, including embodied AI, robotics, and VR/AR, where functional part decomposition and kinematic motion are essential. Yet producing high-fidelity articulated assets remains…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Qingming Liu , Xinyue Yao , Shuyuan Zhang , Yueci Deng , Guiliang Liu , Zhen Liu , Kui Jia

The 3D shape of a robot's end-effector plays a critical role in determining it's functionality and overall performance. Many industrial applications rely on task-specific gripper designs to ensure the system's robustness and accuracy.…

Robotics · Computer Science 2020-11-13 Huy Ha , Shubham Agrawal , Shuran Song

Point clouds are rich geometric data structures, where their three dimensional structure offers an excellent domain for understanding the representation learning and generative modeling in 3D space. In this work, we aim to improve the…

Computer Vision and Pattern Recognition · Computer Science 2023-02-28 Lingjie Kong , Pankaj Rajak , Siamak Shakeri

The field of image synthesis is currently flourishing due to the advancements in diffusion models. While diffusion models have been successful, their computational intensity has prompted the pursuit of more efficient alternatives. As a…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Zanlin Ni , Yulin Wang , Renping Zhou , Jiayi Guo , Jinyi Hu , Zhiyuan Liu , Shiji Song , Yuan Yao , Gao Huang

Most 3D shape completion approaches rely heavily on partial-complete shape pairs and learn in a fully supervised manner. Despite their impressive performances on in-domain data, when generalizing to partial shapes in other forms or…

Computer Vision and Pattern Recognition · Computer Science 2021-04-30 Junzhe Zhang , Xinyi Chen , Zhongang Cai , Liang Pan , Haiyu Zhao , Shuai Yi , Chai Kiat Yeo , Bo Dai , Chen Change Loy

Text-to-image (T2I) diffusion models are widely used in image editing due to their powerful generative capabilities. However, achieving fine-grained control over specific object attributes, such as color and material, remains a considerable…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Xingxi Yin , Jingfeng Zhang , Yue Deng , Zhi Li , Yicheng Li , Yin Zhang

This paper presents a weakly-supervised approach to object instance segmentation. Starting with known or predicted object bounding boxes, we learn object masks by playing a game of cut-and-paste in an adversarial learning setup. A mask…

Computer Vision and Pattern Recognition · Computer Science 2018-03-20 Tal Remez , Jonathan Huang , Matthew Brown

We address the challenge of generating 3D articulated objects in a controllable fashion. Currently, modeling articulated 3D objects is either achieved through laborious manual authoring, or using methods from prior work that are hard to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Jiayi Liu , Hou In Ivan Tam , Ali Mahdavi-Amiri , Manolis Savva

Deep learning-based robotic grasping has made significant progress thanks to algorithmic improvements and increased data availability. However, state-of-the-art models are often trained on as few as hundreds or thousands of unique object…

We present a novel resizing module for neural networks: shape adaptor, a drop-in enhancement built on top of traditional resizing layers, such as pooling, bilinear sampling, and strided convolution. Whilst traditional resizing layers have…

Machine Learning · Computer Science 2020-08-11 Shikun Liu , Zhe Lin , Yilin Wang , Jianming Zhang , Federico Perazzi , Edward Johns

Existing generative models for 3D shapes are typically trained on a large 3D dataset, often of a specific object category. In this paper, we investigate the deep generative model that learns from only a single reference 3D shape.…

Graphics · Computer Science 2022-12-19 Rundi Wu , Changxi Zheng

Autonomous assembly of objects is an essential task in robotics and 3D computer vision. It has been studied extensively in robotics as a problem of motion planning, actuator control and obstacle avoidance. However, the task of developing a…

Computer Vision and Pattern Recognition · Computer Science 2021-08-02 Abhinav Narayan Harish , Rajendra Nagar , Shanmuganathan Raman

Generative models have proven effective at modeling 3D shapes and their statistical variations. In this paper we investigate their application to point clouds, a 3D shape representation widely used in computer vision for which, however,…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Roman Klokov , Edmond Boyer , Jakob Verbeek

Generative modeling of 3D shapes has become an important problem due to its relevance to many applications across Computer Vision, Graphics, and VR. In this paper we build upon recently introduced 3D mesh-convolutional Variational…

Machine Learning · Computer Science 2019-06-11 Jake Levinson , Avneesh Sud , Ameesh Makadia

Existing methods for image alignment struggle in cases involving feature-sparse regions, extreme scale and field-of-view differences, and large deformations, often resulting in suboptimal accuracy. Robustness to these challenges can be…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Kanggeon Lee , Soochahn Lee , Kyoung Mu Lee

We propose a novel Transformer-based architecture for the task of generative modelling of 3D human motion. Previous work commonly relies on RNN-based models considering shorter forecast horizons reaching a stationary and often implausible…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Emre Aksan , Manuel Kaufmann , Peng Cao , Otmar Hilliges

Real-world data is high-dimensional: a book, image, or musical performance can easily contain hundreds of thousands of elements even after compression. However, the most commonly used autoregressive models, Transformers, are prohibitively…

High-quality textures are critical for realistic 3D content creation, yet existing generative methods are slow, rely on UV maps, and often fail to remain faithful to a reference image. To address these challenges, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Arianna Rampini , Kanika Madan , Bruno Roy , AmirHossein Zamani , Derek Cheung

While the community of 3D point cloud generation has witnessed a big growth in recent years, there still lacks an effective way to enable intuitive user control in the generation process, hence limiting the general utility of such methods.…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Kiyohiro Nakayama , Mikaela Angelina Uy , Jiahui Huang , Shi-Min Hu , Ke Li , Leonidas J Guibas
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