Related papers: Fade-in Reverberation in Multi-room Environments U…
The equations of motion in a macroscopically inhomogeneous porous medium saturated by a fluid are derived. As a first verification of the validity of these equations, a two-layer rigid frame porous system considered as one single porous…
This paper focuses on room fingerprinting, a task involving the analysis of an audio recording to determine the specific volume and shape of the room in which it was captured. While it is relatively straightforward to determine the basic…
Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…
Geometrical acoustics is well suited for simulating room reverberation in interactive real-time applications. While the image source model (ISM) is exceptionally fast, the restriction to specular reflections impacts its perceptual…
Properly setting up recording conditions, including microphone type and placement, room acoustics, and ambient noise, is essential to obtaining the desired acoustic characteristics of speech. In this paper, we propose Diff-R-EN-T, a…
Ambient backscatter is an intriguing wireless communication paradigm that allows small devices to compute and communicate by using only the power they harvest from radio-frequency (RF) signals in the air. Ambient backscattering devices…
Coherent backscattering is due to constructive interferences of reciprocal paths and leads to an enhancement of the intensity of a multiply scattered field near its source. To observe this enhancement an array of receivers is conventionally…
For 6-DOF (degrees of freedom) interactive virtual acoustic environments (VAEs), the spatial rendering of diffuse late reverberation in addition to early (specular) reflections is important. In the interest of computational efficiency, the…
Reverberation, which is generally caused by sound reflections from walls, ceilings, and floors, can result in severe performance degradation of acoustic applications. Due to a complicated combination of attenuation and time-delay effects,…
Quick simulations for iterative evaluations of multi-design variables and boundary conditions are essential to find the optimal acoustic conditions in building design. We propose to use the reduced basis method (RBM) for realistic room…
We propose an efficient method to estimate source power spectral densities (PSDs) in a multi-source reverberant environment using a spherical microphone array. The proposed method utilizes the spatial correlation between the spherical…
A cell method is developed, which takes into account the bubble geometry of polyhedral foams, and provides for the generalized Rayleigh-Plesset equation that contains the non-local in time term corresponding to heat relaxation. The…
Room acoustic synthesis can be used in Virtual Reality (VR), Augmented Reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use Geometrical Acoustics (GA) models…
A transmission amplitude is considered for quantum or wave transport mediated by a single resonance coupled to the background of many chaotic states. Such a model provides a useful approach to quantify fluctuations in an established signal…
In this paper, we study the underwater acoustic localization in the presence of environmental mismatch. Especially, we exploit a pre-trained neural network for the acoustic wave propagation in a gradient-based optimization framework to…
Room acoustics is mainly based on the reverberation theories of Saine and Eyring. In Sabine's theory however, the reverberation time does not reach zero, even if the condition of absolute absorption is fulfilled. Eyring revised…
Here we analyse ways to achieve deep subthreshold parametric squeezing of fluctuations beyond the $-6$~dB limit of single degree-of-freedom parametric resonators. One way of accomplishing this is via a lock-in amplifier feedback loop.…
Non-line-of-sight localization in signal-deprived environments is a challenging yet pertinent problem. Acoustic methods in such predominantly indoor scenarios encounter difficulty due to the reverberant nature. In this study, we aim to…
We present a complete analytical derivation of the equations used for stationary and nonstationary wave systems regarding resonant sound transmission and reflection described by the phenomenological Coupled-Mode Theory. We calculate the…
The advance of technology for transmitting Data-over-Sound in various IoT and telecommunication applications has led to the concept of machine-to-machine over-the-air acoustic signalling. Reverberation can have a detrimental effect on such…