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Text-conditioned human motion generation, which allows for user interaction through natural language, has become increasingly popular. Existing methods typically generate short, isolated motions based on a single input sentence. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Kaifeng Zhao , Gen Li , Siyu Tang

Co-speech gesture generation is crucial for automatic digital avatar animation. However, existing methods suffer from issues such as unstable training and temporal inconsistency, particularly in generating high-fidelity and comprehensive…

Computer Vision and Pattern Recognition · Computer Science 2023-08-30 Longbin Ji , Pengfei Wei , Yi Ren , Jinglin Liu , Chen Zhang , Xiang Yin

Full-body gestures play a pivotal role in natural interactions and are crucial for achieving effective communication. Nevertheless, most existing studies primarily focus on the gesture generation of speakers, overlooking the vital role of…

Graphics · Computer Science 2025-05-09 Jinhe Huang , Yongkang Cheng , Yuming Hang , Gaoge Han , Jinewei Li , Jing Zhang , Xingjian Gu

Natural language instructions are a powerful interface for editing the outputs of text-to-image diffusion models. However, several challenges need to be addressed: 1) underspecification (the need to model the implicit meaning of…

Computation and Language · Computer Science 2023-10-31 Tuhin Chakrabarty , Kanishk Singh , Arkadiy Saakyan , Smaranda Muresan

Text-to-image diffusion models have attracted considerable interest due to their wide applicability across diverse fields. However, challenges persist in creating controllable models for personalized object generation. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Yuheng Li , Haotian Liu , Yangming Wen , Yong Jae Lee

Accurate 3D human pose estimation remains a critical yet unresolved challenge, requiring both temporal coherence across frames and fine-grained modeling of joint relationships. However, most existing methods rely solely on geometric cues…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Jerrin Bright , Yuhao Chen , John S. Zelek

Generating realistic 3D hand motion from natural language is vital for VR, robotics, and human-computer interaction. Existing methods either focus on full-body motion, overlooking detailed hand gestures, or require explicit 3D object…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Ching-Lam Cheng , Bin Zhu , Shengfeng He

Grasping accuracy is a critical prerequisite for precise object manipulation, often requiring careful alignment between the robot hand and object. Neural Descriptor Fields (NDF) offer a promising vision-based method to generate grasping…

Robotics · Computer Science 2026-05-26 Yijiong Lin , Bowen Deng , Keju Pu , Chenghua Lu , Max Yang , Efi Psomopoulou , Nathan F. Lepora

Generating novel views of a natural scene, e.g., every-day scenes both indoors and outdoors, from a single view is an under-explored problem, even though it is an organic extension to the object-centric novel view synthesis. Existing…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Wonbong Jang , Jonathan Tremblay , Lourdes Agapito

The ability to generate diverse 3D articulated head avatars is vital to a plethora of applications, including augmented reality, cinematography, and education. Recent work on text-guided 3D object generation has shown great promise in…

Computer Vision and Pattern Recognition · Computer Science 2023-07-12 Alexander W. Bergman , Wang Yifan , Gordon Wetzstein

Language is often used to describe physical interaction, yet most 3D human pose estimation methods overlook this rich source of information. We bridge this gap by leveraging large multimodal models (LMMs) as priors for reconstructing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Sanjay Subramanian , Evonne Ng , Lea Müller , Dan Klein , Shiry Ginosar , Trevor Darrell

Recent text-to-3D methods employing diffusion models have made significant advancements in 3D human generation. However, these approaches face challenges due to the limitations of text-to-image diffusion models, which lack an understanding…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Xin Huang , Ruizhi Shao , Qi Zhang , Hongwen Zhang , Ying Feng , Yebin Liu , Qing Wang

Instruction-based image editing has made a great process in using natural human language to manipulate the visual content of images. However, existing models are limited by the quality of the dataset and cannot accurately localize editing…

Computer Vision and Pattern Recognition · Computer Science 2024-06-17 Tiancheng Li , Jinxiu Liu , Huajun Chen , Qi Liu

Generative video modeling has emerged as a compelling tool to zero-shot reason about plausible physical interactions for open-world manipulation. Yet, it remains a challenge to translate such human-led motions into the low-level actions…

Robotics · Computer Science 2026-01-01 Karthik Dharmarajan , Wenlong Huang , Jiajun Wu , Li Fei-Fei , Ruohan Zhang

3D human interaction generation has emerged as a key research area, focusing on producing dynamic and contextually relevant interactions between humans and various interactive entities. Recent rapid advancements in 3D model representation…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Siyuan Fan , Wenke Huang , Xiantao Cai , Bo Du

Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions…

Computer Vision and Pattern Recognition · Computer Science 2022-09-01 Mingyuan Zhang , Zhongang Cai , Liang Pan , Fangzhou Hong , Xinying Guo , Lei Yang , Ziwei Liu

Audio-driven emotional 3D facial animation encounters two significant challenges: (1) reliance on single-modal control signals (videos, text, or emotion labels) without leveraging their complementary strengths for comprehensive emotion…

Multimedia · Computer Science 2025-06-13 Kangwei Liu , Junwu Liu , Xiaowei Yi , Jinlin Guo , Yun Cao

Grasping is an important human activity that has long been studied in robotics, computer vision, and cognitive science. Most existing works study grasping from the perspective of synthesizing hand poses conditioned on 3D or 2D object…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Chaerin Min , Srinath Sridhar

Current approaches for 3D human motion synthesis generate high quality animations of digital humans performing a wide variety of actions and gestures. However, a notable technological gap exists in addressing the complex dynamics of multi…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Anindita Ghosh , Rishabh Dabral , Vladislav Golyanik , Christian Theobalt , Philipp Slusallek

We present a method for learning 3D spatial relationships between object pairs, referred to as object-object spatial relationships (OOR), by leveraging synthetically generated 3D samples from pre-trained 2D diffusion models. We hypothesize…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Sangwon Baik , Hyeonwoo Kim , Hanbyul Joo
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