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Can we make undergraduate engineering education easier and more fun? This research aims to see if we can answer the ambitious question! The digital game-based learning (DGBL) has been found to increase the efficacy of learning when applied…

Computers and Society · Computer Science 2021-06-29 Seungmo Kim

Background. Software Engineering (SE) researchers extensively perform experiments with human subjects. Well-defined samples are required to ensure external validity. Samples are selected \textit{purposely} or by \textit{convenience},…

Software Engineering · Computer Science 2021-08-30 Valentina Lenarduzzi , Oscar Dieste , Davide Fucci , Sira Vegas

Building on successful work on studying and transforming our senior-level Advanced Lab course, we have transformed our junior-level Electronics course to engage students in a variety of authentic scientific practices, including…

Physics Education · Physics 2015-07-15 H. J. Lewandowski , Noah Finkelstein

In this paper, we discuss our experience in designing and teaching a course on Software Engineering Project Management, where the focus is on Agile/Scrum development and Requirement Engineering activities. The course has undergone…

Software Engineering · Computer Science 2025-06-18 Maria Spichkova

Agile Software Development (ASD) methodology has become widely used in the industry. Understanding the challenges facing software engineering students is important to designing effective training methods to equip students with proper skills…

Software Engineering · Computer Science 2014-11-25 Jun Lin , Han Yu , Zhiqi Shen

Event-driven architecture has been widely adopted in the software industry, emerging as an alternative to modular development to support rapid adaptations of constantly evolving systems. However, little is known about the effects of…

Software Engineering · Computer Science 2023-08-11 Luan Lazzari , Kleinner Farias

In this chapter we share our experience in running ten editions of the Green Lab course at the Vrije Universiteit Amsterdam, the Netherlands. The course is given in the Software Engineering and Green IT track of the Computer Science Master…

Software Engineering · Computer Science 2024-07-09 Ivano Malavolta , Vincenzo Stoico , Patricia Lago

A recurring problem in software development is incorrect decision making on the techniques, methods and tools to be used. Mostly, these decisions are based on developers' perceptions about them. A factor influencing people's perceptions is…

Software Engineering · Computer Science 2024-02-13 Sira Vegas , Patricia Riofrio , Esperanza Marcos , Natalia Juristo

Large Language Models (LLMs) are becoming increasingly competent across various domains, educators are showing a growing interest in integrating these LLMs into the learning process. Especially in software engineering, LLMs have…

Software Engineering · Computer Science 2025-02-04 Agrawal Naman , Ridwan Shariffdeen , Guanlin Wang , Sanka Rasnayaka , Ganesh Neelakanta Iyer

Due in part to the increased pace of cultural and environmental change, as well as increased competition due to globalization, innovation is become one of the primary concerns of the 21st century. We present an academic course designed to…

Physics Education · Physics 2016-02-09 Sophie Morin , Jean-Marc Robert , Liane Gabora

Software architecture students, often, lack self-confidence in their ability to use their knowledge to design software architectures. This paper investigates the relations between undergraduate software architecture students'…

Software Engineering · Computer Science 2022-07-13 Lotfi ben Othmane , Ameerah-Muhsina Jamil

Due to the pandemic of COVID-19, many university courses had to abruptly transform to enable remote teaching. Adjusting courses on embedded systems and micro-controllers was extra challenging since interaction with real hardware is their…

Computers and Society · Computer Science 2022-07-26 Jan Koniarik , Daniel Dlhopolcek , Martin Ukrop

The use of educational games for pedagogical practice can provide new conceptions of teaching-learning in an interactive environment stimulating the acquisition of new knowledge. The so-called serious games are focused on the goal of…

Computers and Society · Computer Science 2017-10-12 Fernando Almeida

Large Language Models (LLMs) represent a leap in artificial intelligence, excelling in tasks using human language(s). Although the main focus of general-purpose LLMs is not code generation, they have shown promising results in the domain.…

Software Engineering · Computer Science 2024-01-30 Sanka Rasnayaka , Guanlin Wang , Ridwan Shariffdeen , Ganesh Neelakanta Iyer

This paper presents how learning experience influences students' capability to learn and their motivation for learning. Although each student is different, standard instruction methods do not adapt to individuals. Adaptive learning reverses…

Cryptography and Security · Computer Science 2022-01-06 Pavel Seda , Jan Vykopal , Valdemar Švábenský , Pavel Čeleda

Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…

Human-Computer Interaction · Computer Science 2025-04-28 Stefan Pietrusky

The rapid emergence of generative AI tools is transforming the way software is developed. Consequently, software engineering education must adapt to ensure that students not only learn traditional development methods but also understand how…

Software Engineering · Computer Science 2025-12-08 Uwe M. Borghoff , Mark Minas , Jannis Schopp

In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

Computers and Society · Computer Science 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to…

Physics Education · Physics 2015-06-16 Nathan E. Sanders , Chris Faesi , Alyssa A. Goodman

In this exploratory qualitative study, we describe instructors' self-reported practices for teaching and assessing students' ability to troubleshoot in electronics lab courses. We collected audio data from interviews with 20 electronics…

Physics Education · Physics 2017-01-11 Dimitri R. Dounas-Frazer , H. J. Lewandowski