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Mental health and well-being are major concerns in higher education and professional fields such as software engineering, yet are often overlooked in curricula. This paper describes our approach to include mental health, well-being, and…
This paper describes results from a project in an undergraduate engineering physics course that coupled classroom use of interactive computer simulations with the collection of real-time formative assessment using pen-enabled mobile…
Peer assessment is a popular technique for a more fine-grained evaluation of individual students in group projects. Its effect on the evaluation is well studied. However, its effects on the learning abilities of students are often…
Feedback is critical in education. This Innovative Practice Full Paper reports lessons learned from improving the quality of feedback in a semi-capstone software engineering course, with particular focus on how to deliver productive…
Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…
Based on the old but famous distinction between "in the small" and "in the large" software development, at Nancy Universit\'e, UHP Nancy 1, we experience for a while software engineering education thanks to actual project engineering. This…
The modern engineering landscape increasingly requires a range of skills to successfully integrate complex systems. Project-based learning is used to help students build professional skills. However, it is typically applied to small teams…
Data scientists often develop machine learning models to solve a variety of problems in the industry and academy but not without facing several challenges in terms of Model Development. The problems regarding Machine Learning Development…
Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…
Student experiences in large undergraduate Computer Science courses are increasingly impacted by automated systems. Bots, or agents of software automation, are useful for efficiently grading and generating feedback. Current efforts at…
This paper explores the impact of active learning in mathematical economics on students' academic performance (assessment scores). An experimental design involving foundation students enrolled in the arts and business and management…
Contributing to the literature on aptitude-treatment interactions between worked examples and problem-solving, this paper addresses differential learning from the two approaches when students are positioned as domain experts learning new…
Project-based learning (PBL) is a student-centered and learn-by-doing approach that organizes learning around projects. While entrepreneurship and PBL in SE education are thrilling research topics, there seems to be very little work…
Gamification has been used to motivate and engage participants in software engineering education and practice activities. There is a significant demand for empirical studies for the understanding of the impacts and efficacy of gamification.…
Software architecture education remains challenging for instructors, students, and software industry professionals. Several initiatives have been proposed to mitigate the inherent challenges, including games, supporting tools, collaborative…
Escape rooms present a unique cognitive challenge that demands exploration-driven planning: with the sole instruction to 'escape the room', players must actively search their environment, collecting information, and finding solutions…
Teaching software testing presents difficulties due to its abstract and conceptual nature. The lack of tangible outcomes and limited emphasis on hands-on experience further compound the challenge, often leading to difficulties in…
This study examines the impact of a remote laboratory experiment on Physics learning, using a case study approach. Societal advancements over the past century have spurred discussions regarding restructuring the current educational system,…
The Scrum framework has gained widespread adoption in the industry for its emphasis on collaboration and continuous improvement. However, it has not reached a similar relevance in Software Engineering (SE) curricula. This work reports the…
Nowadays, software is pervasive in our everyday lives. Its sustainability and environmental impact have become major factors to be considered in the development of software systems. Millennials-the newer generation of university…